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Regions City of Gold This Province has -1 Province Strength while City of Gold is bowed. Reaction: Bow City of Gold after your bow a holding to produce gold. City of Gold produces 1 gold. Port Town Battle: Bow Port Town to move any number of your units into this battle. "Yoritomo's heir may have her father's kama, but she does not have an army. Find her, Naizen. Kill her." Sea of Shadow Unique - Shadowlands Lose 3 Honor Battle: Fear 3 targetting a unit in the current battle. This Fear affects Naval cards regardless of their Force. You may use this ability once per battle at each of your provinces. "The tainted seas can take you any place, at any time..." - Garen Events Boundless Sight Search your Dynasty deck for an Experienced Personality and refill this Province with that card face up. Conscription Beginning with you, each player may repeatedly reveal cards from the top of his or her Fate deck until a Follower or the entire deck is revealed. If a Follower is revealed, that player may attach it to one of his or her Personalities, paying all costs. Return the revealed cards to the deck and shuffle it. You, you, and you. And You. Dangerous Extremes For the rest of the game, no player may declare an attack against a player using the same Wind. This restriction has no effect if either The Attacker, intended Defender, or both have no Wind. Each player may end this effect on himself by destroying his rightmost Province as a Limited action. The Dark Daughter's Caress All Shadowlands Personalities gain +1F/+1C until your next turn. All Personalities who bow to produce a Kiho or Spell during that time gain the Shadowlands trait, permanently. Embargo Until the beginning of your turn two turns from now, card and Stronghold effects cannot reduce Gold costs. The Ide sighed. "If Lord Kurohito wishes to move his supplies through the Seikitsu Pass, he must petition the shogun personally." Harsh Winter Until your next Events phase, no player may assign more than half of his or her units, rounded up, to any one battle during any Attack phase. "Only fools start a war in the winter...unless their troops need not fear the cold." - Daigotsu Perfect Silence Target and bow (if unbowed) a Monk Personality or Shugenja Personality controlled by any player. That Personality may not straighten before its controller's second Straighten Phase from now. When the Personality straightens, the Personality gains +1C and its controller gains 3 honor. The Shogun's Fealty If you are not a Shadowlands player, you have a Wind, and no other player has your Wind, you gain the Imperial Favor, and no other player may lobby for the Favor before the start of your next turn. A Time For Action All players with more than 20 Family Honor lose 5 Honor. Time of Loyalty Until the beginning of your next turn, Human Personalities gain +1F while in an army with another Personality with which they share one or more Faction traits and have -1F while in an army with no such Personalities. "Perhaps the time has come for you to return to our clan, brother." Travelling Merchants Keep this event in play and put six Merchant tokens on it. Reduce the Gold cost of all Items in the game by the number of Merchant tokens on this event, to a minimum of 1. Remove one Merchant token each time an Item enters play from any player's hand. Discard this Event when it has no Merchant tokens. Lord Sezaru summons us to the Dragon Lands Holdings Blessed Dojo 2G Bow Blessed Dojo to produce 2 Gold. Open: Bow Blessed Dojo to give a Personality +2C for the rest of the turn for purposes of attaching and casting Spells and casting Kihos. "Aikune has found what?" - Isawa Taeruko Daidoji Merchants 5-G Daidoji Merchants costs 1 less gold for Crane Clan and Mantis Clan players. Bow Daidoji Merchants to produce 3 Gold, plus 1 Gold if you control one or more Ports, plus 1 Gold if you control one or more Marketplaces. Kaneka and the Crab share the Yasuki wealth, but the Crane have their own resources. Dark Oracle of Air Retainer - Experienced - Unique - Shadowlands Reaction Elemental: Bow after a Personality casts a Spell of Kiho. Bow that Personality and destroy that Spell, if necessary. The Personality may not straighten until after his or her controller's next Straighten Phase. Lose 4 Honor. This loss may not be copied or modified. "My precious Katsu..." Devout Acolyte 3G Retainer Bow Devout Acolyte to produce 2 Gold. Bow Devout Acolyte to produce 4 Gold when paying for a Temple, Shrine, or Oracle. Reaction: Once per turn, produce 1 Gold when paying for an action on a Temple, Shrine, or Oracle. "Lady Kaede, we await your return." Entrenchment 5G Fortification Personalities and Followers gain +2F while defending this Province. "Open the gates!" Nobumoto shouted. "If you follow Kitao," Ichiro hissed, "you can stay outside." Hida Advisor 1G Retainer Bow to produce 1 Gold. Open: Bow Hida Advisor during any player's Action Phase to move one of your followers from one of your unbowed Personalities to another. "Kuon may not be a talented general, but he has excellent advisors." - Hida Reiha Jade Vein 2G Bow Jade Vein to produce 2 Gold Limited: Bow and destroy Jade Vein to pemanently increase the Gold production of all your Jade Works by 1. "The peasants mine recklessly, but this is not a time for caution." - Kaiu Ryojiro Kisada's Shrine 2G Unique Reaction: Bow Kisada's Shrine after one of your Samurai Personalities with the Yu trait is destroyed to return that Personality to play, bowed, in your home. "My grandfather is the Fortune of Persistence," Kuon whispered. "I pray that he guides this blade." Lesser Shrine 3G Destroy Lesser Shrine if you control a Shadowlands card or take an action that causes an honor loss. Bow Lesser Shrine for 2 Gold. Limited: If your Family Honor is below 10, bow Lesser Shrine to gain 2 Honor. Mystic Dojo 3G Bow Mystic Dojo to produce 2 Gold. Reaction: When paying for a Shugenja, bow Mystic Dojo to lower that Shugenja's Gold cost by 4. "Sezaru seeks the support of the shugenja families. The Tamori are only the first." - Miya Gensaiken Paddocks 5G Stables Bow Paddocks to produce 3 Gold. Battle: Bow Paddocks to straighten a cavalry follower. Pirate Wharf 2G Bow Pirate Wharf to produce 2 Gold. Open: Bow Pirate Wharf to target a unit. Until the beginning of your next turn, players other than that unit's controller must pay 2 Gold to target cards in the unit with an action while it is not in an army. "There are places in these isles where one can hide anything, or anyone." - Yoritomo Komori Rice Paddy 2G Farm Bow the Rice Paddy to produce 2 Gold. Battle: Bow and destroy rice paddy to bow a follower attacking one of your provinces. Shrine of Stone 3G Unique Open: Bow Shrine of Stone during another player's Action Phase to straighten one of your bowed Personalities. "The Fortune of Stone is said to dwell within, though his name has been forgotten." Toturi's Shrine 2G Unique Limited: Bow Toturi's Shrine to give one of Unaligned Human Personalities +1F, +1C, or +1 Personal Honor, permanently. Each Personality may be targetted with each of these bonuses only once per game. "When the Lost came, Naseru's men repelled them from Toturi's Shrine. Trade Hub 3G Port Bow Trade Hub to produce 2 Gold. Bow Trade Hub and discard an Item, Spell, or Follower from your hand when paying for an Item, Spell, or Follower to produce 2 Gold, plus the Focus value of the discarded card. The card types do not need to match. "Kitao? Kumiko? What's the difference?" - Moshi Kalani Personalities: Unaligned Jotei 5F 5C -HR 12G 4PH Unaligned Dragon of Reverse Fortunes Creature - Shugenja - Unique - Gain 4 Honor. Will not attach Followers or Items. Jotei's printed Honor Requirement is equal to twice your Starting Family Honor, or 0, whichever is greater. "It protects the foolish and devout, those that are well-intentioned yet ignorant." Personalities: Monk Kaelung 4F 4C 0HR 8G 1PH Tattooed Monk - Double Chi - Kolat - Unique "He has not abandoned his quest. He merely wishes to gather the resources he needs. Given what he wishes to do, I think that wise." - Morito Personalities: Crab Hida Kuon 8F 5C 6HR 15G 2PH Crab Clan General - Clan Champion - Samurai Yu 5 - Double Chi - Experienced 2 - Unique Will only join a Crab Clan player. Battle: Once per battle, straighten one unit in this army. Kuon may do this while bowed. "We will not fail." Hida Reiha 4F 4C 2HR 8G 2PH Crab Clan Samurai - Yu 5 - Experienced - Unique Each of Reiha's Followers have Yu +2. "Kuon's celestial sword, Yuruginai, has been reforged. The Crab stand strong. I would pity Daigotsu, did he not deserve this so." Hida Tokichiro 6F 3C -HR 10G 2PH Crab Clan Berserker Will not enter play if you control any Shadowlands cards. Weapons and Armor gain +1F/+1C while attached to Tokichiro. "I'd swear there's a bit of Kaiu blood in that one, Lord Kuon." - Hida Sakamoto Hiruma Ryuichi 2F 4C 4HR 7G 2PH Crab Clan Hunter - Samurai Battle: Once per battle, make a Ranged 2 Attack without bowing. This is a Ranged 4 Attack instead if it targets a Creature. "Shoot first. No questions." Yasuki Jinn-Kuen 0F 2C 0HR 2G 1PH Crab Clan Courtier - Kolat You must bow a Crab Clan Samurai as a cost to bringing Jinn-kuen into play. Political Open: Spend 2 Gold to raise a Courtier's Chi or Personal Honor by 1. This cannot raise a Personality's Personal Honor above 5. Personalities: Crane Asahina Sekawa 2F 4C 5HR 10G 2PH Crane Clan Shugenja - Jade Champion Experienced - Unique Reaction: Bow Sekawa after a Spell or Kiho is cast to force the caster's player to discard a Fate card from his or her hand. Reaction: Bow Sekawa after a Maho action resolves to force its player to discard a number of Fate cards from his or her hand equal to Sekawa's Personal Honor. Daidoji Heizo 3F 3C 6HR 7G 2PH Crane Clan Samurai Open: Bow one of your retainers to give Heizo +1F/+1C "Return to the Wall and spend my days bartering for steel and jade to kill an oni? I prefer my role among the Crane, thank you." Doji Akiko 1F 4C 10HR 7G 4PH Crane Clan Shugenja - Unique Will join a Phoenix Clan player for 1 less Gold. While Akiko is in play, all your Shugenja (including Akiko) have +2C for purposes of casting Spells and Kihos and participating in Rituals. I seek a treaty with the Crane, Hochiu-san. -Crane and Phoenix, Part II Doji Jotaro 2F 4C 8HR 8G 3PH Crane Clan Samurai - Courtier Taisa - First Legion Political Battle: Bow to dishonor a Human Personality attacking one of your Provinces. "If they move through dreams, my lady, then perhaps all the Spirit Realms are open to them." Kozue 1F 5C 5HR 8G 1PH Crane Clan Sensei - Kenku - Creature You may bow one of your Human Personalities with more than 4 chi to waive Kozue's Gold cost. Kozue may remain bowed. Limited: Bow Kozue to give a Samurai Personality Double Chi while Kozue remains bowed and in play. "Master, how can I avoid this fate?" "Follow me, Yasuyo, and I shall teach you." Personalities: Dragon Hitomi Echiko 3F 3C 4HR 8G 2PH Dragon Clan Samurai - Tattooed Reaction:When Echiko is in a duel, bow her instead of focusing to discard the last card focused by the opposing Personality. Hitomi Hogai 4F 3C -HR 8G 0PH Dragon Clan Tattooed Madman May not have more than one tattoo. You may play one tattoo on Hogai from your hand immediately after he enters play, paying all costs. "Once a Hida, his tattoos appeared less than a week after his arrival. I think perhaps the Hitomi are deeply troubled." - Mirumoto Ukira Mirumoto Shokan 2F 5C 4HR 7G 2PH Dragon Clan Samurai You may not take Reactions during a duel or challenge involving Shokan. It matters not how small our rations are. My soul is filled with rage, and only vengeance can satisfy my hunger. With the spring thaw comes the death of the Phoenix. Tamori Shaitung 3F 5C -HR 9G 2PH Dragon Clan Shugenja - Experienced - Unique Elemental Reaction: Bow Shaitung to cancel an Elemental action targetting you, your Stronghold, or a card or token you own. Open: Bow Shaitung to bow a shugenja. "I have no father. Do not ask me of him again." Tamori Shukuen 2F 4C 4HR 7G 2PH Dragon Clan Courtier Shukuen may cast Limited Kiho actions as if he were a Shugenja. Kiho cast by Shukuen are also Political Personalities: Lion Akodo Fumio 3F 3C 3HR 8G 2PH Lion Clan Samurai - Deathseeker Reaction: Once per battle, after an opposing Personality gains a Force bonus from an action, Fumio gains an equal Force bonus until the battle ends. "What I seek, you will find, Tsuno!" Akodo Hakuseki 3F 3C 8HR 7G 2PH Lion Clan Samurai Hakuseki may not be sent home by other player's card effects if he has one or more Ancestors attached. With my Akodo ancestors guiding me, how can I fail? Akodo Yobi 1F 3C 5HR 8G 3PH Lion Clan - Samurai - Tactician Reaction: Draw a card after playing a Terrain from your hand. This is a use of the Tactician trait. You once served Toturi's Army, Yobi Now, you will serve mine." - Akodo Kaneka Ikoma Otemi 4F 3C 8HR 8G 2PH Lion Clan Samurai - Cavalry - Naval Experienced - Unique "Otemi returned from his voyage with a jade-studded warship, a Nezumi crew, and a hold full of Crane gold, and was rewarded with a Scorpion wife. Look upon him, and see what it means to be a Lion." - Matsu Nimuro. Matsu Makiko 2F 3C 4HR 6G 2PH Lion Clan Samurai Makiko gains +1F when attacking a player with one or more Honor Producing Holdings in play. Personalities: Mantis Moshi Jukio 0F 4C 4HR 6G 3PH Mantis Clan Shugenja - Seer - Unique Reaction: Bow Jukio before one of your Events resolves to replace it with another face-up Dynasty card and shuffle the Event back into your deck. If the new card is an Event, it resolves immediately. "Wakiza...had a daughter?" Tsuruchi Heishiro 2F 4C 2HR 8G 2PH Mantis Clan Samurai - Magistrate Battle: Once per battle, bow for a Ranged 4 Attack. Heishiro need not bow if the target is in a unit led by a Personality with 0 Personal Honor. "A sentimental fool who clings to the old ways. He is no Mantis." - Tsuruchi Yutaka Tsuruchi Yutaka 3F 3C 3HR 7G 1PH Mantis Clan Samurai - Naval Once per battle, one of Yutaka's Followers can perform the action "Battle: Bow for a Ranged 2 Attack." "He is no Wasp. He was born a Mantis, and cannot master our ways." - Tsuruchi Heishiro Yoritomo Kumiko 3F 4C Mantis Clan Samurai - Daughter of Storms Naval - Shadowlands - Unique Kumiko gains +1F/+1C for every Weapon and every Naval Follower in her unit. "She was born with the Taint. Her life has been a constant struggle for control. She is truly her father's daughter." - Yoritomo Komori Yoritomo Soetsuko 3F 3C 0HR 7G 2PH Mantis Clan Samurai - Naval Reaction: Bow before one of your personalities in this army bows due to another player's card effect to negate the bowing. "Speak ill of my lady Kitao again, Tokichiro, and the sea will run red with your blood." Personalities: Phoenix Agasha Chieh 2F 4C -HR 7G 2PH Phoenix Clan Samurai - Magistrate Chieh is also considered a member of every family which has members in your Faction. "Her skill and intellect are as impressive as her beauty. I pity any samurai who underestimates her, man or woman." - Rezan Asako Bairei 0F 4C 10HR 6G 3PH Phoenix Clan Shugenja - Unique Reaction: Once per turn, bow to draw a card after playing a Spell from your hand. Bairei does not need to bow if there is already another copy of that Spell in play. "He delves to deeply into history's mistakes. Some knowledge should remain lost." - Isawa Nodotai Isawa Izumi 3F 3C 6HR 8G 2PH Phoenix Clan Shugenja Izumi will only attach Fire Spells. Each Ranged Attack from Izumi's Spells is at +1 strength. Elemental Battle: Bow for a Ranged 4 Attack. "The fire is so beautiful," she purred. "Watch it dance." Isawa Yoriko 2F 4C 4HR 8G 2PH Phoenix Clan Shugenja Reaction: After Yoriko bows and successfully casts a Spell, destroy the Spell to straighten her. (This can't be done if the Spell is destroyed or discarded when cast. "When the need arises, she is always ready." Shiba Hayoto 4F 4C 6HR 9G 2PH Phoenix Clan Samurai Hayoto gains +1F/+1C for each opposing Tattooed card. Personalities: Scorpion Bayushi Katai 2F 4C 0HR 8G 2PH Scorpion Clan Samurai Battle: Bow Katai to challenge an opposing Personality to a duel. If the challenge is refused, that Personality's controller loses 5 honor. "We were the first to make the Tsuno bleed. I suggest you fight beside us. Bayushi Yaro 3F 3C -HR 9G 0PH Scorpion Clan Saboteur - Samurai - Oyabun Open: Bow Yaro to bow a Holding. Lose 1 Honor. "Quite an impressive reproduction, this blade. Goro-san will not note the difference until it is drawn. By then it will be too late." - Bayushi Churai Shosuro Yudoka 2F 4C -HR 8G 1PH Scorpion Clan Ninja - Tactician Experienced - Unique Reaction: Once per battle, give the Tactician trait to another Personality in Yudoka's army after Yudoka assigns opposing a Shadowlands card or a Shadowlands card assigns opposing Yudoka. "Well?" Yogo Hatsumi 1F 4C 0HR 8G 2PH Scorpion Clan Ward Master - Shugenja Open: Bow Hatsumi and any number of your Gold producing Holdings to target one of your Provinces and a unit with a lower force total than Hatsumi's chi plus the number of Holdings bowed. That unit may not assign to or move into that Province this turn. "You will not enter here." Yogo Tjeki 4F 4C -HR 10G 0PH Scorpion Clan Shugenja - Ninja - Experienced - Unique Reaction: Bow Tjeki before a Shugenja Personality casts a Spell or Kiho to challenge that Shugenja to an unrefusable duel. Destroy the loser, and cancel the Spell or Kiho if the Shugenja loses. Tjeki gains Double Chi until the duel ends if the Spell or Kiho is Maho. Personalities: Unicorn Ide Sadanobu 3F 3C 4HR 8G 2PH Unicorn Clan - Cavalry Reaction: Bow when you are paying for a Personality with your stronghold to reduce the Personality's Gold cost by 3. Iuchi Hari 2F 4C -HR 9G 1PH Unicorn Clan Shugenja - Cavalry Elemental Reaction: Once per turn, straighten Hari after he performs an Air or Wind action. "Come now, Utaku-chan. I can help you move more swiftly than that." Moto Kubulai 1F 4C 3HR 8G 1PH Unicorn Clan Shugenja - Cavalry - Unique Limited: Bow Kubulai to get an Item card from your deck with a printed Gold cost less than or equal to Kubulai's Chi. Show the card to all players, then put it in your hand. Shuffle your deck. Study the true names, my child. All things come to you." Shinjo Inoue 3F 3C 6HR 7G 2PH Unicorn Clan Samurai - Cavalry Inoue gains +2F while an attacking or defending ally. Shinjo Noriyori 2F 4C 4HR 9G 2PH Unicorn Clan Magistrate - Samurai - Cavalry Reaction: After assigning Noriyori to an attacking army, he gains a 1F Cavalry Follower token. "Chagatai gladly offered his wakizashi to the shogun. If the Khan must serve an Emperor, that Emperor must be a conquerer." Personalities: Shadowlands Garen 4F 3C -HR 7G 0PH Shadowlands - Undead - Naval - Lose 4 Honor Garen has +1 Personal Honor for the purpose of attaching Human Followers. Human Followers gain the Undead and the Shadowlands traits while attached to Garen. "Since the Battle of White Stage, the gaijin has sailed the Seas of Shadow, waiting for vengeance." - Shahai The Importunate Vu 2F 1C -HR 5G 0PH Goblin - Nonhuman - Shadowlands - Lose 2 Honor Open: Bow Vu to give an Ogre or Troll +2F Open: Bow and destroy Vu to give an Ogre or Troll +3F The beast leaped onto Kayobun's shoulders, and with a mighty scream they charged..." Katsu 2F 4C -HR 6G 1PH Shugenja - Shadowlands - Lose 3 Honor Elemental Battle: Bow Katsu to move an opposing Personality with a Force less than Katsu's Chi to an adjacent Province. Why must you corrupt everything you touch, mother? Muchitsujo 5F 5C -HR 11G 0PH Unaligned Onisu of Chaos - Nonhuman - Cavalry Unique - Shadowlands - Lose 5 Honor Reaction: Bow before another player attaches a card from his or her hand to one of his or her Personalities to redirect the attachment to another legal target. Reaction: Once per turn, after a unit assigns to a battle during a Cavalry Maneuvers Segment or moves into a battle, bow that unit. Shadow Dragon 4F 4C -HR 10G 0PH Shadowlands Creature - Ninja - Cavalry - Lose 6 Honor. Will not attach Followers or Items. May remain bowed. Reaction: Bow when a Personality bows to prevent that Personality from straightening while Shadow Dragon is bowed and in play. Straighten that Personality when this effect ends. "It fills the role once held by the Darkness, chaining the Goju to Daigotsu's will." - Naka Tokei |
Actions At Your Command 0G Battle: Move one of your units into the current battle from your home. You may not move the unit into an attacking army if there are no defending units. "My life is yours, Storm-Daughter. I beg your command." "Find the Bitter Flower," she said, "and sink it." 3F Banzai Charge 0G Battle: All personalities in your army aligned with your faction gain +1F/+1C. You cannot take this action if there is no opposing army or if your army has a higher force total. 1F Berserker Rage 0G Battle: Target one of your Berserker Personalities opposing one or more units. That Berserker's Force becomes equal to twice his or her printed Force until the battle ends. The Berserker bows when the battle ends, an effect that cannot be prevented, and may not straighten before your second Straighten Phase from now. "Attack!" screamed Kuon. "The Wall shall be ours once more!" 1F Blood in the Shinomen 3G Political Open: Target a player. Personalities you do not control have +1F/+1C while attacking that player's Provinces. You cannot take this action during battle. Miyako showed no fear. "You will not have the honor of my death, beast." 1F Corruption's Price 0G Reaction: Play after a Shadowlands Holding becomes bowed to destroy that Holding and either a non-Shadowlands Personality or a Jade card controlled by the Holding's controller. The Crab stopped short at the sight of Kuroda. With a smile, he ordered the oni to attack 4F Cut Them Off 0G Reaction: After a unit moves into a battle, target one of your personalities already in that battle with more Chi than the moving Personality or with the Cavalry trait to bow the moving unit. Deep in Meditation 0G Reaction: Play after an opponent's turn begins. At the end of the turn, gain honor equal to the number of units that opponent controls unless he or she assigned at least as many units to attack you during an attack phase as you had rings in play when you played this card. Ignore this effect if he or she could not assign that many units in any attack this turn. 3F Dirty Fighting 0G Battle: Target a human Personality with less than 2 Personal Honor and an opposing Personality. The Human Personality gains +2F, +3F if dishonored, and gains +2C if the opposing Personality has more than 2 Personal Honor. Lose 2 Honor. Draw Them Out 0G Political Reaction: Play before a player who has already drawn Fate cards this turn draws one or more Fate cards. The next five Fate cards that player draws this turn (including the ones about to be drawn) are discarded immediately after being drawn. Lose 1 Honor. "What deal have you made with my brother, Heikichi?" 3F Field of Amaterasu 0G Immediate Terrain Battle: Each Personality in this battle has -1F. Each of your Non-Shadowlands Personalities in this battle gains +1C. "With the Crane's wealth and the Phoenix's magic, none could oppose us, Hochiu-sama" - Crane and Phoenix, Part III 1F Honor is my Blade 0G Battle: Target one of your Personalities and an opposing Personality with more Chi and less printed Personal Honor. Switch the forces of these two personalities. "The path of bushido is the path of victory." - Toku 1F Iaijutsu Technique 0G Limited: Bow one of your Samurai Personalities with the Double Chi trait, the Duelist trait, or with more than 3 Chi to give that Samurai +2C while in duels for the rest of the game. Well done, student. You are now ready to learn the true reason for your quest. 3F I Give You My Sword 0G Reaction:Play after being invited to ally by another player. Each time you assign a Personality this Attack Phase, give that Personality +1F. If you assign at least one unit to at least one battle, gain 3 Honor each time that inviting player wins a battle this Attack Phase. Where Kitao hesitated, Kumiko saw opportunity. 4F Loyal Yojimbo 2G Reaction: Play before one of your bowed or unbowed Personalities is destroyed by a duel or by another player's card effect to negate the destruction Bow the Personality. Dishonor the Personality if the destruction was the result of a duel. You cannot take this action during battle. Step aside, my lord!" 4F Make Your Choice 0G Open: Give one of your bowed or unbowed Personalities without your faction trait, the Unaligned trait, or the Shadowlands trait +1F/+1C permanently and straighten that personality if necessary. That personality swears fealty to you and permanently loses all other faction alignments. Moth Tattoo 0G Limited: Bow one of your Shugenja or Monk Personalities with the Tattooed trait and without a Moth Tattoo. For the rest of the game, the Personality has a Moth Tattoo and may, once per turn, cast a Kiho without bowing. Like the moth, seek the fires of wisdom without fear. 2F Open Warfare 0G Political Open: Bow your Stronghold to target an opponent's Stronghold. Until the end of the turn, that Stronghold's actions cannot be used, and its traits have no effect except those involving victory or elimination conditions or changes to that opponent's Family Honor. You cannot take this action during battle. 2F Overwhelmed 0G Battle: Destroy your personality in this battle with the highest Force. (In the case of a tie, choose one.) The opposing player chooses either to destroy one Personality with the highest Force in his or her army or send two units in his or her army home without bowing. 2F Petition Forgiveness 0G Political Open: Target one of your Courtier Personalities to restore a Dishonored Personality to honor. Political Open: Bow one of you Courtier Personalities to restore to honor a number of Dishonored Personalities up to that Courtier's Personal Honor. 4F Quest For Guidance 3G Limited: Target one of your Personalities and reveal the top card of your Dynasty deck. If the discarded card is a Personality, permanently add his force and chi to the targetted Personality. Otherwise bow the targetted Personality. 3F Relentless Assault 0G Battle: Target one of your Personalities with the Yu trait to produce Fear with a strength equal to the Personality's Yu value targetting an opposing unit. This Fear affects Personalities as if they were Followers. Despite the horror of Kuroda's return, the valiant Crab retook one of Daigotsu's six watchtowers. 3F Rising Sun Tattoo 0G Limited: Target one of your Personalities with the Tattooed trait and without a Rising Sun Tattoo. For the rest of the game, the Personality has a Rising Sun Tattoo, has -1F, and gains the ability, "Battle: Bow to bow an opposing Shadowlands card." 2F Run Him Down 0G Reaction: Play when one of your unbowed Personalities is challenged to negate the challenge. Your Personality must have at least 4 more force than the challenger, or at least 2 more if your Personality is cavalry. Lose 3 Honor. 3F Scroll Cache 0G Limited: Attach one or more Spells from your hand to your Personalities, obeying all attachment restrictions and paying all costs. Lower by 1 the Gold cost of each Spell that hasn't had its Gold cost reduced by other effects. If you attach any Spells, you may draw up to two cards. 2F Slaying Fields 0G Delayed Terrain Battle: Destroy all bowed cards at this battle, including ones attached to this Province. The devastated battlefield erupted in a mighty shower of earth and fire. "Free at last!" cried Taeruko. 1F Solitary Engagement 0G Battle: Send home one of your units and one opposing unit. Your Personality challenges the other Personality to a duel. A Scorpion is most dangerous when he has nothing left to lose. 2F Stand Aside 6G Reaction: Destroy a follower after its unit assigns. 2F Ten Thousand As One 0G Battle: Bow one of your Samurai Personalities in this battle to give all Samurai Followers in your army +2F and all other followers +1F. "To me!" Hachi shouted, rallying the survivors to his side. 2F Three Pronged Assault 0G Delayed Terrain Battle: Each Personality at this battle in an army with less than four units gets a Force bonus equal to the number of units in the Personality's army. Ignore this effect if either side has no units. "Otemi, Nimuro, and Kaneka. The Horde will flee or perish at their hands." - Hantei Naseru 1F Twisted Forest 0G Delayed Terrain If you are the Defender, you may play this card during a battle in which you have no units. Battle: Reduce each Shadowlands personality in this battle to 0F. Reduce each other Shadowlands card in this battle to its printed Force. 1F We Will Have Revenge 0G Reaction: Play after losing honor due to another player's action. Target one of your units and one of that player's units. Negate the honor loss. Your unit begins an attack against the other. No units can be assigned or move into this battle, and this battle cannot destroy a Province. The units cannot move to Provinces from the battle. You cannot take this action during an attack or duel. 3F White Stag Burns 4G You may bow one of your Naval Personalities to waive this card's Gold cost. Reaction: Target a unit when an attack is declared That unit may not assign to attack or move into attacking armies during this Attack Phase. The unit's controller may negate this effect by bowing one of his Naval Personalities or by paying 7 Gold. Ancestors Yoshi no Shiryo +1F +0C 1HR 0G Crab Clan Ancestor - Unique - Scout Reaction: Bow this personality to cancel a Reaction taken during a battle this card is in. Masagaro moved through the Horde like the wind. Nothing could touch him that day. Uona no Shiryo +0F +1C 2HR 0G Phoenix Clan Ancestor - Unique Uona no Shiryo gains +1F/+1C per Spell you control, each to a maximum of this Personality's Personal Honor. 3F Seiko no Shiryo +0F +1C 0HR 0G Scorpion Clan Ancestor - Unique Reaction: Bow Seiko no Shiryo to force a player challenging a Scorpion Clan Personality to discard a card at random from his or her hand, or to discard three cards at random if challenging this personality. "The blood of magistrates runs in Ogura's veins. Perhaps that is his secret." - Bayushi Paneki 3F Gaheris no Shiryo +1F +0C 1HR 0G Unicorn Clan Ancestor - Unique Reaction: Bow Shiryo no Gaheris before another player's unit moves into a battle to negate that movement. Move this unit into that battle if it is not there already. 3F Spells Ancient Promise 7G Battle: Bow this Shugenja to give a Creature Personality +2F/+2C. Limited: Bow this Shugenja and destroy this Spell to take permanent control of a creature Personality controlled by another player. The children of the Last Wish soon sought out Naka Tokei. Both sought understanding... 3F Burning Blade 1G Open: Bow this Shugenja to give a Weapon +3/+3 "If we wield the power of the Fortunes," Aikune whispered, "perhaps we can force one to hear us." 2F Choke the Soul 6G Limited: Bow this Shugenja and destroy this Spell to target a Personality. Until that Personality leaves play, he or she permanently has -2C immediately before bowing as the cost of an action. If the Personality dies, cancel the action. 3F Consumption 2G Maho Reaction: Bow this Shugenja and destroy one of your bowed or unbowed Holdings when you are paying a Gold cost to produce 3 Gold. Lose 1 Honor. "All things serve me in a way of my choosing." - Shahai 1F Open the Waves 3G Open: Bow this Shugenja to give the Naval trait to each Personality and Follower in one of your units. "The Yoritomo have learned much from the Moshi; they control the sea as the Moshi control the wind. Together, the weather is at their command." 2F Path of the Dragon Star 2G Reaction: Bow this Shugenja after declaring an attack against a player and target one of the player's Fortifications or Regions. Until this Attack Phase ends, that card's abilities may not be used, and it produces no effects. 3F Plumb the Darkness 3G Open: Bow this Shugenja and target a Personality. For the rest of the turn, that Personality gains Tactician while while opposing one or more Shadowlands cards in a battle and Double Chi while opposing one or more Shadowlands Personalities in a duel. Tjeki searched the far reaches of the spirit realms to find the Lost Tao. Who imagined that he might succeed? 3F Righteous Protection 5G Will only attach to a Shugenja with more than 2 Personal Honor. Reaction: Bow this Shugenja after he or she assigns to a battle. Other players may not cancel your actions during that battle while this Shugenja is there. With a single blast, Sezaru destroyed the beast and entered Otosan Uchi. 3F The Wolf's Proposal 1G Political Open: Once per turn, bow this Shugenja to raise and Honorable Personality's Personal Honor to 5. The Shugenja need not bow if he targets himself with this action. To the starving Dragon, the appearance of Sezaru was a welcome relief. 3F Followers Falcon Messengers 2F 0C 1HR 6G Cavalry Battle: Bow Falcon Messengers to move one of your units with a Falcon Messengers in it into this unit's battle. "The Daughter of Storms has arrived safely, Sumio-san. It is time." - Moshi Junichi 2F Gunso 2F 0C 1HR 3G All other Followers in this unit have +1F. If Gunso is destroyed, all other Followers in his unit have -1F until the end of the turn. The Unicorn sentries are nowhere to be found, Lady Tsudao. I fear they may have fallen. 2F Hound of the Lost 1F 0C 0HR 2G Oni - Creature - Shadowlands - Lose 1 Honor Reaction: Bow Hound of the Lost before another card in this army produces Fear targetting exactly one unit. The fear targets and bows a single Follower of your choice in that unit regardless of force, instead of producing its normal effect. "Perfect" - Hakai 1F Iron Defenders 3F 0C 1HR 2G Destroy Iron Defenders if this unit assigns or moves into an attacking army. "Hold her back! It's only one Unicorn!" 2F Kisada's Fist 3F 0C 2HR 8G Unique Kisada's Fist will attach to a Crab Clan Personality regardless of Personal Honor. Kisada's Fist adds to this unit's Force total even if this Personality is bowed. Reaction: Bow Kisada's Fist before this Personality is destroyed by an action or duel while in an army to negate the destruction. 4F Lobbyist 0F 0C 1HR 4G You may bow Lobbyist instead of this personality when this personality lobbies for the Favor. Political Reaction: If another player has the Favor, bow the Lobbyist and bay gold greater than the total Personal Honor of all that player's personalities to take the favor. This counts as a lobby attempt. 2F Maho Bujun 1F 0C 0HR 4G Shadowlands - Lose 4 Honor Maho Battle: Once per battle, Maho Bujun gains force equal to the highest Personal Honor in the opposing army. Ogre Hag 2-F 0C 0HR 8G Nonhuman - Shadowlands Lose 3 Honor. Ogre Hag has a force bonus equal to the highest printed non-variable Fear effect in her army. "By the fortunes! Is that one a female?" Omoni laughed triumphantly. 1F Ravenous Podlings 4F 0C 0HR 4G Creature - Shadowlands Lose 3 Honor. You must remove a destroyed (not discarded) Personality in your discard pile from the game as a cost of bringing Ravenous Podlings into play. 1F Sailors for Hire 2F 0C 1HR 3G Naval "As soon as his wedding was complete, Otemi left White Stag on the Deathless. His love for the sea far exceeds the love for his bride." - Ikoma Fudai 2F Seductive Kansen 1F +1C 0HR 3G Nonhuman Maho Reaction: When attaching a spell to this Personality, bow Seductive Kansen to reduce it's Gold cost by 3, to a minimum of 1. Reveal and discard your top card. If the focus value is greater than 3, permanently give this Personality the Shadowlands trait, if he or she does not have it, otherwise destroy this Personality. 2F Veteran Bushi 2-F 0C 2HR 4G Veteran Bushi gains +1F while attached to a Tactician. Drawing on the wealth of the Yasuki provinces, Kuon hired ronin by the score to aid the assault on Daigotsu's section of the Wall. 3F Items Armor of the Mountains +2F +2C 5G Armor You may not move this Personaliity into or out of battles with actions. Ranged attacks cannot target cards in this unit. "Hida Tokichiro has a grudge against Kitao. Does it matter why?" - Yoritomo Kumiko Badge of Purity +1F +1C 3G Will not attach to a Shadowlands Personality. Reaction: Bow Badge of Purity before this Personality recieves a Chi penalty to negate the effect or destroy the token creating the penalty. "My soul is pure. My body shall heal. Shahai will suffer for her crimes." - Kuni Kiyoshi 3F Brilliant Armor 4G Armor Battle: Bow Brilliant Armor to give an opposing Personality -2F and give Brilliant Armor +2C 3F Chukandomo +3F +3C 5G Weapon - Unique During your Straighten Phase, if this Personality is bowed and there are any Personalities in play with more Personal Honor, destroy this Personality instead of straightening him or her. Your lord's blade is cursed. Should Kurohito fail, your Clan will be lost. 4F My Father's Weapon +1F +1C 3G Weapon Straighten this Personality at the end of the turn you bring My Father's Weapon into play. My Father's Weapon may attach to a bowed Personality. 3F Sacred Gong +0F +0C 4G Battle: Bow Sacred Gong to raise or lower this Province's Strength by 3 until the battle ends. "The Shiba have grown strong in our absence," observed Hochiu. "We must rebuild the Council, and soon." 3F Sampan +0F +0C 2G This Personality gains the Naval trait. "Why should I help you, Mantis?" Hachi asked. "Kumiko serves Kaneka" The Mantis shrugged. "Perhaps the Daughter of Storms feels that the two of you have much in common..." 2F The Steel Throne +0F +0C 6G Unique - Shadowlands While the Steel Throne is in play, your Courtier Personalities gain +1C and +1 Personal Honor. Reaction: If the Steel Throne is attached to a Courtier, bow it after another Personality performs a Political action to have your Courtier challenge that Personality. If that Personality refuses the challenge or loses the duel, cancel the action. 4F Tonfa +1F +1C 3G Costs 1 less Gold when attaching to a monk. Will not attach to a Samurai. You may have up to six Tonfa in your fate deck. A personality with no Armor may attach two Tonfas. A personality with more than one Tonfa gainst Double Chi and may not attach Armor. 3F Kiho Blessed Ward 0G Kiho Limited: Bow one of your Shugenja or Monks to place a ward token on one of your Provinces without a Ward token. For the rest of the game, you may as a Reaction destroy this Ward token when a Shadowlands Personality assigns or moves to attack that Province to send that Personality home. "Arrange supplies for the Dragon. I do not care about costs." - Sezaru 4F Lady Moon's Curse 0G Kiho Open: Bow one of your Shugenja or Monks to permanently remove all abilities from a Personality that are not printed on that Personality. Be cautious, Vedau. The Dragon Thunder can remove her gifts just as easily." - Hitomi Kagetora Palm Strike 0G Kiho Battle: Target one of your Monk Personalities with no weapons to bow an opposing Personality with no weapons. "You left your guard open. Get up and try again." - Hoshi Wayan 3F Private Augury 0G Kiho Political Limited: Bow one of your Shugenja, Monks, or Courtiers to take the Imperial Favor. This counts as a lobbying attempt. The Personality you bow must have the highest Personal Honor or be tied for the highest among all personalities in play that share any of those traits. 3F Will of Air 0G Kiho Elemental Open: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Air from your hand if you don't have it in play. For the rest of the turn, you may not use any actions on a spell or Kiho more than once per turn, and your Personalities do not need to bow to cast Spells or Kihos. 4F Will of Earth 0G Kiho Elemental Limited: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Earth from your hand if you don't have it in play. Target up to two Personalities per opponent. Those Personalities may not assign or move to attack you before the begining of your next turn. "The Phoenix follow me now, Taeruko." - Shiba Aikune 4F Will of Fire 0G Kiho Elemental Open: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Fire from your hand if you don't have it in play. The next challenge one of your personalities issues this turn is unrefusable. Hochiu nodded. "The Phoenix stand with the Crane, Akiko-sama." Crane and Phoenix, Part IV 4F Will of Water 0G Kiho Elemental Battle: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Water from your hand if you don't have it in play to move all of your units from one of the defenders provinces to another. "A New Master must be chosen." Shiba Ningen. 4F |
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