|
|
|
|||||||||||||||||||
|
Dynasty Cards: | ![]() |
![]() |
|
Fate Cards: | ![]() |
![]() |
||||||||||||
|
Events Bushido For the rest of the game, after each time a card titled Compassion, Courage, Courtesy, Duty, Honor, Honesty, or Sincerity resolves, its player draws a card and if that player resolved all seven that turn, he wins the game. Box-Topper Promo The Master Redeemed For the rest of the game, you may take the action "Reaction: After you bring a Personality into play from a Province, pay 2 or 3 Gold: Target the Personality. Attach a 2F Follower token to him. If you paid 3 Gold, it has the Cavalry trait." Tokei and Nizomi now stand together against the evil that pursues them both. Rare Holdings Governor's Quarters 2G Unique Bow this card: Produce Gold equal to 2 plus the number of Magistrates you control. Open: Bow this card, and target and bow a Magistrate you control: Target a Personality. His abilities may not be used this turn. Rare Personalities: Crab Hida Kosedo 3F 2C 0HR 6G 1PH Crab Clan Samurai Reaction: Once per turn, after a Follower attaches to Kosedo from your hand: Draw a card. "Lord Kuon may be our daimyo, but Lord Kisada is a god." Commmon Hida Renga 4F 3C -HR 7G 1PH Crab Clan Samurai Battle: Target and bow a Follower attached to Renga: The enemy leader targets an unbowed Follower, or unbowed Personality, opposing Renga. Bow it. "Daizu says his brother was carved from raw stone, but I have seen stone break more easily than Renga." Commmon Hida Takuji 6F 1C -HR 8G 1PH Crab Clan Berserker Battle: Once per turn, if Takuji is opposed: Give Takuji +6F. Destroy him after the battle ends. "Iuchiban is gone, but the shadow of his evil remains. Let the red rage of Hida burn darkness away." Rare Hida Yachi 3F 3C -HR 7G 1PH Crab Clan Samurai Reaction: Once per turn, even if Yachi is bowed, before a Personality you control is destroyed by another player's card effect: Target any number of the Personality's Followers. Move them to Yachi. "The Valley of Spirits holds mysteries even the Kuni cannot comprehend." Commmon Hiruma Hiroji 3F 3C 0HR 7G 1PH Crab Clan Samurai - Scout Battle: Once per battle: Produce any number of consecutive Ranged Attacks. Each must have a base strength of at least 1, and their total base strength cannot exceed Hiroji's Chi plus the number of Followers he has. "I must know what lies beyond the Wall of Bones." Uncommmon Hiruma Takaaki 2F 2C -HR 7G 1PH Crab Clan Samurai - Scout Takaaki has +1F while in an army for each unit in that army that has a Follower. Recon Open: If it is the Action Phase, bow Takaaki: Target a Province. Raise or lower its strength by 5. "If the Great Bear truly smiles upon his grandson's reign, why does he dwell in Koten?" Commmon Hiruma Tama 2F 2C 0HR 5G 2PH Crab Clan Samurai - Scout Recon Open: If it is the Action Phase, bow Tama: Target a Province. During battles at that Province this turn, after each time a Battle action resolves, bow the card it is printed on. If not for his arrival, the demon would have slain her. Meguro bowed, and was gone. Uncommon Kaiu Haku 4F 3C -HR 8G 1PH Crab Clan Battlemaster - Samurai All printed numerals on Haku's Followers have +1. Once per turn, one of Haku's Followers may perform a Battle or Open action on a Follower in your discard pile as if the action were printed on Haku's Follower. After the action resolves, remove the Follower in the discard pile from the game. Rare Kaiu Sugimoto 5F 3C 0HR 8G 1PH Crab Clan Hero - Samurai - Yu 5 Experienced Keeper of Earth - Unique Elemental Reaction: Once per turn, even if Sugimoto is bowed, after an action is announced: Add "Target and bow a Personality you control" to the action's cost. "Hope does not spring eternal. It must be bought with blood." Rare Yasuki Miliko 4F 2C 2HR 7G 2PH Crab Clan Samurai - Courtier Reaction: Once per turn, after a Personality you control at Miliko's location enters a duel: Target the Personality. HE uses his Force in the duel. "Lord Hachi has sent me to negotiate, Soshi-san," Miliko said. The Scorpion's face went pale. Uncommmon Personalities: Crane Daidoji Nichiren 2F 3C 4HR 7G 2PH Crane Clan Samurai - Harrier Battle: Bow Nichiren: Target an opposing Personality with less than 3 Personality Honor. Bow him. Dishonor Nichiren. Reaction: Once per turn, after Nichiren is destroyed: Target a Harrier. Straighten it. "I made Kurohito a promise long ago." Nakato said to the Harrier. "Soon, we will fulfill it." Common Daidoji Tae 3F 3C 2HR 8G 2PH Crane Clan Samurai - Harrier Reaction: Once per turn, after Tae is destroyed: Gain 2 Honor. Battle: Once per battle: Target an opposing Personality with less Force than printed Force. Move him home bowed. and brings news of the location of a mutual friend." Common Daidoji Teika 2F 4C 0HR 9G 2PH Crane Clan Samurai - Harrier After Teika is destroyed, dishonor an Honorable Personality you control. Battle: Destroy Teika: Give -2F to each opposing card with no cards attached. You may target and destroy one of those cards that now has 0F. Rare Daidoji Uji 5F 4C 0HR 10G 3PH Crane Clan Samurai - Harrier - Experienced 3 - Unique Once per turn, before destroying a Personality as part of a cost, you may move him home instead if he is a Harrier. Battle: Once per turn, target and destroy a Harrier you control in Uji's army: Target an opposing card. If it has no cards attached, destroy it; otherwise, reduce its Force to 0. "This is not the Empire I know. This is paradise. This is Jigoku." Rare Doji Koin 2F 3C 4HR 7G 2PH Crane Clan Courtier - Magistrate Reaction: After an Honorable Personality controlled by another player bows due to a card effect, bow Koin: Target the Personality. His controller chooses whether Koin dishonors him. If he is not dishonored, gain 2 Honor. "When Emperor and Shogun struggle, where does that leave the Crane?" Koin asked Soh. Uncommon Doji Midoru 4F 4C 5HR 12G 2PH Crane Clan Samurai - Experienced - Unique Battle: If Midoru is at the current battlefield, destroy him and discard 3 cards: Each player targets 5 cards he controls at the current battlefield, or as many as possible if he cannot target enough. Destroy them. "Part of Midoru walks in the Gray Realm," Sekawa whispered. "Part of him wishes to return there." Fixed Doji Nio 1F 2C 5HR 6G 2PH Crane Clan Courtier Political Reaction: After a Personality is destroyed, bow Nio and discard a card: The player who controlled the Personality when he was destroyed may gain 1 Honor. Gain 1 Honor. "What arrogance, to name yourself for Doji's son." "What stupidity," Nio sneered, "to think he would not wish to be so honored." Common Doji Ranmaru 1F 2C 4HR 5G 2PH Crane Clan Courtier - Magistrate Political Open: Bow Ranmaru: Target a Dishonored Personality you do not control. Restore him to Honor. Gain 2 Honor. "He is truly the Iron Crane, and yet he is not. But to know what this Uji has seen, and to see him fight on... how can any of us lose hope?" Common Doji Soh 1F 3C 4HR 7G 3PH Crane Clan Courtier After Soh enters play, you may name a Wind that another player controls and you do not. Bring a copy o fit into play from outside the game. Political Limited: Target and bow two Winds you control, and bow Soh: Gain 2 Honor. "With boundless opportunities, little brother." Common Kakita Kiyonobu 2F 4C 3HR 9G 3PH Crane Clan Samurai - Duelist Battle: Bow Kiyonobu: Target an opposing Personality. Kiyonobu issues him an unrefusable challenge. The winner gains Honor equal to the number of Winds in play. "A swordsman does not fret over drawing the blade in time. He holds fast and lets the steel guide him." Rare Personalities: Dragon Hitomi Kobai 4F 4C 0HR 8G 2PH Dragon Clan Monk - Experienced - Unique Kobai permanently gains +2F after each time you bring into play a Personality attached to one of your Provinces. Limited: Once per turn: Target an Event in your discard pile that stays in play when it resolves. Remove this Event from the game. Until Kobai uses this ability again, he may perform an ability on the Event as if it were printed on him. Rare Hitomi Morimasa 4F 3C 0HR 7G 2PH Dragon Clan Monk Elemental Reaction: Once per turn, after a Ring is bowed to pay the cost of an action: Target the Ring. Straighten it. It may not be bowed to pay for that copy of that action for the rest of the turn. "Perserverance, not isolation, is the key to enlightenment." Rare Hoshi Kaelung 6F 4C 0HR 11G 1PH Dragon Clan Monk - Experienced Kaelung - Unique While Kaelung is at the current battlefield, each action may target him only if it is from a card in his battle or its player controls a Ring. Battle: Reduce Kaelung's Force by 1: Target an opposing card with no unbowed attached cards and less Force than Kaelung. Bow it. This may be performed any number of times per turn. Rare Kitsuki Hakihime 2F 3C 2HR 6G 2PH Dragon Clan Samurai - Magistrate Open: Once per turn: Target a face-up card in a player's hand, or randomly target a face-down card in a player's hand. Discard it. That player draws a card. Lady Iweko's finest student, Hakihime possesses intuition that borders on mystical. Common Kitsuki Nagiken 3F 3C 2HR 7G 3PH Dragon Clan Samurai - Magistrate - Duelist Battle: Once per turn: Target an opposing Personality. Nagiken issues him an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. If the loser is Dishonored, destroy him; otherwise, dishonor him. Justicars prove guilt and punish in one swift stroke. Rare Kitsuki Raichi 3F 3C 4HR 7G 3PH Dragon Clan Samurai - Monk Limited: Once per turn, pay 2 Gold: Play an Action card that is under your Stronghold for one of its Limited or Open actions, paying all costs. "There is some greater mystery behind this new war, but we must stand beside the Phoenix." Common Mirumoto Bokkai 3F 2C 0HR 7G 3PH Dragon Clan Samurai - Duelist While Bokkai is in a duel, he has +2 to his duel stat. Reaction: Once per turn, after the end of a duel that Bokkai won: Target one of your Provinces and a non-Unique Dragon Clan Personality in your discard pile. Attach the Personality to the Province, face-down and out of play. Common Mirumoto Etsuya 4F 4C 0HR 8G 3PH Dragon Clan Samurai - Gozoku Limited: Once per turn: Put a card under your Stronghold into your hand. Put a card in your hand under your Stronghold, face-down. "The Shogun holds power in Toshi Ranbo, my lord. Should I stand with him?" "Seek the honorable path," was Satsu's only reply. Common Mirumoto Kiyohira 2F 3C 4HR 7G 2PH Dragon Clan Samurai Open: If it is the Action Phase, bow Kiyohira: Target a player. Until the turn ends, the player may not play face-down cards from his hand, and he may take the action "Open: Target a face-down card in your hand. Turn it face-up (permanently). This action ignores the Rules of Presence and Relevance." Uncommon Tamori Konoye 2F 3C 2HR 6G 2PH Dragon Clan Void Shugenja Limited: Once per turn: Look at the top 5 cards of your Fate deck. If one of them is a Ring, bow Konoye as a cost to show it and put it in your hand. Her studies with Ningen have only made her stranger than before. Common Personalities: Lion Akodo Bakin 3F 2C 4HR 7G 3PH Lion Clan Samurai - Tactician Tactical Battle: Even if Bakin is not at the current battlefield: Until the turn ends, Bakin loses the Tactician trait, and you may take the action "Battle: Target and bow 3 Lion Clan Personalities you control at the current battlefield: Target a unit opposing those Lions. Destroy it." Rare Akodo Chikafusa 2F 3C 2HR 6G 2PH Lion Clan Samurai - Tactician Tactical Battle: Even if Chikafusa is not at the current battlefield: Until the turn ends, Chikafusa loses the Tactician trait, and you may take the action "Battle: Target and bow a Lion Clan Personality you control at the current battlefield: Target a card with no attached cards opposing the Lion. Bow it." Common Akodo Mokichi 0F 3C 6HR 4G 2PH Lion Clan Samurai - Scout Recon Open: If it is the Action Phase, bow Mokichi: Target a Province. During battles at that Province this turn, you may take the action "Battle: If you control a unit at the current battlefield: Bring a Lion Clan Personality in one of your Provinces into play at the current battlefield, paying all costs." Common Akodo Moromao 3F 3C 4HR 7G 3PH Lion Clan Samurai - Magistrate - Tactician Tactical Battle: Target a Lion Clan Personality you control in Moromao's army at the current battlefield. The Personality produces a Ranged Attack with strength equal to his Personal Honor. "He is too eager to test his skill with the blade." -Akodo Setai Rare Ikoma Chikao 3F 3C 6HR 7G 3PH Lion Clan Samurai - Unique While Chikao is in an army, Lion Clan Personalities in your Provinces cost 1 less Gold. Reaction: Once per turn, after a Lion Clan Personality enters or leaves play: Target a Lion Clan Personality. Attach a 1F Follower token to him. Fixed Ikoma Itagi 2F 3C 5HR 6G 3PH Lion Clan Philosopher - Courtier Political Battle: Once per turn: Look at a number of cards from the top of your Fate deck equal to the number of Lion Clan Personalities you control at the current battlefield. You may play one Action card from those cards for an Open or Battle action printed on it. "Emperor or Shogun? The throne or the Empire?" Uncommon Matsu Arinori 3F 2C 5HR 6G 2PH Lion Clan Samurai Battle: Bow Arinori: Target an opposing Personality who has no attached cards. Bow him. "Lord Kusari will soon be a Crane. How tightly will he cling to duty then, I wonder?" Common Matsu Eishi 1F 2C 4HR 6G 3PH Lion Clan Taskmaster - Samurai After Eishi enters play from a Province, create a 2F/1C Lion Clan Samurai Personality with 2 Personal Honor. "He is a ruthless commander, but the ashigaru he leads would follow him into Jigoku itself." -Akodo Shigetoshi Common Matsu Okyoito 2F 3C 4HR 5G 2PH Lion Clan Samurai - Scout Recon Open: If it is the Action Phase, bow Okyoito: Target a Province. Until the turn ends, it has -1 Strength for each Lion Clan Personality you control at its battlefield. Since Nimuro's death, he has wandered the hills in search of a purpose. Common Matsu Sanraku 4F 2C 2HR 7G 3PH Lion Clan Samurai - Gozoku Battle: Bow Sanraku: Target an opposing unit. Move it home. "Kamnan has vanished, but we shall find his master all the same, Kaneka-sama." Rare Personalities: Mantis Hyotaru 6F 3C -HR 11G 1PH Mantis Clan Orochi - Reef Breaker - Creature - Naval May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Hyotaru during its infantry Maneuvers Segment. Battle: Once per battle: Target an opposing unit. Until the battle ends, the target does not contribute Force to armies. Until the turn ends, abilities on cards in the unit may not be used. Uncommon Kensaku 9F 4C -HR 11G 1PH Mantis Clan Orochi - Storm's Fury - Creature - Naval May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Hyotaru during its infantry Maneuvers Segment. Reaction: If Kensaku is at the current battlefield, after another player's Battle action resolves, reduce Kensaku's Force by 3: Target an opposing card. Bow it. Common Moshi Hitaka 4F 2C -HR 7G 1PH Mantis Clan Samurai - Scout - Storm Rider Hitaka has +1F for each Orochi you control. Battle: Bow Hitaka: Targte an Orochi Personality. Raise its Force and its Chi to twice their printed values. Destroy it when the turn ends. Some Moshi find they have little use for the mountains. Rare Tamafune 7F 3C -HR 9G 1PH Mantis Clan Orochi - Dark Tide - Creature - Naval May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Hyotaru during its Infantry Maneuvers Segment. Battle: Once per battle: Target an opposing Personality. If possible, the enemy leader targets another Personality with the same Force as the first and in the same army. Bow all targets. Common Tsuruchi Masanori 3F 3C 0HR 7G 2PH Mantis Clan Samurai - Gozoku - Naval - Scout Battle: Bow Masanori: Ranged 3 Attack. Reaction: After a Resolution Segment begins, even if Masanori is bowed: Target a card in his army at the current battlefield that has a Ranged Attack ability. Straighten it. Not all of Egumi's men serve the Emperor. Common Yoritomo Buntaro 4F 3C -HR 8G 1PH Mantis Clan Pirate - Naval Limited: Once per turn, if Buntaro was in an army this turn, pay Gold equal to the target's printed Gold cost: Target a Holding controlled by another player. Gain control of it. Straighten it. Give control of it to that player when the turn ends. "War should never interrupt business." Rare Yoritomo Kaigen 4F 3C -HR 10G 1PH Mantis Clan Shugenja - Storm Rider - Unique Battle: Bow Kaigen: Target an Orochi you control at the current battlefield. It produces 2 consecutive Ranged 6 Attacks. "What are these creatures?" Kumiko demanded. Kaigen smiled. "Victory." Rare Yoritomo Kiroto 3F 3C -HR 7G 1PH Mantis Clan Samurai - Storm Rider Costs 2 less Gold while you control an Orochi. Open: Once per turn, bow Kiroto: Target an Orochi. Straighten it. "The orochi require aid to escape Sakkaku. Aiding in return is a small price." Common Yoritomo Kumita 2F 2C -HR 6G 1PH Mantis Clan Pirate - Naval Reaction: Once per turn, after declaring a Raid Attack, even if Kumita is bowed: Target a Mantis Clan Personality. Straighten him. "Burn anything within sight of the coast," Kumiko said, "but the city where the dragons dwell is not to be touched." Common Yoritomo Okitsugu 3F 3C 0HR 7G 1PH Mantis Clan Samurai - Scout Battle: Once per battle: Ranged 3 Attack. Recon Limited: Once per turn: Target a Province. While at that Province's battlefield this turn, Followers you control have the ability, "Battle: Bow this card: Ranged 3 Attack." "The Scorpion will not buy our forgiveness so cheaply." Uncommon Personalities: Phoenix Agasha Fumihiro 3F 3C 6HR 7G 3PH Phoenix Clan Fire Shugenja - Gozoku Battle: Target and destroy one of Fumihiro's Spells: Target an opposing card with no cards attached. Destroy it. Gain 2 Honor. "This war has awakened a fire within the Agasha. Perhaps we can turn this to our advantage." -Doji Akiko Rare Isawa Eitoku 4F 3C 2HR 8G 2PH Phoenix Clan Earth Shugenja - Avalanche Guard While Eitoku has a Spell, he may assign even if bowed and he adds his Force to his unit's total Force even if bowed. Once per turn, if Eitoku is in an army, he may bow one of his Spells instead of himself as a cost of casting that Spell. Common Isawa Kimi 2F 3C 4HR 6G 2PH Phoenix Clan Void Shugenja Reaction: After a turn begins, even if Kimi is bowed: Give her an element trait. "To the man who knows all, all is a mystery. To the man who knows nothing, nothing is a mystery." -Shiba Ningen Common Isawa Suzuko 3F 3C 4HR 7G 3PH Phoenix Clan Air Shugenja Elemental Battle: Attach a Spell to Suzuko from your hand, reducing its Gold cost by her Chi and paying all remaining costs. You may immediately take a Battle or Open action on the Spell. "The Mantis know much of storms, but then so do I." Common Isawa Tsune 2F 3C 6HR 7G 3PH Phoenix Clan Water Shugenja - Magistrate Reaction: Once per battle, if Tsune is at the current battlefield, after an action with an element trait bows a card or moves a unit home: Target a card that was bowed or moved. Destroy it. "For the Council to be so obsessed with war and politics will only bring harm." Common Ryoken 1F 1C 4HR 7G 3PH Phoenix Clan Shugenja - Dragon - Creature Give Ryoken a +2F/+1C token at the beginning of each of your turns. "The Mantis never attack the City of Remembrance," Nakamuro said. "Why?" Ochiai laughed. "Because they are not fools." Rare Shiba Denbe 2F 4C 4HR 7G 3PH Phoenix Clan Yojimbo - Samurai While in an army, Denbe has a Force bonus equal to the number of different element traits on cards in his army. Elemental Battle: Once per battle, if you control two or more cards at the current battlefield with different element traits: Target a Personality in Denbe's army and an opposing card with no unbowed attached cards. Straighten the Personality. Bow the opposing card. Common Shiba Ningen 3F 4C 4HR 8G 4PH Phoenix Clan Void Shugenja Experienced 2 - Unique Elemental Limited: Once per turn: Target another player. Name a card. That player chooses 2 cards at random from your hand. Show them. If either is the named card, create three 2F/2C Phoenix Clan Samurai Personalities with 2 Personal Honor. Remove them from the game when your next turn begins. Rare Shiba Shinsaku 3F 3C 4HR 7G 3PH Phoenix Clan Yojimbo - Samurai Elemental Air Battle: Once per battle, if there is an Air Shugenja in Shinsaku's army: Target a Personality in Shinsaku's army. Straighten the target. Elemental Earth Battle: Once per battle, if there is an Earth Shugenja in Shinsaku's army: Raise or lower the strength of the Province Shinsaku is at by 5. Uncommon Shiba Yoshimi 3F 3C 4HR 7G 3PH Phoenix Clan Yojimbo - Samurai - Duelist Elemental Fire Battle: Once per battle, if there is a Fire Shugenja in Yoshimi's army: Target an opposing Personality. Yoshimi issues him an unrefusable challenge. Elemental Water Battle: Once per battle, if there is a Water Shugenja in Yoshimi's army: Target an opposing unit. Move it home. Uncommon Personalities: Ratling Akatch 1F 1C -HR 4G 0PH Ratling - Tattered Ear Tribe - Creature - Loyal You may have up to 6 copies of Akatch in your deck. While you control 3 or more Tattered Ear Tribe cards, Akatch has +2F/+1C and the ability, "Reaction: After a Ratling Personality enters play from a Province, bow Akatch: Target a Ratling you control. Attach a 1F Ratling Creature Follower token to him." Common Chikka-tek 2F 1C -HR 5G 1PH Ratling - Grasping Paw Tribe - Creature Reaction: Once per turn, after a player draws a card due to one of his card effects: Discard the top card of that player's Fate deck. "Scorpion do not respect Crab friends. Perhaps time to see what Scorpion hide." Common Czinn'tch 2F 1C -HR 6G 1PH Ratling Brutalizer - Scout - Creature Recon Limited: Destroy Czinn'tch: Target a Personality you do not control. Lose 5 Honor. Declare an attack against his controller. Create a battlefield not associated with any Province. It is the only battlefield this attack. Assign any number of Ratling Personalities you control to attack there. The target assigns to defend there, even if illegal. No other units may assign or move to this battlefield. Rare Emikek 1F 1C -HR 4G 1PH Ratling Scavenger - Creature - Loyal You may have up to 6 copies of Emikek in your deck. While you control 3 or more Scavenger Personalities, Emikek has the ability, "Limited: Bow Emikek: Target a Fate deck. Show the top card. You may discard it." "All is mine, only waiting for me to take." Common Kiii 1F 1C -HR 4G 0PH Ratling - Stained Paw Tribe - Creature - Loyal You may have up to 6 copies of Kiii in your deck. While you control 3 or more Stained Paw Tribe cards, Akatch has +2F/+1C and the ability, "Reaction: When paying for a Fate card, bow Kiii: Produce 3 Gold." Common K'mee 2F 2C -HR 4G 1PH Ratling Shugenja - Third Whisker Tribe Creature - Loyal "Te'tik'kir fight many lifetimes to see One Tribe rise. Now tribes stand together, but Te'tik'kir pass into Tomorrow. Joy and sadness, it seem, often run together." Uncommon Manithith 2F 3C -HR 7G 2PH Ratling Shugenja - Creature Open: Once per turn, target and remove a Personality in any discard pile from the game: Copy an ability from that Personality onto Manithith until the turn ends. The ability may be used once per turn. "Tsuno banished to Dream, along with glorious shadows of the past. I must wonder, is this victory?" Rare Nem'tek 3F 2C -HR 5G 1PH Ratling - Tattered Ear Tribe - Scout - Creature Reaction: After Nem'tek enters play: Target an Item or Follower in any discard pile. Reduce its Gold cost by Nem'tek's Chi, to a minimum of 1. Attach it to Nem'tek, paying all remaining costs. "Chieftan says One Tribe must befriend Rokugani to survive. But what if humans no want to be friends?" Rare Nimm'k 3F 2C -HR 7G 1PH Ratling - Grasping Paw Tribe - Scout - Creature Recon Open: Bow Nimm'k Target a Province. After each time this turn a Ratling Personality you control assigns there, you may target an Item or Follower in any discard pile, reduce its Gold cost by 3 (or by 5 if the Ratling is a Scout) and attach it to the Ratling, ignoring restrictions and paying all remaining costs. Uncommon O'chin 1F 1C -HR 4G 0PH Ratling - Crippled Bone Tribe - Creature - Loyal You may have up to 6 copies of O'chin in your deck. While you control 3 or more Crippled Bone Tribe cards, O'chin has +2F/+1C and the ability, "Battle: Destroy O'chin: Target an opposing card with Force less than or equal to the number of Ratlings in O'chin's army. Destroy it." Common Personalities: Scorpion Bayushi Bokatsu 2F 3C -HR 7G 1PH Scorpion Clan Courtier - Magistrate Reaction: After a Personality you do not control is Dishonored, bow Bokatsu: Target a Personality controlled by the same player. Dishonor him. "The Crab support the Crane in the courts. The oafs must be reminded not to meddle in politics." Rare Bayushi Fujio 3F 3C -HR 7G 1PH Scorpion Clan Courtier Other players gain no Honor for destroying cards in Fujio's army during battle resolution. Political Reaction: Once per turn, after another player gains or loses Honor: Raise Fujio's Force by the amount of the gain or loss until your next turn begins. Common Bayushi Hikaru 4F 3C -HR 8G 1PH Scorpion Clan Samurai - Courtier Open: Once per turn: Target a Dishonored Personality with cards attached. Move all cards attached to the Personality to Hikaru, ignoring restrictions. Restore the Personality to Honor. "What need has a dishonored man for such trappings?" Uncommon Bayushi Kan 3F 3C -HR 7G 0PH Scorpion Clan Ninja - Samurai - Ninjutsu 0 Costs 2 less Gold if you control a face-down Personality. Reaction: Once per turn, after another player targets Kan with an action: Target a Personality that player controls. If the target is Honorable, dishonor him; otherwise, look at the player's hand and discard a card from it. "Even when the Scorpion lose, they win. Damn them to Jigoku." -Hida Benjiro Uncommon Bayushi Shun 4F 3C -HR 8G 1PH Scorpion Clan Ninja - Samurai Magistrate - Ninjutsu 2 Reaction: Once per turn, after another player targets Shun with an action: Target a Dishonored Personality at Shun's battlefield or at home. Destroy him. By the time the Hida realized her intent, it was too late to cease staring. Rare Shosuro Kinji 3F 3C -HR 7G 0PH Scorpion Clan Ninja - Scout - Ninjutsu 2 Other Ninja have +1F while in an army with Kinji. Reaction: Once per turn, after a player targets Kinji with an action: Target a Personality he controls. Bow the target. "Steel does not question the hand that wields it. Neither do I." Common Shosuro Hisashi 2F 4C -HR 7G 0PH Scorpion Clan Ninja - Scout - Ninjutsu 2 Ranged attacks affecting cards in this unit have -3 strength. Reaction: Once per turn, after another player targets Hisashi with an action: Create a 4F/3C Scorpion Clan Ninja Samurai Personality at Hisashi's location. "Are your sisters prepared?" Sunetra asked. "Atsuki bleeds today." Hisashi replied. Common Shosuro Madoka 2F 3C -HR 7G 2PH Scorpion Clan Rumormonger - Courtier Open: Bow Madoka: Target a Personality controlled by another player. That player may choose to end the current Action Phase or Battle Action Segment. If it doesn't end, the player loses Honor equal to the target's Personal Honor; then, dishonor the target. "Think well before you commit your forces, Benjiro-san." Rare Shosuro Nakaga 3F 3C -HR 8G 1PH Scorpion Clan Spy - Ninja - Cavalry - Ninjutsu 2 Tactician - Experienced Shinjo Nakaga - Unique During your Events Phase, if you do not own Nakaga, target and bow 2 units you control. Reaction: After Nakaga enters play from a Province: Target a player. Give him control of Nakaga. "Remind Tang whom he truly serves, Nakaga," Yudoka hissed. Fixed Shosuro Oniji 3F 4C -HR 7G 1PH Scorpion Clan Poison Master - Ninja Duelist - Ninjutsu 1 Reaction: Once per turn, after anothe player targets Oniji with an action: Target a Personality that player controls; the target must oppose Oniji if it is an Attack Phase. Oniji issues the target an unrefusable challenge. "Only use a drop! More and you court disaster." Common Personalities: Unicorn Iuchi Lixue 6F 5C -HR 11G 3PH Unicorn Clan Baraunghar Commander - Shugenja Cavalry - Experienced - Unique Other Baraunghar Personalities you control have +2F. Attaching Spells from your hand is an Open action for you. Battle: Once per turn: Target any number of Unicorn Clan Personalities you control. Move them to the current battlefield if they would be opposed. You may take an Open or Battle action on a Spell you control. Rare Iuchi Umeka 3F 3C 0HR 8G 2PH Unicorn Clan Shugenja - Cavalry - Baraunghar Once per turn, you may bow a Samurai you control in Umeka's army instead of her as a cost of casting one of her Spells. After the Spell's action resolves, you may immediately take a Battle or Open action that is not on a Spell. "The wind is my ally and my strength." Common Moto Hideyo 5F 3C -HR 9G 2PH Unicorn Clan Moto Warrior - Cavalry - Khol Experienced - Unique Battle: Once per battle: Target a Personality you control in Hideyo's army. Attach a Spell or Item to him from your hand, reducing its Gold cost by the Personality's Force and paying all remaining costs. "He is death given flesh." -Moto Tsusung Rare Moto Ichezo 3F 3C 3HR 8G 3PH Unicorn Clan Samurai - Cavalry Magistrate - Junghar Political Reaction: After Ichezo enters play: Target a Dishonored Personality. Restore him to Honor. Battle: Once per battle, target and dishonor a bowed Personality you control in Ichezo's army: Straighten the Personality. Common Moto Jippensha 3F 2C 0HR 7G 1PH Unicorn Clan Scout - Junghar Recon Open: If it is the Action Phase, bow Jippensha: Target a Province. During battles at that Province this turn, you have the ability, "Battle: Target and dishonor performed any number of times per turn." "You wil find no finer huntress." -Shinjo Shono Common Moto Kinnojo 5F 3C 4HR 10G 3PH Unicorn Clan Samurai - Cavalry Magistrate - Junghar Battle: Once per battle, target and dishonor a Personality you control in Kinnojo's army: Target an opposing card with no cards attached. Destroy it. With the Khol guarding the Lion border, war is inevitable." Rare Moto Rumiko 3F 3C 0HR 8G 2PH Unicorn Clan Samurai - Cavalry Battle: Target and bow two Regions you control: Target an opposing unit. Its controller targets an unbowed card in the unit. Bow the card. Moto now. Her righteous rage burns only for the Khan's glory." Uncommon Shinjo Irosuko 4F 3C 0HR 8G 2PH Unicorn Clan Samurai - cavalry - Baraunghar Irosuko has +1F while in an army with a Shugenja. Reaction: Once per turn, after a Battle or Open action resolves from a Spell you control in Irosuko's army: Take a Battle or Open action that is not on a Spell. "I have no prayers for you. Only steel." Common Shinjo Natsume 4F 2C 3HR 8G 2PH Unicorn Clan Samurai - Cavalry - Junghar Battle: Target and dishonor a Personality you control in Natsume's army: Ranged 3 Attack. This is a Ranged 6 Attack instead if its target is Dishonored. "They call themselves Gozoku, but I know what they truly are." Uncommon Shinjo Shria 2F 3C -HR 7G 2PH Unicorn Clan Samurai - Cavalry - Baraunghar Battle: Once per turn, bow Shria: Target a Shugenja or Spell in Shria's army. Straighten it. Battle: Once per turn, target and bow a Shugenja you control in Shria's army: Straighten Shria. "Her mother was an Iuchi," Lixue said. "She cannot command the kami, but they adore her nonetheless." Common Personalities: Shadowlands Chuda Isoruko 2F 3C -HR 6G 0HR Shadowlands Shugenja Bloodspeaker - Lose 4 Honor. You may give a -1F/-1C token to a Shadowlands Personality after bringing Isoruko into play. Battle: Fear 4. "Fu Leng gives each of us his gifts to use with honor and wisdom. This one I give to you, my child." Common Chuda Kyuwa 4F 4C -HR 7G 0HR Shadowlands Lord of Venom - Shugenja Bloodspeaker - Lose 5 Honor. Non-Shadowlands Personalities with no Followers opposing Kyuwa are affected by Fear as if they were Followers. Battle: Fear 3. "Bleed, suffer, perish, and be born anew." Rare Chuda Ruri 3F 3C -HR 4G 0HR Shadowlands - Shugenja Bloodspeaker - Lose 5 Honor. After Ruri is destroyed while at a battlefield or in a duel, target and permanently give the Shadowlands trait to a Personality who opposed her when she was destroyed or who was in that duel. Battle: Fear 4. Common Daigotsu Soetsu 4F 1C -HR 6G 1HR Shadowlands Samurai - Undead Duelist - Lose 4 Honor. Battle: Once per battle: Target an opposing Personality. Soetsu issues him an unrefusable challenge. Soetsu has +3C in the duel if the target is Shadowlands. Iuchiban's defeat testifies to the power of the Dark Lord. Common Daigotsu Yajinden 4F 4C -HR 13G 0PH Shadowlands Swordsmith - Shugenja - Bloodspeaker Experienced Yajinden - Unique - Lose 10 Honor. After Yajinden enters play from a Province, permanently give all Personalities the Shadowlands trait. Limited: Bow Yajinden, who may remain bowed: Target a non-Unique Shadowlands Personality. Gain control of him. Give control of him to the player this took him from the next time Yajinden is either unbowed or not in play. Rare Kagami no Oni 3F 2C -HR 6G 0HR Shadowlands - Oni - Nonhuman - Lose 3 Honor. Open: Target a Shadowlands Personality controlled by another player. Permanently remove all Kagami no Oni's ability's. Permanently set Kagami no Oni's Chi to the target's Chi. Permanently copy all the target's printed abilities onto Kagami no Oni. "Look into yourself, Chuda. See me gnawing at your soul." Common Kobushi 4F 1C -HR 5G 0HR Shadowlands - Goblin Commander Nonhuman - Lose 4 Honor. Battle: Target and destroy a Goblin you control in Kobushi's army: Ranged 5 Attack. Omoni's newest creation scours the Shadowlands with his pack, hunting all those who do not bow before the Dark Lord. Uncommon Minikui no Oni 6F 3C -HR 7G 0HR Shadowlands - Oni - Nonhuman - Lose 5 Honor. Battle: Once per turn: Target an Oni in this army and a unit at this battlefield. Minikui no Oni produces Fear against the unit with a strength equal to the Oni's Chi. If the Oni's Gold cost is greater than Minikui no Oni's, this Fear affects Personalities as if they were Followers. Rare Nomi 4F 2C -HR 6G 0HR Shadowlands - Goblin - Nonhuman Lose 4 Honor. Reaction: Once per turn, after a Goblin Personality is destroyed: Give each Goblin Personality in Nomi's army +1F. Nomi hunched before its master, bearing its fallen brother. Omoni took needle and thread and began his work. Uncommon Tasu no Oni 3F 2C -HR 5G 0HR Shadowlands - Oni - Nonhuman Lose 3 Honor. Limited: Bow and destroy Tasu no Oni: Attach a 2F Nonhuman Shadowlands Oni Follower token to each Oni Personality you control, regardless of restrictions on those Oni. It will not rest until its spawn envelop the Shadowlands. Common |
Actions Baraunghar Tactics 0G Open: Target and bow a Samurai Personality you control: Target a Shugenja, or target up to 2 Shugenja if the Samurai is Cavalry. Straighten the Shugenja. The bushi who serve Lixue engage their foes just long enough for the Khol to crush them. 3Fo Rare Bayushi's Feint 0G Battle: If you control at least one opposed face-down Personality at the current battlefield: Draw a card. The enemy leader targets one of your face-down Personalities at the current battlefield. Curiosity is the blade an enemy turns upon himself. 3Fo Uncommon Border Skirmish 0G Recon Limited: Target a Scout you control, and bow him if he is not Lion Clan: Target another player's Province. After the next time this game you destroy an army there in battle resolution, draw 2 cards and gain 3 Honor. "Otemi-sama, there has been an incident near Sukoshi Zutsu." 2Fo Uncommon Cast Out 0G Battle: Target a Magistrate you control at the current battlefield, and bow him if he is not Unicorn Clan: Target a Dishonored Personality. If he is at the current battlefield, move him to any other location; otherwise, move him to the current battlefield. "To be cast from one's home is a terrible thing." -Moto Chen 3Fo Uncommon Compassion 0G Open: Target and bow an Honorable Samurai you control: Target another Personality. Straighten him. If he is opposed, give him +3F. Without mercy, what value does strength have? 2Fo Rare Countermove 0G Tactical Battle: Target a Tactician you control who is not at the current battlefield: Target a Personality controlled by the enemy leader who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units. "Atsuki grows careless, Danjuro. Soon his mistakes will prove fatal." 2Fo Rare Courage 0G Battle: Until the battle ends, Honorable Samurai you control may not be moved home by other players' card effects. Battle: Until the battle ends, cards in units led by Honorable Samurai you control may not be bowed by other players' card effects. To fight despite one's fear is the truest test. 4Fo Rare Courtesy 0G Battle: Target an unbowed Honorable Samurai you control and a Personality opposing him. Move both home. Each of their controllers gains Honor equal to the opposing target's Personal Honor. A true samurai gives, and accepts, the respect that is due. 2Fo Rare Dark Fate *G Open: Pay 2 or more Gold: Target a player; if you are not a Dragon Clan player, he must control an unbowed Gold-producing Holding. Name a Focus value. Raise the Gold cost of each Fate card the target player owns with that Focus value by the amount you paid for this action. 1Fo Rare Devoured By the Sea 0G Battle: Target an Orochi you control, and bow it if it has no Followers: Target up to 3 Followers, Items, and/or Spells opposing it, or one Personality with no attached cards opposing it. Destroy the opposing targets. 2Fo Uncommon Disavowed 0G Battle: Target and dishonor an unbowed Harrier Personality you control: He produces either a Ranged 6 Attack or two consecutive Ranged 3 Attacks. You may then move him home. "Some deeds are so necessary that success is their redemption." -Daidoji Kikaze 2Fo Uncommon Duty 0G Reaction: Before a Personality you control is destroyed by another player's card effect, target and destroy an Honorable Samurai you control at the same location: Negate the first destruction. Each man owes loyalty to a higher power, from lowly eta to glorious Emperor. 2Fo Rare Expanding Territory 0G Recon Limited: Target a Scout you control, and bow him if he is not Unicorn Clan: Target a Province. The next time this game you destroy the Province as the Attacker or win a battle at it, search 2Fo Uncommon Extended Maneuvers 0G Delayed Terrain Battle: You may target and straighten a Samurai Personality at the current battlefield. You may target and bow a non-Samurai Personality at the current battlefield. "The Lion scouts grow bold. If they draw closer, crush them." 1Fo Uncommon Goblin Swarm 0G Reaction: After another player's action destroys a Goblin you control at the current battlefield: Target a Goblin personality in your discard pile or face-up in one of your Provinces. Bring him into play at the current battlefield, ignoring costs. "Foolish Crab," Omoni hissed. "You have killed yourself." 1Fo Uncommon Guilt by Association 0G Political Limited: Target and bow a Courtier you control: Target a Samurai you control and a Dishonored Personality. Move all cards from the Dishonored Personality to your Samurai, ignoring restrictions. Straighten them. Dishonor your Samurai. "Will the sins of others always be my burden?" -Mirumoto Kenzo 3Fo Uncommon Honesty 0G Open: Target a Samurai you control: Gain 1 Honor, or gain Honor equal to the Samurai's printed Personal Honor if your Family Honor is less than 10. Open: If it is the Action Phase: Target an Honorable Samurai you control. After the phase ends, straighten him if he performed no Political actions during it. 3Fo Rare Honor 0G Political Reaction: When paying a cost of discarding the Imperial Favor, target an unbowed Honorable Samurai you control: This action pays that cost. The Samurai may neither be targeted by nor perform Political actions for the rest of the turn. A soul without honor has nothing. 3Fo Rare Iron Hand Strike 0G Center Formation - Formed by a Samurai with an Item and a Samurai with a Follower. Battle: Target and bow a Follower you control in the current battlefield: Target a card opposing it with no unbowed cards attached. Bow the card. Battle: Target and bow an Item you control: Target an Item or Follower at the current battlefield. Destroy it. 2Fo Uncommon Kaimetsu-uo's Formation 0G Flank Formation Formed by 3 Samurai, each with an Item or Follower. When this card enters play, attach a 0F Cavalry Naval Follower token to each Samurai you control at the current battlefield. Battle: Target a Personality at the current battlefield with no Followers. Bow him. This may not target him again. 3Fo Uncommon Keep the Peace 0G Reaction: After an action that targeted a Personality you control resolves, target a Magistrate you control, and bow him if he is not Dragon Clan: Target the card the action is on. Remove all its actions until the beginning of its controller's next turn. The Bloodspeakers are defeated, but the Dragon do not rest. 4Fo Uncommon Nezumi Migration 0G Reserve Formation Formed by 2 Ratling Personalities with the same name. Battle: Target and bow a Ratling Personality you control at the current battlefield that did not enter play this turn: Target a Ratling in your Dynasty discard pile with the same name as at least 2 at the current battlefield. Bring the Ratling into play in your army, ignoring costs. 3Fo Uncommon Passage Between Worlds 0G Delayed Terrain Battle: If both armies have at least one unit when this resolves, beginning with you and proceeding once in turn order, each player targets two Personalities he controls at the current battlefield. Players who control both a Shugenja Personality and a Samurai Personality there may ignore this. When done, bow all targets. 1Fo Uncommon Peasant Uprising 0G Delayed Terrain Battle: You may target an opposed Personality you control at the current battlefield. Move him home. Straighten him. Attach a 3F Follower token to him. "They are poorly armed," the Hida said, looking around desparately, "but they are everywhere!" 1Fo Uncommon Righteous Fury 0G Battle: Target a Magistrate you control: Target a Personality opposing him. Reduce the Personality's Force to his own Personal Honor. If your Magistrate is Scorpion Clan, raise your Magistrate's Force by the Personality's Personal Honor. "No mercy for those who stood with Atsuki." 4Fo Uncommon Rise of the Shogun 0G Political Open: If it is another player's Action Phase, target a Courtier you control: Target an unbowed Personality controlled by the active player. Gain 3 Honor at the end of the turn if the target is still in play and did not attack your Provinces at any time that turn. 2Fo Rare Scouring the Shadows 0G Battle: Target and bow a Ninja, Harrier, or Scout Personality you control at the current battlefield: He produces a Ranged Attack with a strength equal to the highest Force among all Personalities opposing him. "Aim just above the light." 3Fo Uncommon Sincerity 0G Political Limited: Target and bow a Samurai you control: Target a card in your hand and another player. That player guesses whether its printed Focus value is "high" (3 or more) or "low" (2 or less). Show the card. If the guess is right, the player draws a card: otherwise, gain 3 Honor. Word and action are one. 2Fo Rare Skirt the Edge 0G Recon Limited: Target a Scout you control, and bow him if he is not Ratling: Target a Province. After the next time this turn you destroy the Province as the Attacker or win a battle at it, create two 1F/1C Ratling Creature Personalities. "Stupid Lost. Only use eyes." 1Fo Uncommon Strike at the Head 0G Battle: Target a face-up Ninjutsu Personality you control at the current battlefield: You may target a card opposing him with no unbowed cards attached. Flip your Personality face-down. Bow the other card if you targeted one. "Your enemies are only as strong as their leaders." 4Fo Rare Sucking Mire 2G Open: Target up to 2 Shadowlands Personalities. Bow them. The creatures screamed as the very earth devoured them. Sezaru watched impassively. 2Fo Uncommon Sunder the Darkness 0G Limited: Target a Shadowlands Personality with less than 4 Chi. Destroy him. "We cannot rebuild our city if such mad beasts draw the Crab's attention to our city," Meguro said. "The Shadowlands must be cleansed." 3Fo Rare Tactics of the Bear 0G Battle: If there is a Samurai in your army: Take a Battle action on a Formation in play as if you controlled it, ignoring costs and "Formed By" requirements. Battle: Target a Samurai Personality you control at the current battlefield: Target a Follower at the current battlefield. Take a Battle action on it as if it were attached to your Samurai, ignoring costs. 2Fo Rare The Emperor's Defense 0G Political Limited: Target and bow a Courtier Personality you control: Raise the strength of each of your Provinces by the number of Courtiers you control until your next turn begins. "For your service to the Empire, you will be honored above all. My servants shall watch you closely, Lord Kaneka... so they might follow your example." 4Fo Uncommon The Emperor's Justice 0G Battle: Target a Magistrate you control at the current battlefield, and bow him if he is not Crane Clan: Target an opposed Personality at the current battlefield. Set his Force to his printed Honor Requirement, or to 0 if his Honor Requirement is "-". Civil unrest is high. The Emperor's magistrates cannot quell it all. 3Fo Uncommon The Lion's Roar 0G Battle: Target a Samurai Perosnality you control, and bow him if he is not Lion Clan: Target a Personality opposing him. Yours issues the other an unrefusable challenge. Each Personality has a Chi bonus in the duel equal to the number of units in his army. "At peace, our strength renews but our soul suffers," Otemi said. "What use is a Lion without his soul?" 3Fo Uncommon Wayward Attack 0G Open: Orochi Personalities do not have to assign to attack this turn. Open: Orochi Personalities have +5F while attacking. The Mantis do not control all Orochi. The rest are the terrors of the seas. 3Fo Uncommon We Stand Ready 0G Recon Limited: Target a Scout you control, and bow him if he is not Crab Clan: Target a Province. Each time a Personality you control assigns to its battlefield this turn, attach a 0F Follower token to him. The silence of the Shadowlands has not deterred the Hiruma. 2Fo Uncommon Spells Seal the Way 4G Open: Bow this card: Target a Personality with less Chi than this Shugenja and with fewer cards attached. Bow the Personality. "Such passages must be closed, lest the spirits harm themselves and others," Bairei said. 3Fo Rare The Wolf's Mercy 5G Limited: Bow this Shugenja: Target a Shadowlands Personality. Give him a -2C token. "Sezaru has changed since his duel against Iuchiban," Naseru said. "He seems stronger, my lord," Irie replied. The Emperor said nothing. 2Fo Uncommon Followers Ichiro Yojimbo 2F 0C 1HR 3G After this card enters play, attach a 1F Follower token to a Personality. "We owe Sugimoto a debt of honor, and it must be repaid." 2Fo Uncommon Midnight Blades 2F 0C 0HR 3G Ninja Open: Target a Ninjutsu Personality you control. Flip it face-down. You may perform this action any number of times per turn. Open: Once per turn: Target a face-down Personality you control. If it would not be Unique, flip it face-up, ignoring costs; otherwise, remove it from the game. 2Fo Uncommon Tempest Island Initiate 2F 0C 0HR 3G Naval - Storm Rider Costs 2 less Gold when attaching to an Orochi. Battle: Once per turn, if this Personality is an Orochi, bow this card: Straighten this Personality. "It takes time to train the riders, but the Orochi are born ready for battle." -Yoritomo Kaigen 2Fo Uncommon Usagi Retainer 2F 0C 2HR 3G Will only attach to a Samurai. Battle: Once per battle: Target 2 Lion Clan Samurai in this card's battle, other than this Personality. Attach a 1F Follower token to each. Remove these tokens from the game when the battle ends. The Hare are torn between old friendships with the Lion and new alliances with the Crane. 2Fo Uncommon Items Crippled Bone Blade +2F +1C 2G Weapon After this card attaches to a Human Personality while in an army with this card. 1Fo Uncommon Masahigi's Blade +2F +0C 3G Weapon Will only attach to a Samurai or Naval Personality. Battle: Bow this Personality: Target a non-Samurai Personality at this card's battlefield. Bow him. The sea holds many ancient treasuries, just waiting for the Mantis to claim them. 3Fo Rare Shorihotsu's Blessing +2F +0C 2G Will only attach to a Samurai. Battle: Bow this card: Target a Shugenja you control in this army. Attach a Spell to him from your hand, paying all costs. You may take one Battle or Open action on the Spell. "It seems General Lixue has not been idle." -Shinjo Shono 3Fo Uncommon Writ of the Anvil +0F +0C 2G Will only attach to a Samurai Courtier. Reaction: After a Samurai pays a cost of discarding the Imperial Favor, bow this Personality: Gain the Imperial Favor. "Toshiaki, the traitor, is dead," Naseru said with a scowl. Take this news to my Empire, Shoin, so that those who stood with him may know fear." 2Fo Rare Kihos Threads of Fate 0G Elemental Kiho Open: Target a Monk or Shugenja you control: Look at the top 5 cards of your Fate deck. You may show, then take into your hand, any of them you control: Target a Ring in your discard pile. Put it in your hand. 3Fo Uncommon Will of the Elements 0G Elemental Kiho Open: Target a bow a Monk you control, and target and put an unbowed Ring you control in your hand: Target a Personality. He adds no Force to his unit, his abilities may not be used, and his controller may not target him with actions. These effects last until a Ring enters play. 4Fo Uncommon |
||||||||||||||||||