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Regions Hole in the Sky Unique Reaction: After filling this Province with a face-down Dynasty card, bow your Stronghold: Target the card. Turn it face-up. Limited: Bow a Holding you control and destroy this card: Shuffle all face-up Dynasty cards in all players' Provinces into their owners' decks. From here, the Kami fell. From here, dragons watch the earth. Kaiu Fortress Unique Does not count against the number of Regions a Province can attach. Open: Pay 1 Gold: Even during battles where you have no units, target one of your Provinces. If its current strength is less than twice its base strength, give it +1 strength. "Trust in stone, my bushi. Stone does not betray." -Hida Kanashimi Toshi Unique Limited: Bow your Stronghold and destroy this card: Target a Holding. Destroy it. Limited: Bow your Stronghold and destroy this card: Target a Stronghold. Bow it. I do not know what the Nezumi once called this place. Now they only call it Heaven's Grave. It is a city of sorrow, a place where the living dread to go. Mountains of Exile Unique Limited: Pay 3 Gold: Once per turn, target an Honorable Personality you control. Dishonor him. Give him a 1F Cavalry Yobanjin Follower token that gives its Personality the Cavalry trait. Battle: Once per turn, even during battles at other Provinces, give all Yobanjin cards you control +1F. "Those who will not obey will leave or be destroyed." -Hantei the First Sacred Arena Unique Battle: Destroy this card: Even during a battle at another Province, give each non-Unique Personality in the current battle -2F. Token Followers have a maximum Force of 0. These effects last until the battle ends. "The blood of gods has fallen here. It is no place for mortals to linger." -Doji Events Call of Thunder The next Unique Personality you bring into play this game permanently gains the traits "May assign even if bowed. After each time this card assigns, you may straighten it." "Fu Leng wields the powers of both heaven and hell. Only those who have also mastered both purity and corruption can defeat him. Only mortals." -Shinsei The Death of Thunder This card remains in play in your home. Open: Discard this card: Name a card in play. Until the beginning of your next turn, actions on cards with that title may not be used. "Ten Kami fell from the sky. One fell to Jigoku, but only eight now walk the mortal realm. Let not the mortals sully Ryoshun's memory by speaking his name. Let his grave be a place where only gods may enter." -Hantei the First Fall From the Heavens Beginning with you and proceeding once in turn order, each player may search his Fate deck for a Kami card, show it, and put it in his hand. The mortal realm is a jealous realm, and Onnatangu knew his children would never return. That would be punishment enough for their treachery. Ki-Rin's Exodus This card remains in play in your home. Battle: Discard this card: Target any number of units you control in the current battle. Move them home. "Fu Leng has been defeated, but I take no joy in our victory. Perhaps there is a land where the Ki-Rin might find peace." -Shinjo One Thousand Years of Peace After the next time this game any player declares an attack, reduce the strength of each of his Provinces by 3 until the beginning of his next turn. "The crow returned from the Shadowlands, feathers black as pitch, but eyes clear with the wisdom it had gained. So began One Thousand Years of Peace." -Hantei Genji Rebirth of the Dark Kami Target a dead Shadowlands Personality in your discard pile. You may destroy a Personality you control as a cost to reduce the target's Gold cost to 0. Bring the target into play, paying all costs and ignoring restrictions. Jigoku enslaved Fu Leng, but he had mastered its power as well. Test of the Kami Target a Personality. Permanently give him the Kami trait. This card remains in play in your home. Open: Discard this card: Target a Kami Personality you control and a Personality another player controls; if used during a battle, these targets must oppose each other. The Kami Personality issues an unrefusable challenge to the other. When the last Akodo falls, so falls the last Hantei. The First Wedding You may discard cards from your hand with a total Focus value of exactly 4. If you do, either draw 3 cards or target a player. If you target a player, he discards cards from his hand with a total Focus value of at least 4 if possible, or shows his hand if he cannot. Hantei searched all of Rokugan for his bride. In all the Empire, only one woman stirred the First Empire's heart - Mioko, the simple daughter of a Crane fisherman. Holdings Chamber of the Damned 2G Shadowlands - Lose 3 Honor. Bow this card: Produce 2 Gold. Battle: Bow this card and destroy an unbowed Holding you control and own: Target an opposed Personality you control. Lose 2 Honor. Attach a Shadowlands Follower token to the Personality. This Follower has a Force equal to the printed Gold cost of the destroyed Holding. Family Library 2G Bow this card: Produce 2 Gold. Limited: Destroy this card: Target a discarded Personality in your discard pile and a face-up card in one of your Provinces. Discard the face-up card and fill the Province with the Personality. "Remember everything. I shall require it upon my return." -Isawa Isawa Ariminhime 2G Retainer - Spirit - Unique Bow this card: Produce 2 Gold. Battle: If you are the Defender, once per turn, even if this card is bowed, target a unit you control in the current battle. Give the current Province a strength bonus equal to the unit's total Force. Isawa's sister now eternally guards the City of Sacrifice. Seppun Hill 4G Unique Will not enter play unless your Family Honor is at least 4 points above your starting Family Honor. Bow this card: Produce 4 Gold. Limited: Bow this card: Gain 2 Honor. Each other player decides if he gains 1 Honor. The Kami first appeared here, and it shall ever be holy. Shrine of Discussion 2G Bow this card: Produce 2 Gold. Open: Destroy this card: Target a Personality. Permanently give him -2F/+2C and the Monk trait. "The Fortunes are divine, and the Tao worldly. Together, the two speak perfectly to every soul." -Hantei Genji Standing Stones 2G Bow this card: Produce 2 Gold. Open: Once per turn, target a Troll or a non-Shadowlands Nonhuman card. Until the end of the turn, the card has +2F while opposed. "We were not the first to come here." -Hantei the First Temples of Gisei Toshi 2G Unique Bow this card: Produce 2 Gold. Limited: Bow this card: Name "Item," "Follower," or "Spell." Look at the top 4 cards of your Fate deck. If any of them is of the named type, you may show it then put it in your hand. "Only the Children of the Earth are welcome here." -Isawa The First Dojo 4G Unique Bow this card: Produce 3 Gold. Open: Bow a Kami Personality or Clan Champion you control: Once per turn, even if this card is bowed, target up to three other Personalities you control. Straighten them. The Kami were born with many gifts. We must master ours. The Tao 2G Unique Bow this card: Produce 2 Gold. Elemental Open: Bow this card: Once per turn, straighten all Rings. "Bring me pen and paper," Shiba commanded, eyes wide with wonder. Yobanjin Fortress 2G Bow this card: Produce 2 Gold. Battle: Bow this card: Create a 1F/1C Yobanjin Personality card in your army in the current battle. Remove this Personality from the game after the battle ends or after two more actions resolve. "Some who refused our rule forged petty kingdoms in the north." -Shinjo Personalities: Crab Hida Atarasi 10F 5C 0HR 15G 3PH Crab Clan Thunder - Samurai - Disciple of the Kami Yu 12 - Experienced 7 - Unique - Loyal May overlay any Crab Clan Samurai you control. Reaction: Before Atarasi is destroyed other than as a cost or effect of a card you own, remove him from the game: even if Atarasi is bowed, gain an additional Attack Phase after your next Dynasty Phase. Hida 14F 8C -HR 0G 5PH Crab Clan Kami - Samurai - Double Chi - Yu 20 Unique - Loyal - Will not enter play normally unless another player has more than 10 Family Honor. Battle: If Hida is face-up in one of your Provinces, you are the Defender, and the current attacking army contains a unit, bring Hida into play in your army in the current battle. Battle: Target an attacking unit. Destroy it. "I did not choose this world, but I will protect it." Hiruma 5F 4C 0HR 11G 4PH Crab Clan Samurai - Disciple of the Kami Scout - Unique - Loyal Battle: Discard a card: Once per battle, Ranged 5 Attack. Battle: Target a Personality in your home not targeted by Hiruma this turn. Move him into Hiruma's battlefield. Battle: Target a Personality you control in the current battle not targeted by Hiruma this turn. Move him home. Kaiu Norio 4F 2C -HR 7G 2PH Crab Clan Samurai - Siege Norio has +1F/+1C while he has a Follower. Reaction: After Norio enters play, bow him: Norio may not be targeted by cards other players own until the start of your next turn. Of all the weapons Kaiu has crafted, be most wary of his sons. Personalities: Crane Doji Hayaku 3F 4C 0HR 9G 4PH Crane Clan Samurai - Daidoji Family Founder - Harrier When paying for Hayaku, you may reduce his Gold cost by 2 and permanently give him -2 Personal Honor. Battle: Once per battle, target an opposing card. Give it a Force penalty equal to Hayaku's Personal Honor. Reaction: Before Hayaku is destroyed: Produce a ranged attack with a strength equal to Hayaku's Personal Honor. Doji Konishiko 3F 5C 5HR 12G 4PH Crane Clan Thunder - Courtier - Disciple of the Kami Experienced 7 - Unique - Loyal May overlay any Crane Clan Courtier you control. Reaction: After Konishiko enters play or overlays: Once per game, search your hand and discard pile for a Political Action card. Permanently give her one of its Limited or Open actions; she may take the action once per turn and bows as an added effect. Remove the card from the game. Doji 8F 14C 10HR 0G 6PH Crane Clan Kami - Samurai - Courtier - Double Chi Unique - Loyal - Will not enter play unless you have taken at least three Political actions this turn. While you control Doji, cards focused by Personalities you control return to your hand instead of being discarded when the duel ends. Battle: Once per target per battle, target an attacking unit. Move it home bowed. Kakita 4F 6C 10HR 12G 5PH Crane Clan Samurai - Disciple of the Kami Duelist - Unique - Loyal Personalities must focus at least once per duel if able. After each duel, the winner draws as many cards as he focused. Before the first focus or strike of a duel Kakita is in, set his, Chi to the other Personality's Chi. The other Personality loses Double Chi. Kakita may only focus once, but with one to three cards. These effects end when the duel ends. Personalities: Dragon Mirumoto Hojatsu 4F 6C 5HR 12G 4PH Dragon Clan Samurai - Disciple of the Kami Duelist - Unique Limited: Once per turn, search your Fate deck for a Weapon. Show it. Put it in your hand. Battle: Bow a Weapon you control: Once per turn, target a Personality opposing it. The Personality's controller targets a Personality in the Weapon's army. The first Personality issues an unrefusable challenge to the second. Mirumoto 5F 6C 8HR 13G 4PH Dragon Clan Thunder - Samurai - Duelist Disciple of the Kami - Experienced 7 - Unique - Loyal May overlay any Dragon Clan Samurai you control. after each duel, the winner draws a card. Before the first focus or strike of a duel Mirumoto is in, set his Chi to the other Personality's Chi. The other Personality loses Double Chi. Mirumoto focuses first, with 1 or 2 cards, and must focus if able. These effects end when the duel ends. Togashi Kaiteru 3F 4C 4HR 7G 2PH Dragon Clan Wanderer - Monk - Tattooed Reaction: After he enters a duel, bow a Monk Personality you control: If Kaiteru has no Weapons, give him +2F/+1C. If this is done during a battle, these bonuses last until the battle ends. "The final lesson reveals that all lessons are meaninless." Togashi 10F 13C 4HR 0G 5PH Dragon Clan Kami - Creature - Samurai - Shugenja Cavalry - Unique - Loyal - Will not enter play unless you brought a Black Scroll or Ring into play this turn. Limited: Once per turn, target a Personality you control. Search your deck for a Black Scroll. Attach it to the Personality, ignoring costs. Limited: Once per turn, target a Ring you control. Put it in your hand. Play a different Ring card from your hand. Personalities: Lion Akodo Mirotai 3F 3C 3HR 8G 2PH Lion Clan Samurai - General - Tactician Limited: Once per turn, give Mirotai a 2F Follower token. Mirotai loses the Tactician trait. The Emperor commanded that all unaligned tribes be driven from his Empire. The Lion were eager to oblige. Akodo 13F 12C 10HR 0G 5PH Lion Clan Kami - Samurai - Double Chi - Tactician Unique - Loyal - Will not enter play normally. Akodo may perform any number of Tactical actions per battle, once per printed action. After each Tactical action Akodo performs, give +2F to all Personalities in his army. Battle: If Akodo is face-up in one of your Provinces and your army has a total Force of at least 10, bring Akodo into play in your army. Ikoma 5F 5C 7HR 12G 3PH Lion Clan Samurai - Disciple of the Kami Tactician - Unique - Loyal Battle: If Ikoma's army has less total Force and fewer units than the opposing army, target an opposing Follower or an opposing Personality with no Followers. Destroy the target. "There always comes a time to put honor aside." Matsu 9F 5C 6HR 14G 4PH Lion Clan Thunder - Samurai - Disciple of the Kami Experienced 7 - Unique - Loyal May overlay any Lion Clan Samurai you control. Reaction: After a non-Unique Personality assigns to a defending army opposing Matsu: Once per Attack Phase, target the Personality. Bow him. She loves Akodo dearly, but she will be no man's bride. Personalities: Mantis Kaimetsu-uo 6F 5C 2HR 12G 2PH Mantis Clan Founder - Samurai - Naval Descendant of the Kami - Unique - Loyal After the first time this game Kaimetsu-Uo enters play from a Province, gain a Province to the left of your leftmost Province. "I will carve my future from the heart of destiny. We are the Mantis Clan, now and forever." Kindari 4F 3C 0HR 8G 1PH Mantis Clan Samurai - Naval Battle: Once per battle, target an opposing non-Naval unit. Move it home bowed. if it moves, bow Kindari. "The courage of a Lion and the strength of a Crab? Perhaps the brashness of a Lion and the stubbornness of a Crab. Either way, we are not enemies to make." Unmei 2F 3C -HR 8G 1PH Mantis Clan Shapeshifter - Creature - Spirit - Unique Unmei has each of the following traits while you control a Mantis Clan Personality with the same trait: Samurai, Shugenja, Courtier, Bushi, Scout, Cavalry, Tactician, Double Chi, Duelist, Naval. While Unmei is a Samurai, it has +3F. While Unmei is a Shugenja, it has "Elemental Battle: Bow this card: Ranged 5 Attack." Personalities: Monk Shinsei 1F 15C -HR 0G 5PH Monk - Mentor of the Kami - Double Chi - Unique You must bow five cards you control as an additional cost of playing Shinsei. Shinsei need not bow to cast kihos. Reaction: When paying for a Thunder Personality, bow this card: Reduce the Thunder's Gold Cost to 1. Open: Once per turn, even if this card is bowed, target a Kami Personality. Bow him. Personalities: Naga Tashrak *F *C -HR 7G 0PH Naga Abomination - Nonhuman - Unique Tashrak's printed Force equals the number of non-Naga Personalities other players control. Tashrak's printed Chi equals the number of Forests you control, plus 2. "An ancient people turn in their sleep. Something has awakened in the forest, and it feeds on Fu Leng's army." -Togashi Personalities: Phoenix Asako Moharu 2F 4C 6HR 8G 3PH Phoenix Clan Air Shugenja Elemental Open: Bow this card: Target a non-Personality card you control. Straighten it. Until the end of the turn, neither Moharu nor that card may straighten. The deaths of Shiba and Isawa drove a rift that would not heal between the Asako and the Isawa Asako Yogo 4F 5C 4HR 12G 2PH Phoenix Clan General - Fire Shugenja Disciple of the Kami - Unique - Loyal Elemental Battle: Once per battle, Ranged 4 Attack. Elemental Reaction: After the resolution of an action you took that produced a ranged attack, or issued a challenge, against a Personality at Asako Yogo's battlefield, discard a card: Target the player who controlled the Personality. He discards two cards. Isawa 6F 5C 6HR 14G 3PH Phoenix Clan Thunder - Void Shugenja - Disciple of the Kami - Experienced 7 - Unique - Loyal May overlay any Phoenix Clan Shugenja you control. Isawa may cast Spells in your hand as if they were attached to him, except those whose costs would remove the Spell from play. Discard any Spell that he casts this way, after it resolves. Shiba 10F 10C 6HR 0G 5PH Phoenix Clan Kami - Samurai - Double Chi - Unique Loyal - You must bow three Phoenix Clan Shugenja you control as an additional cost of playing Shiba. You may play Follower, Item, and Spell cards from your discard pile as if they were in your hand. Limited: Once per turn, target an Honorable Dead Personality in your discard pile. Put him into play, ignoring costs and restrictions. Personalities: Ratling A'tck 5F 3C -HR 7G 2PH Ratling Lieutenant - Bushi - Creature - Unique Open: Target a Ratling Personality. Give him a Tribe trait that appears on another face-up Ratling in the game. "The Dark Kami destroy our world... Pups afraid Tomorrow hound Nezumi forever. Nothing I say chase fear away." D'nir'ch 3F 3C -HR 6G 1PH Ratling - Creature Battle: Pay 2 Gold: Target a Ratling Personality at D'nir'ch's battlefield. Give him a +1F/+1C Weapon Item token. "Heaven fall, destroy everything. Others run, but this our land until Tomorrow take it. Kan'chek 3F 3C -HR 6G 2PH Ratling Shugenja - Creature - Unique Kan'chek may cast kihos in any discard pile as if they were in your hand. Kan'chek may cast Spells in any discard pile as if they were attached to him, except those whose costs would remove the Spell from play. Remove any card that he casts these ways from the game, after it resolves. "Run to the shadows. Run into Dream." Personalities: Scorpion Bayushi Nissho 3F 4C -HR 7G 1PH Scorpion Clan Samurai Battle: Once per battle, target a Follower or Item at a battlefield and a Personality controlled by that card's controller. Move the Follower or Item to the Personality. You may then straighten the Follower or Item. Bayushi knew his clan's purpose before the Emperor's throne was warm. He sought hsi followers in the shadows. Bayushi 11F 11C -HR 0G 4PH Scorpion Clan Kami - Samurai - Courtier - Unique Loyal - Will not enter play unless two non-Shadowlands cards you own created Honor losses this turn. Bayushi need not bow to perform Political actions. Political Limited: Once per turn, search your Fate deck for a Political Action card. Show it. Put it in your hand. Limited: Permanently reduce Bayushi's Chi by at least 1: Target a Personality. Reduce his Chi by the same amount. Shosuro 6F 5C -HR 12G 2PH Scorpion Clan Thunder - Disciple of the Kami Ninja - Experienced 7 - Unique - Loyal May overlay any Scorpion Clan Personality you control. Reaction: After Shosuro enters play or overlays: Target a player. Discard all cards from his Provinces. Battle: Remove five cards in any one player's discard pile from the game: Target a Ninja Personality you control and a location. Move the Ninja to the location. Yogo 4F 5C -HR 15G 2PH Scorpion Clan Fire Shugenja - Disciple of the Kami Accursed - Experienced Asako Yogo - Unique Limited: Once per turn, target a Personality with less Chi than Yogo. Straighten the Personality. Battle: Shuffle Yogo into your deck from the current battle: Search your Provinces and deck for any number of Personalities with a total Gold cost less than Yogo's. Bring them into play in your army, ignoring costs. Personalities: Unaligned HanteiGenji 5F 5C 0HR 8G 5PH Unaligned Emperor - Disciple of the Kami Samurai - Courtier - Double Chi - Unique You must discard the Imperial Favor or bow Personlaties and Followers you control with more than 12 total Force as an additional cost of playing Hantei Genji. Political Limited: Bow Genji: Target a face-up Personality in a Province. Bring the Personality into play controlled by the Province's player, ignoring costs and restrictions. Hantei 14F 14C 0HR 0G 6PH Unaligned Kami - First Emperor - Samurai - Courtier Cavalry - Double Chi - Naval - Tactician - Unique Will not enter play unless a Kami Personality is in play. Reduce the Gold cost of cards attaching to Hantei to 0. Reaction: After a Political Action is taken: cancel it. Limited: Once per turn, target a non-Kami Personality. Gain permanent control of the target. Muhomono 5F 3C -HR 8G 2PH Unaligned Bushi - Ogre - Nonhuman Will not join a Shadowlands player. Reaction: After Muhomono enters play from a Province: You may search your Dynasty deck for an Ogre and put it face-up in the Province instead of filling it normally. You may search your Fate deck for an Ogre, show it, and put it in your hand. P'an Ku 0F 1C -HR 9G 0PH Unaligned Mad Dragon - Creature - Unique Open: Once per turn, target another Personality. Permanently copy the target's printed Force. Open: Once per turn, target another Personality. Permantnly copy the target's printed Chi. Open: Once per turn, target a non-Dragon Personality. Copy one of the target's abilities or boldface traits until the next time this ability is used. Tora 0F 3C -HR 10G 0PH Unaligned - Unique Open: Remove Tora from the game and pay Gold equal to the target's Gold cost: If this is the Action Phase, target a Personality controlled by the active player. Lose 1 Honor. The active player may move one non-token card from the target to a Personality you control. If he does not, permanently gain control of the target. "Only fools resist the Kami openly. We must bide our time..." Personalities: Unicorn Ide 5F 5C 4HR 12G 3PH Unicorn Clan Samurai - Courtier - Disciple of the Kami - Cavalry - Unique - Loyal Political Reaction: After a Political action is taken by a player who has less total Force among all units in his home than you have among units in your home: Once per turn, cancel the Action. Limited: Once per turn, search your discard pile for an Item Ide has not retrieved this game. Put it in your hand. Otaku 6F 5C 4HR 14G 4PH Unicorn Clan Thunder - Disciple of the Kami Battle Maiden - Samurai - Cavalry - Experienced 7 Unique - Loyal - May overlay any Unicorn Clan Samurai you control. Otaku has +3F while attacking. Reaction: After a card you control in the current battle is destroyed, bowed, or moved home by a card another player owns: Once per battle, target a card opposing Otaku. Apply the same effect to it. Shinjo Bairezu 3F 3C 0HR 10G 2PH Unicorn Clan Samurai - Cavalry Bairezu has +2F while attacking. Battle: Bow Bairezu: Once per attack, if Bairezu is not in the current battle and has not been in any battle during its resolution this Attack Phase, move him to the current battlefield. If he opposes no Cavalry cards, straighten him. He may produce a Ranged 3 Attack. "Always seek the next horizon." -Shinjo Shinjo 12F 8C 0HR 0G 5PH Unicorn Clan Kami - Samurai - Cavalry Double Chi - Unique - Loyal Will not enter play normally. Units you control do not bow from battle resolution. Battle: If Shinjo is face-up in one of your Provinces, you are the Attacker, and there is a defending unit in the current battle, bring Shinjo into play in your army. Personalities: Shadowlands Fu Leng 15F 15C -HR 0G 0PH Shadowlands Kami - Double Chi - Unique Will only join a Shadowlands player. Has a minimum Chi of 1. Will not enter play unless at least two Personalities were destroyed or gained the Shadowlands trait this turn. Limited: Once per turn per target, target a dead Personality in any discard pile. Put the Personality into play under your control, ignoring costs and restrictions. Permanently give him Undead and Shadowlands. Mutsuhito 5F 5C -HR 12G 0PH Shadowlands Bushi - Unique - Lose 5 Honor. Reaction: After Mutsuhito enters play from a Province: Target a dead Personality in your discard pile. Bring him into play, ignoring costs and restrictions. "If I must bow to a Kami, let it be the strongest." Oni no Hatsu Suru 4F 3C -HR 7G 0PH Oni - Nonhuman - Shadowlands - Lose 5 Honor. Reaction: After Oni no Hatsu Suru is destroyed by a card another player owns, remove the Oni from the game: Lose 4 Honor. Create two 2F/2C Nonhuman Shadowlands Oni Personality cards in your home or in the army the Oni was destroyed in. The First Oni 7F 5C -HR 10G 0PH Shadowlands - Nonhuman - Disciple of the Kami Inexperienced - Unique - May not attach Items. Lose 10 Honor. This loss may not be copied or modified. Limited: Once per turn, target an unbowed Personality you do not control. Lose 5 Honor. Declare an additional Attack Phase, creating a battlefield not associated with any Province. The First Oni assigns to attack there. The target assigns to defend there. After the Attack Phase, resume the Action Phase. |
Actions Ancient Battlefield 2G Delayed Terrain Battle: You may target one of your Honorably Dead Personalities that was destroyed since hte end of your last turn by a card another player owned or from having 0 Chi. Negate all non-permanent Chi penalties on him. Bring the Personality into play in your army, ignoring costs and restrictions. 2Fo Blood Calls to Blood 0G Reaction: Before a Personality you control in the current battle is destroyed by another player's card or by battle or duel resolution: Permanently increase the strength of the current Province by his printed Force or printed Chi. A Kami on his knees, an eternal promise. 3Fo Deeds of My Ancestors 0G Unorthodox Formation Formed by three Samurai Personalities. Battle: Target a Samurai you control and a Personality opposing him, neither of which has been targeted by this card. The opposing Personality's controller decides whether this card moves him home, or gives him -3F, or gives you Honor equal to your Samurai's Personal Honor. 2Fo Enmity 0G Limited: Target a Personality you control and a Personality controlled by another player. Until your Personality leaves play, the other Personality gains +2C in duels against your Personality, and the first duel your Personality wins against the other gives you 4 additional Honor. "Let there be enmity between us, little man." -Matsu 4Fo Extermination 0G Battle: Target an opposed Personality. Give him +3F. Battle: Target a Personality. Give him a Force bonus equal to the number of units opposing him. 2Fo Fallen Thunder 2G Kami Open: If this is the Action Phase, target a Unique Personality. Bow him. During his controller's next Straighten Phase, the Personality may not straighten unless his controller discards a card. "We shall see what you can do with only six of your Thunders!" 2Fo I Can Swim 0G Political Limited: Target a Courtier Personality you control. Permanently give him "Political Reaction: Before losing Honor from a card you own, bow this Personality: Negate the loss. If it came from a Shadowlands card, this Personality permanently loses this ability." "Pain is the liar's only reward, Bayushi," Shinsei said. And Bayushi understood. 3Fo Into the Darkness 0G Battle: Target a Unique card you control and up to two units opposing it. Move the opposing units home bowed. "My brother saved Shosuro when my pride forbade me to aid her," Bayushi said in a choked voice, "even at the cost of his own life." 3Fo Men of Cunning 1G Open: If this is the Action Phase, target a Personality. Lose 1 Honor. The Personality's controller may discard a card. If he does, draw a card. Otherwise, bow the Personality. "I am not looking for men of honor, little one." 1Fo Shinjo's Courage 2G Costs 2 less Gold if you are a Unicorn Clan player. Battle: Target a Personality you control and either a Follower, or a Personality without Followers, opposing him. Reduce the opposing target's Force by the difference in Personal Honor between the targets' units' Personalities. If the card's Force is now 0, destroy it. Gain Honor equal to your Personality's Personal Honor. The Emperor's Blessing 0G Singular Limited: Put this card into play in your home. Until it leaves play, your Family Honor is considered 5 points higher for purposes of any player lobbying. Reaction: After you play a Kami card, discard this card from your home: Search your Fate deck for a Kami card. Show it. Put it in your hand. 2Fo Until I Understand 2G Kami Open: Play a Ring from your hand. Until it leaves play, the Ring does not count towards an Enlightenment Victory. If the Ring is still in play at the beginning of your second turn from now, discard it. "Neither will I." -Shinsei 3Fo Way of the Horse and Bow 2G Limited: Target a Samurai Personality you control. Permanently give him the Cavalry trait and "Battle: Bow this Personality: Ranged 2 Attack." Draw a card. Limited: Target a Cavalry Samurai Personality you control. Permanently give him +1F and "Battle: Bow this Personality: Produce a ranged attack with a strength equal to this Personality's Chi." Draw a card. 3Fo Where Gods Have Fallen 0G Kami Immediate Terrain Battle: Even if there is a Terrain in play, destroy all other Terrains. While this card is in play, you may take the action "Battle: Destroy this card: Target an opposing player. He discards a card." 2Fo Spells Eclipse 3G Limited: Bow this Shugenja: Target a card. Until this Shugenja is unbowed or leaves play, actions on the target may not be used. This Shugenja may remain bowed. "From such wonders are gods born." -Kakita 2Fo Isawa's Scrolls 6G Unique After this Spell enters play, put five Scroll tokens on it. Limited: Bow this Spell and remove a Scroll token from it: Search your Fate deck for a Spell with a Focus value less than the number of remaining Scroll tokens. Show it. Put it in your hand. "Can even Isawa defeat my fallen brother?" -Shiba 4Fo Scribing the Tao 6G After this Spell enters play, target a Ring in play or in any discard pile. Copy one ability from it to this Spell until this Spell leaves play. (Any cost of bowing the Ring becomes "Bow this card".) "So much weight placed on the babbling of a simple old man." -Shinsei 3Fo Sculpting Flesh 5G Maho Limited: Bow this Shugenja, who must be a Bloodspeaker, and destroy a Personality you control and own: Lose 3 Honor. Create a Shadowlands Nonhuman Goblin Personality card in your home. Set its printed Force and Chi to any values that do not total more than the destroyed Personality's Gold cost. "Serve me!" 2Fo Spirit Made Flesh 6G Limited: Bow this Shugenja: Target one of your Provinces. Search your Dynasty discard pile and Dynasty deck for a Kami card. If you find one, discard a card from the Province and fill it with the found card. The kitsu died, but the Kitsu live. 3Fo Followers Battul 4F 0C 0HR 6G Yobanjin - Unique While Battul is unbowed in an army, neither actions on Wind cards nor actions that require discarding the Imperial Favor as a cost may target cards in Battul's army. "Only a weak man leans on a god." 4Fo Legion of the Kami 3F 0C 1HR 4G Legion of the Kami has +1F for each other player who controls a Kami card. "We will show you a new way," Hantei said. "If you offer us your loyalty, we will build a better world together." 3Fo Shinsei's Legion *F 0C 1HR 7G Unique After Shinsei's Legion enters play, set its printed Force to this Personality's printed Force. Shinsei's Legion copies this Personality's Cavalry and Naval traits. These changes last until Shinsei's Legion leaves play. "Shinsei met Akodo's challenge, to Hantei's great amusement." -Shiba 4Fo Souls of the Fallen 2F 0C 2HR 2G Spirit This unit cannot assign to attack unless it contains a Shugenja. Battle: Fear 4, or Fear 2 that also affects Personalities. Shiba gasped when he saw the tormented souls that protected Gisei Toshi. "Our dead also know the meaning of duty," Isawa said. 2Fo Student of the Tao 2F 0C 1HR 4G This Personality has the Monk trait while this card is attached. If this personality has the printed Monk trait, you may bow Student of the Tao instead of this Personality as a cost of casting Kihos. Shinsei was a simple man. Those who followed him were not. 3Fo The Lying Darkness 0F 0C 0HR 6G Nonhuman - Nothing - Unique You may attach this card from your hand to a Personality even if you do not control him. (His controller then controls this card.) During each of your Straighten Phases, put two -1C tokens on a Personality you control. Seven Thunders entered the Shadowlands. One returned. 0Fo Troll War Band 5F 0C 0HR 5C Shadowlands - Nonhuman - Lose 3 Honor. While Troll War Band is unbowed in the current battle, you cannot pass. Battle: Bow this card: Give the Province Troll War Band is at -4 Strength. Battle: Bow this card: Target an opposing Follower or an opposing Personality with no Followers. Bow the target. 3Fo Wako 2F 0C 0HR 3G Pirate - Naval Will not enter play if you control no Naval Personalities. Battle: Once per battle, target a Gold-producing Holding controlled by the Defender. Raise this card's Force to the Holding's printed Gold production. Bow the Holding. 3Fo Items Ancient Armor +1F +1C 4G This card has +2F for every full 10 points of Family Honor you have. Reaction: Before the end of a Maneuvers Segment, bow this card: If this unit is opposed, gain 2 Honor. "A samurai is protected by steel and conviction." -Kaiu 3Fo Ancient Sword +1F +1C 4G Weapon This card has +2F for every full 10 points of Family Honor you have. Reaction: After this Personality enters a duel, bow this card: Gain 2 Honor. "A good start." -Kaiu 3Fo Bayushi's Mask +1F +1C 8G Unique Reaction: After the Cavalry Maneuvers Segment, bow this Personality and destroy this card: Target any number of Personalities you control in battlefields and any number of battlefields. Move those Personalities to those battlefields any way you like. "You cannot trust me." 4F Broken Sword of the Lion +0F +0C 8G Weapon - Unique Lose 3 Honor. Dishonor all Lion Clan Personalities you own. Lion Clan Personalities you control have a Force and Chi bonus equal to their Personal Honor. After each time a Lion Clan Personality you control is restored to Honor, gain Honor equal to his Personal Honor. 4Fo Eye of the Emperor +1F +1C 2G Reaction: After an action targets this Personality, remove this card from the game: If this Personality is a Magistrate, cancel the action. Limited: Destroy this card, or bow it if this Personality is a Magistrate: Target a face-down card. Look at it. "Let each lord here have agents to enforce his laws. Let them carry his seal as a badge of office." -Doji 3Fo Fu Leng's Sword +4F +2C 7G Weapon - Shadowlands - Unique Will only attach to a Shadowlands Personality. Lose 10 Honor. This loss may not be copied or modified. Battle: Bow this card: Give all non-Shadowlands Personalities at this card's battlefield -1F/-1C. "The Dark God's sword sings with the murder of ten thousand samurai." -Ikoma 4Fo Golden Mirror +0F +0C 8G Unique Limited: Bow this Personality and discard a card: Target a face-down card. Name a card-type. Show the card. Discard it if it is of the named type. (Cards in hands and decks are face-down. Kihos are Action cards.) "Perhaps these mortals are not without merit." -Doji 4Fo Isawa's Last Wish +0F +0C 10G Inexperienced - Unique While this card is bowed, all other players have the ability "Open: Once per turn, target a card other than a Wind, a Sensei, or a Ring. Remove it from the game." Limited: Bow this card: Target a card other than a Wind, a Sensei, a Ring, or a Personality with a card attached. Destroy it. 4Fo Onnotangu's Hand +3F +1C 5G Inexperienced Obsidian Hand - Unique Reaction: After a Personality enters a duel with a Personality you control, bow this card: Target the Personality you do not control. Bow him. "The right to guard the scrolls is mine," Bayushi sword. "Who among you would deny me?" 4Fo War Chariot +2F +0C 3G Reaction: Before the end of an Infantry Maneuvers Segment, bow this card: Target a player who controls at least one unit opposing this card. He may bow one of those units. If he does not, gain 2 Honor. "Such devices are clumsy, unseemly for a samurai to use. I will not have them among my armies." -Akodo 2Fo Kihos Amaterasu's Blessing 0G Kiho Open: Target an unbowed Shugenja or Monk you control: Target a Personality. Until the beginning of your next turn, Personalities you own have a minimum Force and minimum Chi equal to their Personal Honor. This effect is permanent on the target Personalities. "The sun never shone brighter than on the day of Hantei's coronation." -Akodo 4Fo Depths of Jigoku 0G Kiho Limited: Bow a Shugenja you control: Lose 3 Honor. Permanently give the caster the Shadowlands and Nonhuman traits. Search your Fate deck for up to two Oni cards and/or Shadowlands Followers. Show them. Put them in your hand face-up. At the end of the turn, discard all of those cards still in your hand. 1Fo Lesson of Thunder 0G Battle: Target an unbowed Shugenja or Monk you control: Target a non-Unique Personality in the current battle opposed by a Kami Personality, a Thunder Personality, or a Clan Champion. Destroy the non-Unique Personality. "Even gods must bow to destiny." -Shinsei 3Fo |
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