Regions
Hole in the Sky
Unique
Reaction: After filling this Province with a
face-down Dynasty card, bow your Stronghold:
Target the card. Turn it face-up.
Limited: Bow a Holding you control and destroy
this card: Shuffle all face-up Dynasty cards in
all players' Provinces into their owners' decks.
From here, the Kami fell. From here,
dragons watch the earth.
Kaiu Fortress
Unique
Does not count against the number
of Regions a Province can attach.
Open: Pay 1 Gold: Even during battles where
you have no units, target one of your Provinces.
If its current strength is less than twice
its base strength, give it +1 strength.
"Trust in stone, my bushi. Stone does not betray." -Hida
Kanashimi Toshi
Unique
Limited: Bow your Stronghold and destroy
this card: Target a Holding. Destroy it.
Limited: Bow your Stronghold and destroy
this card: Target a Stronghold. Bow it.
I do not know what the Nezumi once called this place.
Now they only call it Heaven's Grave. It is a city of
sorrow, a place where the living dread to go.
Mountains of Exile
Unique
Limited: Pay 3 Gold: Once per turn, target an
Honorable Personality you control. Dishonor him.
Give him a 1F Cavalry Yobanjin Follower token
that gives its Personality the Cavalry trait.
Battle: Once per turn, even during battles at other
Provinces, give all Yobanjin cards you control +1F.
"Those who will not obey will leave or be destroyed."
-Hantei the First
Sacred Arena
Unique
Battle: Destroy this card: Even during a
battle at another Province, give each non-Unique
Personality in the current battle -2F. Token
Followers have a maximum Force of 0.
These effects last until the battle ends.
"The blood of gods has fallen here. It is
no place for mortals to linger." -Doji
Events
Call of Thunder
The next Unique Personality you bring
into play this game permanently gains the
traits "May assign even if bowed. After each
time this card assigns, you may straighten it."
"Fu Leng wields the powers of both heaven and hell.
Only those who have also mastered both purity and
corruption can defeat him. Only mortals."
-Shinsei
The Death of Thunder
This card remains in play in your home.
Open: Discard this card: Name a card in play.
Until the beginning of your next turn, actions
on cards with that title may not be used.
"Ten Kami fell from the sky. One fell to Jigoku, but only
eight now walk the mortal realm. Let not the mortals sully
Ryoshun's memory by speaking his name. Let his grave
be a place where only gods may enter."
-Hantei the First
Fall From the Heavens
Beginning with you and proceeding
once in turn order, each player may
search his Fate deck for a Kami card,
show it, and put it in his hand.
The mortal realm is a jealous realm, and Onnatangu
knew his children would never return. That would be
punishment enough for their treachery.
Ki-Rin's Exodus
This card remains in play in your home.
Battle: Discard this card: Target any
number of units you control in the
current battle. Move them home.
"Fu Leng has been defeated, but I take no joy
in our victory. Perhaps there is a land where
the Ki-Rin might find peace." -Shinjo
One Thousand Years of Peace
After the next time this game any
player declares an attack, reduce the
strength of each of his Provinces by 3
until the beginning of his next turn.
"The crow returned from the Shadowlands, feathers
black as pitch, but eyes clear with the wisdom it had
gained. So began One Thousand Years of Peace."
-Hantei Genji
Rebirth of the Dark Kami
Target a dead Shadowlands Personality
in your discard pile. You may destroy a
Personality you control as a cost to reduce
the target's Gold cost to 0. Bring the target into
play, paying all costs and ignoring restrictions.
Jigoku enslaved Fu Leng, but he had
mastered its power as well.
Test of the Kami
Target a Personality. Permanently give him the
Kami trait. This card remains in play in your home.
Open: Discard this card: Target a Kami Personality
you control and a Personality another player controls;
if used during a battle, these targets must oppose
each other. The Kami Personality issues an
unrefusable challenge to the other.
When the last Akodo falls, so falls the last Hantei.
The First Wedding
You may discard cards from your hand with a
total Focus value of exactly 4. If you do, either draw
3 cards or target a player. If you target a player, he
discards cards from his hand with a total Focus value
of at least 4 if possible, or shows his hand if he cannot.
Hantei searched all of Rokugan for his bride. In all the
Empire, only one woman stirred the First Empire's heart
- Mioko, the simple daughter of a Crane fisherman.
Holdings
Chamber of the Damned
2G
Shadowlands - Lose 3 Honor.
Bow this card: Produce 2 Gold.
Battle: Bow this card and destroy an unbowed Holding
you control and own: Target an opposed Personality you
control. Lose 2 Honor. Attach a Shadowlands Follower
token to the Personality. This Follower has a Force equal
to the printed Gold cost of the destroyed Holding.
Family Library
2G
Bow this card: Produce 2 Gold.
Limited: Destroy this card: Target a discarded
Personality in your discard pile and a face-up card
in one of your Provinces. Discard the face-up card
and fill the Province with the Personality.
"Remember everything. I shall require it upon my return."
-Isawa
Isawa Ariminhime
2G
Retainer - Spirit - Unique
Bow this card: Produce 2 Gold.
Battle: If you are the Defender, once per turn,
even if this card is bowed, target a unit you control
in the current battle. Give the current Province a
strength bonus equal to the unit's total Force.
Isawa's sister now eternally guards the City of Sacrifice.
Seppun Hill
4G
Unique
Will not enter play unless your Family Honor is
at least 4 points above your starting Family Honor.
Bow this card: Produce 4 Gold.
Limited: Bow this card: Gain 2 Honor.
Each other player decides if he gains 1 Honor.
The Kami first appeared here, and it shall ever be holy.
Shrine of Discussion
2G
Bow this card: Produce 2 Gold.
Open: Destroy this card: Target a Personality.
Permanently give him -2F/+2C and the Monk trait.
"The Fortunes are divine, and the Tao worldly.
Together, the two speak perfectly to every soul."
-Hantei Genji
Standing Stones
2G
Bow this card: Produce 2 Gold.
Open: Once per turn, target a Troll or a
non-Shadowlands Nonhuman card. Until the end
of the turn, the card has +2F while opposed.
"We were not the first to come here."
-Hantei the First
Temples of Gisei Toshi
2G
Unique
Bow this card: Produce 2 Gold.
Limited: Bow this card: Name "Item," "Follower,"
or "Spell." Look at the top 4 cards of your
Fate deck. If any of them is of the named type,
you may show it then put it in your hand.
"Only the Children of the Earth are welcome here." -Isawa
The First Dojo
4G
Unique
Bow this card: Produce 3 Gold.
Open: Bow a Kami Personality or Clan Champion
you control: Once per turn, even if this card is
bowed, target up to three other Personalities
you control. Straighten them.
The Kami were born with many gifts. We must master ours.
The Tao
2G
Unique
Bow this card: Produce 2 Gold.
Elemental Open: Bow this card:
Once per turn, straighten all Rings.
"Bring me pen and paper," Shiba commanded,
eyes wide with wonder.
Yobanjin Fortress
2G
Bow this card: Produce 2 Gold.
Battle: Bow this card: Create a 1F/1C Yobanjin
Personality card in your army in the current battle.
Remove this Personality from the game after the
battle ends or after two more actions resolve.
"Some who refused our rule forged
petty kingdoms in the north." -Shinjo
Personalities: Crab
Hida Atarasi
10F
5C
0HR
15G
3PH
Crab Clan Thunder - Samurai - Disciple of the Kami
Yu 12 - Experienced 7 - Unique - Loyal
May overlay any Crab Clan Samurai you control.
Reaction: Before Atarasi is destroyed other than as a
cost or effect of a card you own, remove him from the
game: even if Atarasi is bowed, gain an additional
Attack Phase after your next Dynasty Phase.
Hida
14F
8C
-HR
0G
5PH
Crab Clan Kami - Samurai - Double Chi - Yu 20
Unique - Loyal - Will not enter play normally unless
another player has more than 10 Family Honor.
Battle: If Hida is face-up in one of your Provinces, you are
the Defender, and the current attacking army contains a
unit, bring Hida into play in your army in the current battle.
Battle: Target an attacking unit. Destroy it.
"I did not choose this world, but I will protect it."
Hiruma
5F
4C
0HR
11G
4PH
Crab Clan Samurai - Disciple of the Kami
Scout - Unique - Loyal
Battle: Discard a card: Once per battle, Ranged 5 Attack.
Battle: Target a Personality in your home not targeted by
Hiruma this turn. Move him into Hiruma's battlefield.
Battle: Target a Personality you control in the current
battle not targeted by Hiruma this turn. Move him home.
Kaiu Norio
4F
2C
-HR
7G
2PH
Crab Clan Samurai - Siege
Norio has +1F/+1C while he has a Follower.
Reaction: After Norio enters play, bow him:
Norio may not be targeted by cards other
players own until the start of your next turn.
Of all the weapons Kaiu has crafted,
be most wary of his sons.
Personalities: Crane
Doji Hayaku
3F
4C
0HR
9G
4PH
Crane Clan Samurai - Daidoji Family Founder - Harrier
When paying for Hayaku, you may reduce his Gold cost
by 2 and permanently give him -2 Personal Honor.
Battle: Once per battle, target an opposing card. Give it
a Force penalty equal to Hayaku's Personal Honor.
Reaction: Before Hayaku is destroyed: Produce a ranged
attack with a strength equal to Hayaku's Personal Honor.
Doji Konishiko
3F
5C
5HR
12G
4PH
Crane Clan Thunder - Courtier - Disciple of the Kami
Experienced 7 - Unique - Loyal
May overlay any Crane Clan Courtier you control.
Reaction: After Konishiko enters play or overlays: Once
per game, search your hand and discard pile for a Political
Action card. Permanently give her one of its Limited or
Open actions; she may take the action once per turn and
bows as an added effect. Remove the card from the game.
Doji
8F
14C
10HR
0G
6PH
Crane Clan Kami - Samurai - Courtier - Double Chi
Unique - Loyal - Will not enter play unless you have
taken at least three Political actions this turn.
While you control Doji, cards focused by Personalities
you control return to your hand instead of being
discarded when the duel ends.
Battle: Once per target per battle, target an
attacking unit. Move it home bowed.
Kakita
4F
6C
10HR
12G
5PH
Crane Clan Samurai - Disciple of the Kami
Duelist - Unique - Loyal
Personalities must focus at least once per duel if able. After
each duel, the winner draws as many cards as he focused.
Before the first focus or strike of a duel Kakita is in, set his,
Chi to the other Personality's Chi. The other Personality
loses Double Chi. Kakita may only focus once, but with
one to three cards. These effects end when the duel ends.
Personalities: Dragon
Mirumoto Hojatsu
4F
6C
5HR
12G
4PH
Dragon Clan Samurai - Disciple of the Kami
Duelist - Unique
Limited: Once per turn, search your Fate deck
for a Weapon. Show it. Put it in your hand.
Battle: Bow a Weapon you control: Once per turn, target a
Personality opposing it. The Personality's controller targets
a Personality in the Weapon's army. The first Personality
issues an unrefusable challenge to the second.
Mirumoto
5F
6C
8HR
13G
4PH
Dragon Clan Thunder - Samurai - Duelist
Disciple of the Kami - Experienced 7 - Unique - Loyal
May overlay any Dragon Clan Samurai you control.
after each duel, the winner draws a card.
Before the first focus or strike of a duel Mirumoto is in, set
his Chi to the other Personality's Chi. The other Personality
loses Double Chi. Mirumoto focuses first, with 1 or 2 cards,
and must focus if able. These effects end when the duel ends.
Togashi Kaiteru
3F
4C
4HR
7G
2PH
Dragon Clan Wanderer - Monk - Tattooed
Reaction: After he enters a duel, bow a Monk
Personality you control: If Kaiteru has no Weapons,
give him +2F/+1C. If this is done during a battle,
these bonuses last until the battle ends.
"The final lesson reveals that all lessons
are meaninless."
Togashi
10F
13C
4HR
0G
5PH
Dragon Clan Kami - Creature - Samurai - Shugenja
Cavalry - Unique - Loyal - Will not enter play unless you
brought a Black Scroll or Ring into play this turn.
Limited: Once per turn, target a Personality
you control. Search your deck for a Black Scroll.
Attach it to the Personality, ignoring costs.
Limited: Once per turn, target a Ring you control. Put it
in your hand. Play a different Ring card from your hand.
Personalities: Lion
Akodo Mirotai
3F
3C
3HR
8G
2PH
Lion Clan Samurai - General - Tactician
Limited: Once per turn, give Mirotai a
2F Follower token. Mirotai loses
the Tactician trait.
The Emperor commanded that all unaligned tribes be
driven from his Empire. The Lion were eager to oblige.
Akodo
13F
12C
10HR
0G
5PH
Lion Clan Kami - Samurai - Double Chi - Tactician
Unique - Loyal - Will not enter play normally.
Akodo may perform any number of Tactical actions per
battle, once per printed action. After each Tactical action
Akodo performs, give +2F to all Personalities in his army.
Battle: If Akodo is face-up in one of your
Provinces and your army has a total Force of
at least 10, bring Akodo into play in your army.
Ikoma
5F
5C
7HR
12G
3PH
Lion Clan Samurai - Disciple of the Kami
Tactician - Unique - Loyal
Battle: If Ikoma's army has less total Force and
fewer units than the opposing army, target an
opposing Follower or an opposing Personality
with no Followers. Destroy the target.
"There always comes a time to put honor aside."
Matsu
9F
5C
6HR
14G
4PH
Lion Clan Thunder - Samurai - Disciple of the Kami
Experienced 7 - Unique - Loyal
May overlay any Lion Clan Samurai you control.
Reaction: After a non-Unique Personality assigns
to a defending army opposing Matsu: Once per
Attack Phase, target the Personality. Bow him.
She loves Akodo dearly, but she will be no man's bride.
Personalities: Mantis
Kaimetsu-uo
6F
5C
2HR
12G
2PH
Mantis Clan Founder - Samurai - Naval
Descendant of the Kami - Unique - Loyal
After the first time this game Kaimetsu-Uo
enters play from a Province, gain a Province
to the left of your leftmost Province.
"I will carve my future from the heart of destiny.
We are the Mantis Clan, now and forever."
Kindari
4F
3C
0HR
8G
1PH
Mantis Clan Samurai - Naval
Battle: Once per battle, target an opposing
non-Naval unit. Move it home bowed.
if it moves, bow Kindari.
"The courage of a Lion and the strength of a Crab?
Perhaps the brashness of a Lion and the stubbornness
of a Crab. Either way, we are not enemies to make."
Unmei
2F
3C
-HR
8G
1PH
Mantis Clan Shapeshifter - Creature - Spirit - Unique
Unmei has each of the following traits while you
control a Mantis Clan Personality with the same trait:
Samurai, Shugenja, Courtier, Bushi, Scout, Cavalry,
Tactician, Double Chi, Duelist, Naval.
While Unmei is a Samurai, it has +3F.
While Unmei is a Shugenja, it has "Elemental Battle:
Bow this card: Ranged 5 Attack."
Personalities: Monk
Shinsei
1F
15C
-HR
0G
5PH
Monk - Mentor of the Kami - Double Chi - Unique
You must bow five cards you control as an additional cost
of playing Shinsei. Shinsei need not bow to cast kihos.
Reaction: When paying for a Thunder Personality,
bow this card: Reduce the Thunder's Gold Cost to 1.
Open: Once per turn, even if this card is bowed,
target a Kami Personality. Bow him.
Personalities: Naga
Tashrak
*F
*C
-HR
7G
0PH
Naga Abomination - Nonhuman - Unique
Tashrak's printed Force equals the number of
non-Naga Personalities other players control.
Tashrak's printed Chi equals the number
of Forests you control, plus 2.
"An ancient people turn in their sleep. Something has awakened
in the forest, and it feeds on Fu Leng's army." -Togashi
Personalities: Phoenix
Asako Moharu
2F
4C
6HR
8G
3PH
Phoenix Clan Air Shugenja
Elemental Open: Bow this card: Target a
non-Personality card you control. Straighten it.
Until the end of the turn, neither Moharu
nor that card may straighten.
The deaths of Shiba and Isawa drove a rift that would
not heal between the Asako and the Isawa
Asako Yogo
4F
5C
4HR
12G
2PH
Phoenix Clan General - Fire Shugenja
Disciple of the Kami - Unique - Loyal
Elemental Battle: Once per battle, Ranged 4 Attack.
Elemental Reaction: After the resolution of an action
you took that produced a ranged attack, or issued a
challenge, against a Personality at Asako Yogo's battlefield,
discard a card: Target the player who controlled the
Personality. He discards two cards.
Isawa
6F
5C
6HR
14G
3PH
Phoenix Clan Thunder - Void Shugenja - Disciple
of the Kami - Experienced 7 - Unique - Loyal
May overlay any Phoenix Clan Shugenja you control.
Isawa may cast Spells in your hand as if they were
attached to him, except those whose costs would
remove the Spell from play. Discard any Spell
that he casts this way, after it resolves.
Shiba
10F
10C
6HR
0G
5PH
Phoenix Clan Kami - Samurai - Double Chi - Unique
Loyal - You must bow three Phoenix Clan Shugenja
you control as an additional cost of playing Shiba.
You may play Follower, Item, and Spell cards from
your discard pile as if they were in your hand.
Limited: Once per turn, target an Honorable Dead
Personality in your discard pile. Put him into play,
ignoring costs and restrictions.
Personalities: Ratling
A'tck
5F
3C
-HR
7G
2PH
Ratling Lieutenant - Bushi - Creature - Unique
Open: Target a Ratling Personality.
Give him a Tribe trait that appears on
another face-up Ratling in the game.
"The Dark Kami destroy our world...
Pups afraid Tomorrow hound Nezumi forever.
Nothing I say chase fear away."
D'nir'ch
3F
3C
-HR
6G
1PH
Ratling - Creature
Battle: Pay 2 Gold: Target a Ratling
Personality at D'nir'ch's battlefield. Give
him a +1F/+1C Weapon Item token.
"Heaven fall, destroy everything. Others run,
but this our land until Tomorrow take it.
Kan'chek
3F
3C
-HR
6G
2PH
Ratling Shugenja - Creature - Unique
Kan'chek may cast kihos in any discard pile as if
they were in your hand. Kan'chek may cast Spells in
any discard pile as if they were attached to him,
except those whose costs would remove the Spell
from play. Remove any card that he casts these
ways from the game, after it resolves.
"Run to the shadows. Run into Dream."
Personalities: Scorpion
Bayushi Nissho
3F
4C
-HR
7G
1PH
Scorpion Clan Samurai
Battle: Once per battle, target a Follower or Item at a
battlefield and a Personality controlled by that card's
controller. Move the Follower or Item to the Personality.
You may then straighten the Follower or Item.
Bayushi knew his clan's purpose before the Emperor's throne
was warm. He sought hsi followers in the shadows.
Bayushi
11F
11C
-HR
0G
4PH
Scorpion Clan Kami - Samurai - Courtier - Unique
Loyal - Will not enter play unless two non-Shadowlands
cards you own created Honor losses this turn.
Bayushi need not bow to perform Political actions.
Political Limited: Once per turn, search your Fate deck
for a Political Action card. Show it. Put it in your hand.
Limited: Permanently reduce Bayushi's Chi by at least 1:
Target a Personality. Reduce his Chi by the same amount.
Shosuro
6F
5C
-HR
12G
2PH
Scorpion Clan Thunder - Disciple of the Kami
Ninja - Experienced 7 - Unique - Loyal
May overlay any Scorpion Clan Personality you control.
Reaction: After Shosuro enters play or overlays:
Target a player. Discard all cards from his Provinces.
Battle: Remove five cards in any one player's discard
pile from the game: Target a Ninja Personality you
control and a location. Move the Ninja to the location.
Yogo
4F
5C
-HR
15G
2PH
Scorpion Clan Fire Shugenja - Disciple of the Kami
Accursed - Experienced Asako Yogo - Unique
Limited: Once per turn, target a Personality with
less Chi than Yogo. Straighten the Personality.
Battle: Shuffle Yogo into your deck from the current battle:
Search your Provinces and deck for any number of
Personalities with a total Gold cost less than Yogo's.
Bring them into play in your army, ignoring costs.
Personalities: Unaligned
HanteiGenji
5F
5C
0HR
8G
5PH
Unaligned Emperor - Disciple of the Kami
Samurai - Courtier - Double Chi - Unique
You must discard the Imperial Favor or bow Personlaties
and Followers you control with more than 12 total Force
as an additional cost of playing Hantei Genji.
Political Limited: Bow Genji: Target a face-up Personality
in a Province. Bring the Personality into play controlled
by the Province's player, ignoring costs and restrictions.
Hantei
14F
14C
0HR
0G
6PH
Unaligned Kami - First Emperor - Samurai - Courtier
Cavalry - Double Chi - Naval - Tactician - Unique
Will not enter play unless a Kami Personality is in play.
Reduce the Gold cost of cards attaching to Hantei to 0.
Reaction: After a Political Action is taken: cancel it.
Limited: Once per turn, target a non-Kami Personality.
Gain permanent control of the target.
Muhomono
5F
3C
-HR
8G
2PH
Unaligned Bushi - Ogre - Nonhuman
Will not join a Shadowlands player.
Reaction: After Muhomono enters play from a
Province: You may search your Dynasty deck for an
Ogre and put it face-up in the Province instead of
filling it normally. You may search your Fate deck
for an Ogre, show it, and put it in your hand.
P'an Ku
0F
1C
-HR
9G
0PH
Unaligned Mad Dragon - Creature - Unique
Open: Once per turn, target another Personality.
Permanently copy the target's printed Force.
Open: Once per turn, target another Personality.
Permantnly copy the target's printed Chi.
Open: Once per turn, target a non-Dragon
Personality. Copy one of the target's abilities or
boldface traits until the next time this ability is used.
Tora
0F
3C
-HR
10G
0PH
Unaligned - Unique
Open: Remove Tora from the game and pay Gold
equal to the target's Gold cost: If this is the Action Phase,
target a Personality controlled by the active player.
Lose 1 Honor. The active player may move one non-token
card from the target to a Personality you control. If he
does not, permanently gain control of the target.
"Only fools resist the Kami openly. We must bide our time..."
Personalities: Unicorn
Ide
5F
5C
4HR
12G
3PH
Unicorn Clan Samurai - Courtier - Disciple of
the Kami - Cavalry - Unique - Loyal
Political Reaction: After a Political action is taken
by a player who has less total Force among all
units in his home than you have among units in
your home: Once per turn, cancel the Action.
Limited: Once per turn, search your discard pile for an
Item Ide has not retrieved this game. Put it in your hand.
Otaku
6F
5C
4HR
14G
4PH
Unicorn Clan Thunder - Disciple of the Kami
Battle Maiden - Samurai - Cavalry - Experienced 7
Unique - Loyal - May overlay any Unicorn Clan Samurai
you control. Otaku has +3F while attacking.
Reaction: After a card you control in the current battle
is destroyed, bowed, or moved home by a card
another player owns: Once per battle, target a card
opposing Otaku. Apply the same effect to it.
Shinjo Bairezu
3F
3C
0HR
10G
2PH
Unicorn Clan Samurai - Cavalry
Bairezu has +2F while attacking.
Battle: Bow Bairezu: Once per attack, if Bairezu is
not in the current battle and has not been in any battle
during its resolution this Attack Phase, move him to the
current battlefield. If he opposes no Cavalry cards,
straighten him. He may produce a Ranged 3 Attack.
"Always seek the next horizon." -Shinjo
Shinjo
12F
8C
0HR
0G
5PH
Unicorn Clan Kami - Samurai - Cavalry
Double Chi - Unique - Loyal
Will not enter play normally. Units you control
do not bow from battle resolution.
Battle: If Shinjo is face-up in one of your Provinces,
you are the Attacker, and there is a defending unit in
the current battle, bring Shinjo into play in your army.
Personalities: Shadowlands
Fu Leng
15F
15C
-HR
0G
0PH
Shadowlands Kami - Double Chi - Unique
Will only join a Shadowlands player. Has a minimum Chi
of 1. Will not enter play unless at least two Personalities
were destroyed or gained the Shadowlands trait this turn.
Limited: Once per turn per target, target a dead
Personality in any discard pile. Put the Personality into
play under your control, ignoring costs and restrictions.
Permanently give him Undead and Shadowlands.
Mutsuhito
5F
5C
-HR
12G
0PH
Shadowlands Bushi - Unique - Lose 5 Honor.
Reaction: After Mutsuhito enters play from a
Province: Target a dead Personality in your
discard pile. Bring him into play, ignoring
costs and restrictions.
"If I must bow to a Kami, let it be the strongest."
Oni no Hatsu Suru
4F
3C
-HR
7G
0PH
Oni - Nonhuman - Shadowlands - Lose 5 Honor.
Reaction: After Oni no Hatsu Suru is destroyed by
a card another player owns, remove the Oni from
the game: Lose 4 Honor. Create two 2F/2C
Nonhuman Shadowlands Oni Personality cards in
your home or in the army the Oni was destroyed in.
The First Oni
7F
5C
-HR
10G
0PH
Shadowlands - Nonhuman - Disciple of the Kami
Inexperienced - Unique - May not attach Items.
Lose 10 Honor. This loss may not be copied or modified.
Limited: Once per turn, target an unbowed Personality you
do not control. Lose 5 Honor. Declare an additional Attack
Phase, creating a battlefield not associated with any Province.
The First Oni assigns to attack there. The target assigns to
defend there. After the Attack Phase, resume the Action Phase.
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