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Regions Celestial Road Singular Open: Bow this card and discard a Personality you control: Target an Honorable Dead Personality in your discard pile with a Gold cost less than or equal to that of the discarded Personality. Bring the target into play, ignoring restrictions, costs, and entering-play effects. Rare Darkwater Bay Singular When you discard down to your maximum hand size, you may discard any of those cards to the top of your Fate deck instead of your discard pile. Reaction: After your End Phase begijns, bow this card: If your hand size is below your maximum hand size, draw a card. Discard a card. Uncommon Seikitsu Mountains Singular Battle: Bow this card: Even during battles at other Provinces, target any number of units you control in the current battle. Move them home. Uncommon Events Death of the Heartless Put this card in your home. Open: Discard this card from your home and pay 4 Gold: Beginning with you and proceeding once in turn order: each player may target a dead Personality in his discard pile. He brings it into play, ignoring costs and restrictions. Sezaru killed he who could not die. His eyes showed no trace of fear, triumph, or mercy. Boxtopper Promo Equal Match As additional results of the next duel from a Contest card won this game, the winning player may draw a card, and he may target a Personality controlled by the losing player. That Personality may not straighten during the Straighten Phase until the game ends. Rare Sezaru Returns Until the game ends, while a player has more cards in his hand than each other player, he may not draw cards due to effects from his Stronghold or from cards he owns, and such effects cannot force other players to discard from their hands or to focus. Uncommon Shining Son The next time this game you play an Item from your hand, permanently give it +2F and the ability "Open: Once per turn, straighten this card." "In return for your service, the Empire provides governance and wisdom. If he fails in this, he is no Emperor." -Seppun Toshiaki Rare Yobanjin Alliance The next time this game you destroy a Province as the Attacker, gain 8 Honor. The Mountain Wind Yobanjin were defeated by diplomacy. Merely by supplying food and weapons, the Crane have turned an enemy into an ally. Uncommon Holdings Curio Shop 2G Bow this card: Produce 2 Gold, or produce 4 Gold if you have won a duel from a Contest card this game. Limited: If you have won a duel from a Contest card this game: Once per turn, gain 1 Honor. "Oh yes, I think I have the perfect gift." Common Darkwater Bay Singular When you discard down to your maximum hand size, you may discard any of those cards to the top of your Fate deck instead of your discard pile. Reaction: After your End Phase begins, bow this card: If your hand size is below your maximum hand size, draw a card. Discard a card. Uncommon Diplomatic Retreat 2G Bow this card: Produce 2 Gold. Open: Bow this card and a Courtier Personality you control: If it is another player's Action phase, target the active player. Gain 3 Honor when the turn ends if the player assigned no units to attack you this turn. Common Fortified Camp 2G Bow this card: Produce 2 Gold, or produce 3 Gold if paying for a Follower, Item, or Spell. Reaction: After another player's action destroys a Follower, Item, or Spell you control: Once per turn, to the Personality, paying all costs. Common Fu Leng's Tomb 3G Shadowlands - Experienced Forgotten Tomb Unique - Lose 3 Honor. Bow this card: Lose 2 Honor. Produce 3 Gold. Open: Once per turn, target a Shadowlands Personality. He may not assign or move to battlefields. Daigotsu stared in awe. "You have done well, Suiteiru," he said softly. "I am pleased." Rare The Hidden Heart of Iuchiban 5G Shadowlands - Experienced - Unique Bow this card: Lose 3 Honor. Produce 4 Gold. Open: Bow this card: Once per turn, target a Shadowlands Personality without the printed Shadowlands trait. Gain control of him. You may not destroy him to pay costs. The player this action took him from gains control of him when the turn ends. Rare Imperial Artificer 2G Retainer Bow this card: Produce 2 Gold. If you are paying for a Follower or Item attaching to a Samurai or Bushi, you may draw a card then discard a card. Kaneka frowned. "What is this?" "A gift," Toshiaki replied. "Our thanks for protecting the city." Common Shrine of Thwarted Destiny 2G Bow this card: Produce 2 Gold, or produce 4 Gold if you brought a Personality that was attached to one of your Provinces into play this game. Battle: Destroy this card: If you are the Defender, target a face-down Personality attached to one of your Provinces. If he would be opposed, bring him into play face-up in the current battle, ignoring costs. Common Tortoise Ambassador 2G Bow this card: Produce 2 Gold. Political Reaction: After a Straighten Phase ends, bow this card: Name "Dynasty" or "Action". During that phase, the active player has a maximum Family Honor equal to what it was when the phase began, plus 5. When the phase ends, reduce his true Family Honor to the maximum. This is not a loss. Rare Personalities: Unaligned Rama Singh 1F 3C -HR 4G 1PH Unaligned Kshatriya - Ivory Kingdoms Ambassador Courtier - Unique Costs 1 less Gold if you are a Mantis Clan player Reaction: When paying for a Fate card: Once per turn, produce 3 Gold. "He seems noble enough, for a gaijin." -Tsuruchi Nobumoto Uncommon Rosoku 2F 5C 0HR 10G 3PH Unaligned Monk - Descendant of Shinsei - Unique Open: Remove from the game a Ring in your hand, in your discard pile, or that you control: Target a Personality. Permanently Copy one of the Ring's abilities onto him. Open: Discard any number of cards: Once per turn, draw cards equal to the number discarded. Son of the Hooded Ronin, returned to guide the wayward Empire. Rare Seppun Toshiaki 1F 3C -HR 4G 1PH Unaligned Shugenja - Gozoku - Unique Actions on Wind cards cost 3 additional Gold to use. This will give a Gold cost to an action that has none. Reaction: After you play a Gozoku card: Draw a card. "I serve the Emperor loyally, but if he does not serve us in turn, we must protect the Empire without his interference." Uncommon Personalities: Crab Hida Kisada 12F 4C 0HR 15G 2PH Crab Clan Fortune of Persistence - Samurai - Champion Yu 10 - Experienced - Unique - Loyal Battle: Once per battle, target one to three opposing Personalities. Kisada issues the first target an unrefusable challenge to a duel of Force. That target gains a Force bonus equal to the total Force of the other targets until the duel ends. If that target loses, destroy all of them. To persistence, even death is a pitiful foe. Rare Hida Nari 4F 2C -HR 9G 2PH Crab Clan Bushi Reaction: After Nari enters play: Look at the top 3 cards of your Fate deck. If one is a Follower, you may reduce its Gold cost by Nari's Force and attach it to her, paying all remaining costs. Battle: Show the top card of your Fate deck: Once per battle, if it is a Follower, you may attach it to Nari. Ignore all costs unless the enemy leader discards a card. Uncommon Hida Sadaharu 5F 3C 0HR 10G 2PH Crab Clan Samurai - Yu 5 - Experienced - Unique Followers have +2F while in Sadaharu's army. Battle: Twice per battle, target a Follower you control in Sadaharu's army. It performs once of its Battle actions without cost, even if bowed, and regardless of maximum uses. After it resolves, destroy the Follower. "No wall protects the Empire from the Sea of Shadows." Fixed Hiruma Tokimune 3F 3C -HR 7G 1PH Crab Clan Samurai - Scout - Yu 2 Open: Once per turn, show the top card of your Fate deck. If it is not a Follower, discard it. Reaction: After a Follower enters your discard pile: Once per turn, target it and a Follower you control with equal or greater Force. Attach the first Follower to the second's Personality. Discard the second. Common Kaiu Natsukiwa 4F 2C -HR 7G 2PH Crab Clan Sentinel - Samurai While Natsukiwa is in the current battle, you only destroy a Formation if you play one while you already control two. You choose which to destroy. Battle: Bow one of Natsukiwa's Followers: Once per battle, target a Follower in this army. Straighten it. Common Kuni Okichi 4F 3C -HR 8G 1PH Crab Clan Bloodspeaker - Hunter of the Wolf Shugenja - Yu 2 Limited: Once per turn, target up to 3 Followers in your discard pile. Put them on top of your Fate deck. Battle: Once per turn, target 2 Followers you control in different units. Move them to each other's Personality. The Hida give their lives for victory, but the Kuni give their souls. Uncommon Personalities: Crane Daidoji Shihei 3F 3C 0HR 8G 3PH Crane Clan Hatamoto - Samurai - Harrier After the first time Shihei is destroyed, you may target and destroy a Holding controlled by any player. Reaction: After a Personality at Shihei's battlefield receives a Force penalty: Once per battle, target a Harrier you control. Raise the target's Force by the penalty. Common Doji Choshi 2F 3C 0HR 7G 3PH Crane Clan Manipulator - Courtier Harrier Liaison Battle: Destroy an unbowed Harrier Personality you control in the current battle: Once per battle, the Harrier produces a Ranged 4 Attack. You may take an additional Battle action on a Harrier you control other than Choshi. Uncommon Doji Masaru 4F 4C 3HR 10G 3PH Crane Clan Samurai - Tactician Experienced - Unique Battle: Once per battle, target an opposing Personality. He may issue an unrefusable challenge to any Personality in Masaru's army. If he does not, discard a card, then reduce the target's Force by the discard's Focus value and raise Masaru's Force by the same amount. Rare Doji Ran 3F 4C 3HR 9G 3PH Crane Clan Samurai - Harrier Liaison Your actions satisfy the Rule of Presence if Ran was at the current battlefield at any time this attack. Battle: Once per battle, target a card in the enemy leader's army. Move Ran to the current battlefield. Straighten her. Give the target -3F. Uncommon Doji Reju 4F 4C 0HR 11G 3PH Crane Clan Guardian of the Empress - Samurai Duelist - Experienced 3 - Unique Challenges issued by Reju may not be refused. If Reju ties a duel, he wins instead of losing. Battle: Once per battle, target an opposing Personality. Reju challenges him. If Reju wins, destroy the loser, target any number of Unique Personalities in Reju's battle, and move the targets home. Rare Kakita Osei 2F 3C 4HR 7G 2PH Crane Clan Courtier - Harrier Liaison Reaction: After Osei enters play from a Province: Search your Dynasty deck for a Holding. Reduce its Gold cost by 2. Put it into play bowed, paying all costs. Limited: Once per turn, target a Holding that produced Gold to pay for a Follower, Item, or Spell this turn. Straighten the Holding. Common Personalities: Dragon Kitsuki Otojiro 2F 3C 4HR 8G 3PH Dragon Clan Samurai - Magistrate Otojiro has +1F for each Personality attached to your Provinces if you have brought no such Personalities into play this turn. Limited: Bow Otojiro: Target a face-up Personality in one of your Provinces. Attach him to the Province, face-down and out of play. Refill the Province face-up. Common Mirumoto Hakahime 4F 3C 5HR 7G 3PH Dragon Clan Samurai Reaction: After Hakahime enters play outside the Dynasty phase: Once per turn, gain 3 Honor. Reaction: After Hakahime enters play from being attached to one of your Provinces: Search your Dynasty deck for an Event. Resolve it as if it were in that Province. Remove it from the game. Common Mirumoto Hirohisa 5F 4C 5HR 11G 4PH Dragon Clan Samurai - Duelist Reaction: After Hirohisa enters play: Target a Personality attached to one of your Provinces. Bring him into play at Hirohisa's location, paying all costs. Reaction: Target an opposing Personality. Once per turn, Hirohisa issues him an unrefusable challenge. Uncommon Mirumoto Yuichi 4F 3C 0HR 8G 3PH Dragon Clan Samurai Reaction: After Yuichi enters play: Target a Personality. Straighten him. Battle: If you won a duel this battle, once per battle, target a Personality with no attached cards. Straighten or bow him. "Three more murders, all like Uso's," Rosanjin said grimly. "Our enemy grows careless." Uncommon Tamori Shiki 3F 4C 2HR 8G 2PH Dragon Clan Air Shugenja - Tattooed Experienced - Unique Reaction: After a Personality enters play: Once per phase, target a Personality. Bow or straighten him. If it is the Dynasty Phase, you may not use this ability again this turn. Fixed Togashi Ieshige 4F 4C -HR 8G 1PH Dragon Clan Samurai Experienced Akodo Ieshige - Unique Ieshige gains +1F before each action resolves that was taken by a player who controls a unit opposing Ieshige in the current battle. Battle: Once per battle, target an opposing card with a Gold cost less than 8 and no attached cards. Destroy it. Rare Personalities: Lion Akodo Sadahige 3F 2C 6HR 7G 3PH Lion Clan Braggart - Samurai - Tactician Tactical Battle: If Sadahige is in the current battle, once per battle, play an Action card from your discard pile for one of its Battle actions as if it were in your hand. Remove the card from the game. Common Ikoma Yasuko 2F 3C 0HR 5G 1PH Lion Clan Courtier Experienced Shosuro Yasuko - Unique Battle: Once per turn, target a Personality not at the current battlefield. Move him to it. If you do not control him, straighten him. Political Reaction: Before another Lion Clan Personality is destroyed, destroy Yasuko: Negate the first destruction. Rare Matsu Aoiko 4F 3C 6HR 7G 3PH Lion Clan Samurai - Experienced - Unique Battle: Once per turn, target an opposing Personality with less Chi than the number of Lion Clan Samurai in Aoiko's army. Destroy him. Battle: Once per battle, target a Lion Clan Samurai you control that has not been at a battle during its battle's resolution this turn. Move him to Aoiko's battlefield. Rare Matsu Nanako 2F 3C 4HR 6G 2PH Lion Clan Samurai - Scout Battle: If Nanako is in the current battle, once per battle, target a face-up Personality in one of your Provinces. Reduce his Gold cost by the number of Lion Clan Personalities in Nanako's army. Bring the target into play in Nanako's army, paying all costs. The Lion-Dragon border has seen more scouting recently. Common Matsu Robun 2F 2C 4HR 6G 2PH Lion Clan Samurai - Tactician Battle: Once per turn, target an opposing Follower, Spell, or Item. Destroy it. Uncommon Matsu Takuya 4F 3C 4HR 9G 3PH Lion Clan Samurai - Tactician Tactical Reaction: After a Personality you do not control moves to a battlefield: Move this unit to that battlefield. Straighten this unit, including cards that cannot straighten. Tactical Battle: Destroy a Formation or Terrain controlled by any player: Target an opposing card with no attached cards. Destroy it. "We found Juri's body in the deepest Tombs. The cells are empty." Uncommon Personalities: Mantis Tsuruchi Risako 3F 3C -HR 7G 1PH Mantis Clan Bushi - Pirate - Naval - Scout Raid Reaction: After Risako's army wins a Raid Battle (even against no units at resolution), target the current Province. Until your next turn ends, you may take the action "Open: Once per turn, target a face-up card in the Province. Bring it into play, paying all costs. Fill the Province face-up." Rare Tsuruchi Shunso 4F 3C -HR 8G 1PH Mantis Clan Samurai - Pirate - Naval Limited: Once per turn, target a player. Turn all cards in his Provinces face-up. Raid Battle: If it is a Raid battle, once per battle, target a card attached to a Personality whom another player controls and who has not opposed a unit you control at any time this attack. Move it to Shunso, even if illegal. Common Yoritomo Bokkai 3F 2C -HR 8G 1PH Mantis Clan Pirate Battle: Bow Bokkai: If Bokkai is in the current battle, Ranged 5 Attack. This action's target may be at any battlefield or the Defender's home. "Old hatreds never die," Bokkai said as he looked upon the distant walls of Shiro Shiba. "They only slumber for a time." Uncommon Yoritomo Naizen 5F 3C -HR 12G 3PH Mantis Clan General - Scourge of Storms Samurai - Naval - Experienced - Unique Ranged attacks you create have +2 strength. While in an army with Naizen, Pirate Personalities may perform the action "Battle: Bow this card: target an opposing card with no unbowed attached cards. Destroy it." Rare Yoritomo Shumei 4F 2C -HR 7G 1PH Mantis Clan Pirate Open: Pay 2 Gold: Once per turn, target a Pirate Personality. Permanently give him the ability "Battle: Bow this card: Ranged 4 Attack." "Do you hear the thunder? That is your ancestors beckoning you to victory!" Common Yoritomo Suketsune 3F 3C -HR 7G 1PH Mantis Clan Bushi - Pirate - Naval After each time you win a Raid Battle (even against no units at resolution), give Suketsune +2F. Reaction: When paying for an Action card, bow Suketsune: Produce Gold equal to Suketsune's Force. "All things have a price. Even victory. Even honor." Uncommon Personalities: Phoenix Agasha Kushojin 1F 3C 3HR 8G 3PH Phoenix Clan Fire Shugenja Kushojin has +4F while she has a Spell. Elemental Battle: Target a Spell attached to Kushojin: Once per turn, Kushojin produces Fear equal to the Spell's Gold cost. This Fear affects Personalities as if they were Followers. "The time for patience is past, Toshiaki," Akiko said. Common Doji Akiko 3F 5C 5HR 9G 4PH Phoenix Clan Master of Water - Shugenja Duelist - Gozoku - Experienced - Unique Costs 2 less Gold if you are a Crane Clan player. Battle: Bow a Shugenja or Spell you control: Give each Samurai in Akiko's army +2F. Battle: Bow a Samurai or Spell you control: Give each Shugenja in Akiko's army +2F. Rare Isawa Jumon 2F 3C -HR 7G 1PH Phoenix Clan Shugenja - Bloodspeaker Lose 1 Honor. When paying Jumon's Gold cost, you may discard one card with a Maho action to reduce her Gold cost by 1. Maho Battle: Permanently reduce Jumon's Chi by 1: Once per battle, target a Bloodspeaker Personality in Jumon's army. Straighten him. Uncommon Isawa Kazushi 2F 3C 4HR 8G 3PH Phoenix Clan Air Shugenja Kazushi participates in Rituals as if he had +2C. Kazushi participates in Rituals as if he were two Shugenja unless he is the only participant. Elemental Air Reaction: After a Spell attaches to a Personality you control, pay 1 Gold: Once per turn, if the Personality has no Followers, target him. Give him a -F/1C Shugenja Follower token. Common Shiba Naoya 3F 3C 0HR 9G 3PH Phoenix Clan Samurai Naoya has +2F/+1C while you control a Unique Shugenja. Reaction: During the Events Phase: Target a Dragon Shugenja you control and an ability on it. Naoya copies the ability. "You cannot demand respect, brother," Naoya told Mirabu. Uncommon Shiba Yoma 4F 4C -HR 8G 3PH Phoenix Clan Voice of the Masters - Samurai Kolat - Experienced 2 - Unique Battle: If Yoma is in the current battle, once per battle, target any number of Shugenja Personalities you control. Move the ones in this army home. Move the others to this battlefield. Rare Personalities: Ratling Chi'kel 1F 2C -HR 5G 1PH Ratling Creature - Grasping Paw Tribe - Bushi Battle: Discard Chi'kel: If you are a Ratling player and Chi'kel is in the current battle, target a discarded Ratling Personality you own. Bring him into play at the current battlefield, ignoring costs. Chi'kel may not enter play this turn. Uncommon Ikm'atch-tek 3F 4C -HR 7G 1PH Ratling Shugenja - Creature - Tsuno Experienced - Unique - Shadowlands - Lose 3 Honor. When paying Ikm'atch-tek's Gold cost, you may discard up to 2 cards from your hand to reduce his Gold cost by the number of cards discarded. Limited: Bow Ikm'atch-tek or a Spell attached to him: Once per turn, discard the top two cards of all Fate decks. Rare Kr'chan 3F 3C -HR 6G 0PH Ratling Creature - Tattered Ear Tribe - Scout Recon Limited: Once per turn, target a Province. Name a Tribe trait. Until the end of the turn, after each time another player targets a Ratling with that trait at that Province's battlefield, the player discards a card from his hand, or the top card of his Fate deck if his hand is empty. Common Ku'chek 2F 2C -HR 5G 1PH Ratling Creature - Tattered Ear Tribe - Scout Recon Open: Bow Ku'chek: Target a Province. Before each time a battle resolves at that Province, reduce the Force of each card at it to 3. Otosan Uchi had changed much since its ruin, but the Ratlings still know the way. Common O'kichit 3F 2C -HR 6G 1PH Ratling Marauder - Crippled Bone Tribe Creature - Unique Reaction: After O'kichit is destroyed: Target a discarded Ratling Personality with a Gold cost less than 7 in your discard pile. Bring him into play, ignoring costs. Limited: Bow O'kichit: Target up to two face-up Personalities in Provinces. Reduce each target's Gold cost by 1. Fixed Zamalash 3F 3C -HR 6G 2PH Ratling - Naga - Nonhuman - Singular Zamalash is not a Creature. Reaction: After a Battle, Limited, or Open action on a Personality with the printed Ratling trait resolves: Once per turn, Zamalash performs a copy of the action, paying all costs. "If not for the Nezumi, my brothers and I would have perished in our sleep." Uncommon Personalities: Scorpion Bayushi Kaibara 3F 3C -HR 8G 0PH Scorpion Clan Ninja - Scout Limited: Once per turn, target another player. Look at all face-down cards in his Provinces. You may rearrange them. Battle: If Kaibara is in the current battle, once per battle target a card in the current Province. Turn it face-up. If it is a Personality, Kaibara may copy one of his Battle actions and perform it, paying all costs. "To make an enemy's conquest costly is a form of victory." Uncommon Bayushi Saya 2F 3C -HR 7G 1PH Scorpion Clan Samurai - Courtier Political Open: Once per turn, target a Personality. After the next time this turn he assigns or an action resolves that he performed, his controller loses Honor equal to his Personal Honor, then he is dishonored. Common Bayushi Shinzo 2F 3C -HR 8G 0PH Scorpion Clan Ninja - Duelist Reaction: After a Personality you control is destroyed: Draw a card. Limited: Destroy a Scorpion Clan Personality you own and control: Once per trun, target a Personality another player controls. Shinzo issues him an unrefusable challenge. Uncommon Bayushi Sunetra 6F 5C -HR 13G 2PH Scorpion Clan Samurai - The Underhand - Ninja Duelist - Tactician - Experienced 2 - Unique - Loyal Limited: Bow a Ninja Personality you control: Once per turn, target a Personality controlled by another player. Give the target -4C. Reaction:After a Maneuvers Segment ends: Assign up to 2 Ninja Personalities you control. Rare Bayushi Tsimaru 6F 4C -HR 10G 1PH Scorpion Clan Samurai - Experienced - Unique Other players may not target Tsimaru with Political actions. Reaction: Before a unit moves: Twice per turn, negate the movement. "I swore to protect Sunetra," he said in a ragged voice. "How can I do that when none know where she has gone?" Rare Shosuro Adeiko 3F 4C -HR 7G 1PH Scorpion Clan Samurai - Magistrate Adeiko has +2F while opposing a Personality with less Personal Honor than she has. Reaction: Before a Personality you control is destroyed: Once per turn, target a Personality. Permanently give him -3F/-1C, or -3F/-2C if he target is Dishonored. Common Personalities: Unicorn Ide Bantu 2F 2C 0HR 6G 1PH Unicorn Clan Courtier - Magistrate Reaction: When paying for an Item, bow Bantu: Produce 5 Gold. After the Item enters play, if its printed Gold cost is greater than 4, draw a card. The Shogun controls the Imperial City, and the Emperor is indisposed. Dangerous times, but profitable. Uncommon Moto Akikazu 3F 4C -HR 8G 0PH Unicorn Clan Shugenja - Cavalry Akikazu has a Force bonus equal to the highest number of dead Personalities in any one discard pile. Akikazu has -2C while in a duel. Limited: Once per turn, target a discarded Personality in another player's discard pile. He permanently becomes Honorable Dead. "The Lords of Death are pleased with the Khan's offering." Uncommon Moto Gannohyoe 4F 3C 0HR 8G 2PH Unicorn Clan Madman - Bushi - Cavalry Limited: Destroy a Region you control: Once per turn, create a 2F/2C 1 Personal Honor Unicorn Clan Cavalry Personality Card. "Chagatai's most loyal and violent men serve is Sukoshi Zutsu, hoping for the chance to defend against Lion invasion. Rare Moto Hanzhi 5F 3C 0HR 9G 2PH Unicorn Clan Samurai - Cavalry Experienced - Unique Limited: Once per turn, target a Region in your discard pile and one of your Provinces. Attach the Region to the Province. For the rest of the game, the Region may not be destroyed to pay costs. Limited: Once per turn, target an Item in your discard pile. Put it in your hand. Rare Shinjo Fuyuko 4F 3C -HR 8G 1PH Unicorn Clan Samurai - Scout - Cavalry Recon Open: If it is the Action Phase, once per turn, target a Province. During battles at that Province, you may take the action "Battle: Target a Personality you control. Attach an Item to him from your hand. Reduce its Gold cost by 2. Pay all remaining costs. Draw a card." The Khan's new wall is well patrolled. Common Shinjo Tsuyoshi 4F 2C 3HR 8G 2PH Unicorn Clan Samurai - Magistrate - Cavalry Reaction: After Tsuyoshi enters play from a Province, bow one or two Regions you control: If you bowed one Region, give Tsuyoshi a 1F Cavalry Follower token or a +1C Weapon Item token. If you bowed two, give Tsuyoshi one of each token. Common Personalities: Shadowlands Rezan 4F 4C -HR 8G 3PH Shadowlands Poet - Bushi - Duelist Experienced - Unique Shadowlands Personalities may not refuse Rezan's challenges. Open: Bow Rezan: Target a Shadowlands Personality. Rezan challenges him. "Madness surrounds him like a storm, but he is its calm eye." -Katsu Rare Hasaiki no Oni 11F 5C -HR 12G 0PH Nonhuman - Shadowlands - Lose 10 Honor. May not be put under a Sensei. Reaction: Before a Personality you control bows from a card effect: Negate the bowing. Battle: Once per battle, target an opposing Personality and a legal target for a ranged attack from this card. Bow the first target. Produce a ranged attack against the second with a strength equal to the first target's Force. Common Hohiro 4F 4C -HR 8G 1PH Shadowlands Samurai - Harrier - Lose 5 Honor. Battle: Once per turn, target an Oni at Hohiro's battlefield. Raise Hohiro's Force to the Oni's Force. Battle: Once per turn, target a battlefield. If Hohiro would be opposed, move him to that battlefield. He produces a Ranged 3 Attack. Sentei no Oni 15F 4C -HR 16G 0PH Nonhuman - Shadowlands - Lose 10 Honor. May not be put under a Sensei. Before your Events Phase, if Sentei no Oni is dead, you may bring it into play, ignoring costs. Negate all permanent effects on it. Battle: Target an opposing non-Unique cards. Destroy it. If you used this ability previously this battle, move Sentei no Oni home before the Resolution Segment. Rare Shadow Dragon 7F 4C -HR 15G 0PH Dragon - Creature - Cavalry - Ninja Experienced - Unique - Shadowlands Shadow Dragon may not bow. When your turn begins, if Shadow Dragon is dead in your discard pile, bring it into play, ignoring costs. Battle: Move Shadow Dragon home from the current battle: Once per turn, target a non-Unique Personality. Gain control of it. Move it to your army. Prerelease Promo Suiteiru no Oni 6F 3C -HR 10G 0PH Nonhuman - Tactician Experienced - Unique - Shadowlands After Suiteiru no Oni enters play, lose 5 Honor and permanently give each Oni Personality you control the Tactician trait and the ability "Tactical Battle: If this unit would be opposed, move it to the current battlefield. Straighten it." Rare Yojireru no Oni 12F 4C -HR 13G 0PH Nonhuman - Shadowlands - Lose 10 Honor. May not be put under a Sensei. After this card enters play, target up to two Personalities in discard piles. This card copies an ability from each of them until it leaves play. Remove the targets from the game. Limited: Remove a non-printed ability from this card: Once per turn, target a Personality in a discard pile. This card permanently copies an ability from the target. Common |
Actions Blight of War 0G Immediate Terrain Battle: Personalities that did not assign to the current battlefield this attack have -3F while at it. The aftermath may well render the prize worthless. 1Fo Common Charge of the First Legion 0G Open: Pay 20 Gold: Bring all face-down Personalities attached to your Provinces into play, ignoring costs. Limited: If any other player has at least 35 Family Honor, bring up to 2 face-down Personalities attached to your Provinces into play, ignoring costs. 4Fo Uncommon Clash of Steel 0G Center Formation Formed by 3 units, each of which contains cards with a total printed Gold cost of at least 10. Battle: Target a unit in the current battle that contains cards with a total printed Gold cost less than 10. Bow it. The Khan rests now. But for how long? 3Fo Rare Clumsy Ambush 0G Battle: Target a player. He targets units he controls in the current battle until their total combined Force exceeds the number of units you control in the battle or he runs out of targets. Move them home. If the target player controls a Terrain or Formation, this movement may not be negated and those units may not move into the current battle. 3Fo Common Complex Maneuvers 0G Battle: If you control a Tactician, a Scout, or a Formation in the current battle, search your Fate deck for a Terrain. Play it. Battle: If you control a Tactician, a Scout, or a Terrain in the current battle, search your Fate deck for a Formation. Play it. 3Fo Rare Contest of Iaijutsu 0G Limited: Target a Duelist you control and another player. The Duelist issues a challenge that the player may accept with any Personality he controls. The winner, or your Duelist if the challenge is not accepted, permanently gains the ability "Battle: Once per turn, target an opposing Personality with equal or lower Chi. Reduce his force to 0." Bow the loser. 3Fo Common Contest of Power 0G Limited: Target a Samurai Personality you control and another player. Your Samurai issues a challenge to a duel of Force that the player may accept with any Personality he controls. The winner, or your Samurai if the challenge is not accepted, permanently gains the trait "Once per game, after an effect destroys this card, his owner brings him into play, ignoring costs and restrictions." Bow the loser. 3Fo Common Contest of Testimony 0G Limited: Target a Samurai or Magistrate Personality you control and another player. Your Personality issues a challenge that the player may accept with any Personality any Personality he controls. The winner, or your Personality if the challenge is not accepted, permanently gains the ability "Political Limited: Bow this Personality: Take the Imperial Favor." Bow the loser. 3Fo Common Contest of Wealth 0G Limited: Target a Courtier Personality you control and another player. Your Courtier issues a challenge that the player may accept with any Personality he controls. The winner, or your Courtier if the challenge is not accepted, permanently gains the ability "Reaction: When paying for a Personality, bow this card: Produce Gold equal to half this card's Gold cost, rounded up." Bow the loser. 3Fo Common Control the Roads 0G Battle: Target up to three Cavalry Personalities you control that have not been in a battle during its resolution this attack. If they would be opposed, move them to the current battlefield. With their war ended, the Unicorn patrols have resumed, heavier than before. 3Fo Uncommon Excellence 2G When this card is revealed as a focus in a duel, target up to 2 cards in your Fate discard pile. Shuffle them into your deck. Remove this card from the game. Battle: Destroy an unbowed Samurai or Duelist you control in the current battle: Move all Personalities in the battle with a lower Gold cost home. 3Fo Rare Fire on the Sea 1G Costs 1 less Gold if you are a Mantis Clan player. Battle: Target two Personalities. (At least one must be in the current battle.) Reduce the Force of the target with higher Force to that of the other. 2Fo Rare Foolish Words 2G Political Reaction: After a Cavalry Maneuvers Segment, bow a Courtier you control: Target up to 3 Personalities controlled by the enemy leader. He decides whether each is dishonored. Move each that this action did not dishonor to a battlefield of your choice. "Wait, my lord... that isn't what I meant!" 2Fo Rare Kharmic Confrontation 0G Battle: Target a Personality owned by the Defender at the current battlefield and a Personality in the battlefield's Province. Bring the target in the Province into the defending army, controlled by his owner (ignoring all costs). Fill the Province with the first target. (Discard his attached cards.) "In truth, each samurai knows the face of the one who will kill him." -Rosoku 3Fo Rare Legacy of Dragons 0G Immediate Terrain Battle: While in the current battle, Unique Creature Shugenja you control have the abilities "Battle: Bow this card: Produce 2 consecutive Ranged 5 Attacks." and "Battle: Bow this card: Ranged 10 Attack." You may take one such action after playing this card. Such confrontations send ripples through the elements. 1Fo Uncommon Meeting the Keepers 0G Elemental Reaction: After an ability of an Elemental Ring you control resolves: Search your Dynasty deck for an Event. Show it. Shuffle the deck. Put the Event on top of the deck. Elemental Open: Bow an Elemental Ring you control: Draw 2 cards. "There is no single path to enlightenment, Keepers." 4Fo Rare Midnight Raid 15G Limited: If you have won a Raid Battle (including against no units) against the same player this turn and on your last turn, gain a Province to the right of your rightmost Province. Until the game ends, the Province fills from that player's Dynasty deck, and cards discarded from it go to their owner's discard pile. 2Fo Uncommon Ninja Sabotage 0G Ninja Battle: Bow a Ninja Personality you control: He produces a Ranged 3 Attack that is compared against Chi and may target a Personality even if he has Followers. Ninja Battle: Target a Ninja Personality you control: Target a Follower, Item, or Spell opposing the Ninja. Lose 2 Honor. Move the card to the Ninja, even if illegal. 0Fo Uncommon Outmaneuvered by Tactics 1G Tactical Battle: Create two 2F/1C 2 Personal Honor Personality cards aligned with your Faction in the current battle. "We will speak of this in the next world. I will see you there shortly." 3Fo Uncommon Sacrifice of Pawns 0G Political Limited: Destroy an unbowed Gozoku or Courtier Personality you control: Target a Personality controlled by another player. The player decides whether the target is destroyed. If he decides against it, search your Dynasty deck for a Personality and bring him into play, paying all costs. 3Fo Rare Sadane Contest 0G Limited: Target a Courtier or Poet Personality you control and another player. Your Personality issues a challenge to a duel of Personal Honor that the player may accept with any Personality he controls. The winner, or your Personality if the challenge is not accepted, permanently gains the ability "Political Reaction: Before a player gains or loses Honor, bow this card: Increase or decrease the gain or loss by 2." Bow the loser. 3Fo Common Scour the Earth 0G Recon Limited: Target a Ninja, Harrier, or Scout Personality you control: Target a Province. If you destroy that Province as the Attacker this turn, destroy all Regions. Reaction: Before a ranged attack from a Ninja, Harrier, or Scout with a Chi of at least 3 targets a card: The ranged attack may target a Personality even if he has Followers. 2Fo Common Sinister Rebirth 0G Battle: Target an opposed Oni. Give it a Force bonus equal to half its printed Gold cost, rounded up. Open: Destroy a Shadowlands Personality you control: Target a dead Oni Personality with a printed Gold cost greater than 7 in your discard pile. Bring it into play, ignoring costs. "The demons grow stronger with every death!" 2Fo Rare Soften the Resistance 0G Battle: Target a Scout Personality you control in the current battle: Target an opposing player. Look at his hand. Discard the card from it with the lowest Focus value or one that is tied for lowest. Draw a card. "The finest inspiration is born of desperation." -Sun Tao 2Fo Common Stagnant Ground 0G Immediate Terrain When this card is revealed as a focus in a duel created by another player's card effect, bow the challenger. Battle: Units may not move home. Before units return home, bow all units in the current battle. They may not straighten until after their controller's next Straighten Phase. 1Fo Rare The Bear Returns 0G You may focus this card face-up. If you do, and it is the second or later duel during an Action Phase, draw 2 cards, end the duel without resolution, and challenges may not be issued this phase. Battle: Target a Samurai or Bushi you control with Force greater than 5: Target a card opposing him with Force less than 4. Destroy it. 1Fo Rare The Snake Speaks 0G Maho Open: Target an unbowed Bloodspeaker Personality you control: Until the turn ends, Reactions and Political actions have an additional cost of "Bow your Stronghold." Maho Battle: Target a Bloodspeaker. Straighten it. 2Fo Uncommon Three Storms 0G Flank Formation - Formed by four attacking Pirate cards. After this card enters play, if the Defender controls no Items, Spells, or Followers, you may target a Personality he controls. Destroy the target. Battle: Target a Pirate Personality you control in the current battle: Target a Spell, Item, or Follower controlled by the Defender. Move it to the Pirate, even if illegal. 2Fo Uncommon Tighten Patrol 2G Open: Target a Magistrate you control: Dishonored Personalities may not assign or move to battlefields. "The Kuroiban cannot exist without secrecy, Angai," the Gozoku messenger said. "Consider how we can be of use to one another." 2Fo Uncommon Unfamiliar Ground 0G Immediate Terrain Battle: Bow each unbowed card in the current battle with more than 4F. If this card is destroyed by an action, straighten all cards it bowed. "It seems the Phoenix have most unlikely allies." -Yoritomo Naizen 1Fo Common Spells Awaken the Eighth 6G Ritual Open: Destroy this Shugenja and bow another Shugenja you control: Create a 7F/4C 3 Personal Honor Dragon Shugenja Cavalry Creature Personality card. If you are a Phoenix Clan player and this card is now in your discard pile, you may attach it to a Shugenja you control, bowed, ignoring costs. 3Fo Rare Fires of Battle 1G Elemental Fire Ritual Battle: Bow any number of Shugenja you control, including this Shugenja: Once per turn, target a number of opposed Personalities in the current battle up to twice the number of participating Shugenja. Give each target +2F or -3F. FOr each that is a Dragon Creature, you may also straighten it. 3Fo Rare Osaku's Lifeblood 3G Elemental Water Battle: Bow this Shugenja: Target a number of opposing Personalities with no attached cards up to the number of Cavalry Personalities in this army. Bow the targets. "The same force that overcomes all things is also the most fluid." -Doji Akiko 2Fo Uncommon Plague of Insects 7G Maho Limited Ritual: Bow any number of Bloodspeaker Shugenja you control, including this Shugenja, and destroy this card: Give the participants the ability "Maho Battle: Produce Fear equal to this Personality's Chi that affects Personalities as if they were Followers." Straighten the participants when the phase ends. 2Fo Uncommon Rite of Travel 3G Ritual Limited: Bow this and one other Shugenja you control, and destroy this card: Search your Dynasty deck for a card. Show it. Shuffle the deck. Put the card on top of the deck. Time and distance are nothing to one who befriends the proper spirits 3Fo Rare Jade Tetsubo 6G Reaction: After a ranged attack you announced targets a Personality, bow this Shugenja or this Spell: Target the Personality. Destroy him. Lady Sun is no more, but the Moshi still remember her power. 4Fo Uncommon Strange Magics 3G Elemental Void Limited: Bow this Shugenja: Look at the top card of your Dynasty deck. If it is a Personality, Holding, or Region, you may bring it into play, paying all costs. This effect may attach Regions and Fortifications to any of your legal Provinces. Sezaru returned from the Burning Sands with many new mysteries. 4Fo Rare To Seek the Truth 3G Elemental Air Limited: Bow this card: Target a card in one of your Provinces and an Event in another player's discard pile. Discard the card and fill the Province with the Event, face-up. The Event may resolve an additional time this game. After the Event resolves, remove it from the game. 4Fo Uncommon Followers Advance Forces 3F 0C 0HR 5G Will only attach to a Lion Clan Personality. Reaction: After a battle this unit is in begins: Target an opposing Personality. Until the battle ends, you may target him as if he had no cards attached. The most deadly and glorious of all assignments. 2Fo Uncommon Ashigaru Conscripts 2F 0C 0HR 4G Will only attach to a Samurai. After this card enters play, you may draw an additional card during your next End Phase. Battle: Bow this card: Ranged 3 Attack. Battle: Bow this card: Give -3 strength to the Province this card is attacking. Noble blood alone cannot fuel a war. 2Fo Common Flag Messengers 2F 0C 1HR 2G Will only attach to a Samurai or Bushi. Reaction: After a Follower is discarded from your hand, bow this card: Target the Follower. Put it in your hand. A chain of well-trained flagmen can carry messages faster than any runner. 2Fo Common Iron Warriors 2F 0C 1HR 4G Will only attach to a Samurai or Bushi. Battle: Bow this card: Increase by one each numeral on all Followers you control. You may immediately take a Battle action on a FOllower you control. "It was a mistake, Rosanjin," Temoru said hoarsely. "A terrible mistake." 2Fo Rare Morale Officer 2F 0C 0HR 2G Will only attach to a Samurai or Bushi. Limited: Destroy this card: Target a Region. Destroy it. "Our ancestors fought and won on this ground! We can do no less! 3Fo Common Munemitsu no Oni 10F 0C 0HR 20G Oni - Nonhuman - Shadowlands - Lose 5 Honor. Will only attach to a Shadowlands Personality. May attach to a Personality regardless of restrictions on that Personality. Reduce this card's Gold cost by the Gold cost of the Personality it is attaching to. Battle: Fear 5. This also affects Personalities that have no Followers. 4Fo Rare Opportunists 4F 0C 0HR 8G Pirate - Naval Followers and Mantis Clan Personalities have the Naval trait while in this card's army. Limited: If you won a Raid Battle this turn (even against no units at resolution), once per turn, target a card in one of your Provinces. Reduce its Gold cost by this card's Force. 2Fo Common Personal Assassin 2F 0C -HR 4G Will only attach to a Scorpion Clan or Ninja Personality. Reaction: After a battle this card is in begins: Once per turn, name a card. Cards with that title cannot be played until the attack ends or this card is no longer in the battle. 2Fo Uncommon Ratling Trackers 2F 0C 0HR 3G Ratling - Creature Battle: Once per battle, target a Follower, Item, or Spell in a discard pile. Attach it to this Personality, ignoring costs. "Tsuno lies end. Now Stained Paw must join One Tribe, or face Tomorrow." 1Fo Common Sohei Guardian 2F 0C 0HR 3G Reaction: Before a Shugenja you control moves to a battlefield: Target him. If he participated in a Ritual since the end of your last turn, negate the movement. Reaction: Before this Personality is destroyed, destroy this card: If this Personality has a Spell, negate the destruction. 2Fo Common Untested Scouts 2F 0C 1HR 3G Will only attach to a Samurai or Scout. This card has +1F while opposed. Recon Limited: Once per turn, target a Province. Until the turn ends, you may take the action "Reaction: After a battle at the Province begins, play a Terrain from your hand." Little experience, but great enthusiasm. 2Fo Common Wandering Budoka 2F 0C 0HR 3G After this card enters play from your hand, draw cards equal to the number of players who had a Province destroyed this game. This card has a Force bonus equal to twice the number of your Provinces that have been destroyed this game. 2Fo Rare Yoriki 2F 0C 1HR 3G Magistrate - Cavalry - WIll only attach to a Magistrate. Battle: Bow this card: Target an opposing dishonored Personality. Bow him. Reaction: After a player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target. 3Fo Common Items Ancestral Standard of the Lion Clan +1F +0C 4G Experienced • Unique Unicorn Clan Personalities you control may not be targeted by actions performed by Dishonored Personalities. Battle: Bow this card: Give -2F to each Infantry Personality at this card's battlefield. "No rest until we reclaim it from the Khan!" -Matsu Kenji 4Fo Rare Armor of Tengoku +2F +0C 3G This Personality has the Duelist trait. Reaction: After this personality enters a duel while in the current battle, bow this card: Give each Follower you control in the current battle +1F. "I tell you, that steel was not shaped on any mortal forge." -Kaiu Umasu 3Fo Common Blazing Arrow +0F +0C 1G While this card is in an army, cards in that army may combine ranged attacks even if they are in different units. Battle: Bow this card: Ranged 2 Attack. "On my mark," the Tsuruchi hissed as he gazed down into the Phoenix village. 3Fo Common Crown of the Amethyst Champion +0F +0C 4G Unique - Costs 2 less Gold if attaching to a Dragon Clan Personality. This Personality may perform one challenge action per turn even if bowed. Reaction: After this Personality wins a duel: Once per turn, straighten him. 4Fo Uncommon Daidoji Armor +2F +0C 3G Will only attach to a Harrier, Ninja, or Scout. Reaction: After a Resolution Segment begins, bow this card: If the enemy army's total Force is greater than your army's, move this unit to the current battlefield. "Move quickly, but not foolishly." -Daidoji Uji 1Fo Common Emma-O's Amulet +0F +0C 6G Unique Limited: Destroy this card: Target a dead non-Unique Persnoality in any player's discard pile. Its owner brings it into play, ignoring costs. "I believe it protected Tadenori's soul, if only for a time." -Doji Midoru 4Fo Rare Jade Tetsubo +4F -1C 6G Weapon Battle: Bow any number of non-token Followers you control in this card's army: The enemy leader may target an equal number of unbowed cards opposing this card. If he does, bow them; otherwise, move home all units he controls in the current battle. 4Fo Common Kuni Nakanu's Journals +0F +0C 4G Unique - Shadowlands Maho Limited: Bow this card: Target a Personality. Lose 2 Honor. Reduce the target's Chi by the number of Shadowlands Personalities his controller controls. "Such precious wisdom must be shared." -Daigotsu 3Fo Uncommon Oni-Daikyu +0F +0C 3G Weapon Battle: Bow this card: Ranged 3 Attack. Battle: Destroy this card: Target an opposing Follower, or an opposing Personality with no Followers, with greater Force than this Personality's. Destory the target. 2Fo Rare The Better Gift +0F +0C 2G Will only attach to a Courtier. Political Open: Bow this card: If it is another player's Action Phase, target a Personality that player controls. The target may assign even if bowed. When the turn ends, if the target is in play and neither attacked your Provinces nor opposed a unit you control at any time this turn, gain 2 Honor and dishonor him. 3Fo Uncommon The Steel Throne +1F +0C 6G Experienced - Unique All players may take the action "Open: Bow Personalities you control with at least 12 total Personal Honor or at least 10 total Force: Destroy this card." Limited: Bow this Personality: Take the Imperial Favor. 4Fo Uncommon Writ of Command +0F +0C 4G Will only attach to a Courtier. Open: Bow this Personality: Target a Dishonored Personality controlled by another player. During attacks this turn, you assign the target instead of his controller, you may assign him even if he is bowed, you may straighten him after each time he assigns, and he may assign and move into your armies. 4Fo Uncommon Writ of Restriction +0F +0C 2G Will only attach to a Courtier. Open: Bow this Personality: Target a Personality. Dishonor the target after the next time this turn he assigns to attack. With each day that passed, Naseru wondered which of his allies was simply another pawn in disguise. 3Fo Uncommon Kiho Cleansing Spirit 0G Kiho Battle: Target an unbowed Shugenja or Monk you control: Target a Personality you control in the current battle and an Item or Follower in your discard pile. Reduce its Gold cost by the Personality's Force. Bring it into play, paying all costs, and attach it to the Personality. "Rise, brother. The world is not done with us yet." 4Fo Uncommon Embrace the Stone 0G Kiho Open: Target an unbowed Shugenja or Monk you control: Target one of your Provinces with no face-down cards attached. Search your Dynasty deck for a non-Unique Samurai aligned with your Faction. Show it. Attach him to the Province face-down and out of play. 3Fo Uncommon Harmony in Chaos 0G Kiho Battle: Bow a Shugenja or Monk you control in the current battle: Give a Force bonus equal to the number of opposing units to each Personality in the caster's army with at least one Follower. Steel bit deeply into flesh. "Tell me what you know," Sunetra said. "Tell me, and it will stop." 3Fo Common Imbue Chi 0G Kiho Reaction: Before battle resolution destroys one of your Provinces, target a face-up Shugenja in one of your Provinces: If you control no Personalities, turn all cards in your Provinces face-up. Bring into play any number of Personalities from your Provinces, ignoring costs. Kiho Limited: Bow a Shugenja you control: Draw an additional card during your next End Phase. 4Fo Common Sap the Spirit 0G Kiho Open: Target a Shugenja or Monk you control: There are no Cavalry Maneuvers Segments this turn. Kiho Open: Target a Shugenja or Monk you control: Target a Stronghold, Sensei, or Wind. None of the target's abilities may be used until your next turn begins. 3Fo Uncommon Stinging Insects 0G Maho Kiho Battle: Bow a Bloodspeaker Personality you control: Target a Personality opposing the caster whose Chi is lower than his own printed Chi. Destroy the target. 2Fo Rare Sensei Gohei Sensei +0PS +0GP +0SH Lion Clan Sensei You may not destroy Provinces as the Attacker unless there was a unit in the defending army at some time during the battle or the Defender controls no units. Reaction: After Infantry Maneuvers, target an attacking Tactician Personality you control: The Defender targets a unit he controls. Straighten it. Assign the unit from its current location to the Tactician's battlefield. Rare Kedamono Sensei +0PS +0GP +0SH Crane Clan Sensei You may not gain Honor from duels. Harriers you control have +2F while attacking a player who has more Family Honor than you. Reaction: After another player's Attack Phase ends: Declare an attack against him. During this attack, you may assign only Harrier Personalities, and you may not destroy more than one Province. Rare Tsusung Sensei +0PS +0GP +0SH Unicorn Clan Sensei Non-Shugenja Personalities you own cost 1 more Gold. Battle: Bow a Spell you control: Once per turn, target a Shugenja. Straighten him. Battle: Bow a Spell you control: Once per battle, that Spell produces Fear equal to its Gold cost. This Fear affects Personalities as if they were Followers. Rare |
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