|
|
|
|||||||||||||||||||
|
Dynasty Cards: | ![]() |
![]() |
|
Fate Cards: | ![]() |
![]() |
||||||||||||
|
Regions Hidden City Unique Bow Hidden City each time one of your Personalities is destroyed by another player's action during an Action Phase. Reaction: Before one of your Personalities is destroyed by another player's action during an Action Phase, straighten Hidden City to negate the destruction. Promo The Shogun's Armory Singular While The Shogun's Armory is in play, you may attach Items from your hand to your Personalities as a Battle action. Limited: Once per turn, search your Fate discard pile for a non-Unique Item, show it to all players, and put it in your hand. Rare Trade District Singular Open: Once per turn, pay 3 Gold to turn a Dynasty card in a Province face-up. "Life in Toshi Ranbo will return to normal. Imperial Guardsmen on every street will assure this." -Toturi III. Rare Events Fortune's Gift You may search your Fate deck for a Unique Weapon or Unique Armor, show it to all players, then put it in your hand. You may then bow one of your Samurai. If you do not, increase the Item's Gold cost by 2 for the rest of the turn. Rare Holdings Akodo Dojo 2G Bow Akodo Dojo to produce 2 Gold. Bow Akodo Dojo to produce 3 Gold when paying for a Follower or for an action that creates a Follower token. "The Dragon press from the north and the Unicorn withdraw to the southwest. Divert two additional legions of Matsu. Uncommon A Favor Returned 3G Bow A Favor Returned to produce 2 Gold, or to produce 3 Gold if paying for a Holding. Open: If you have not yet begun a turn, bow your Stronghold to search your deck, then Provinces, for this card. Put the first A Favor Returned you find into play, bowed. It may not straighten before your third Straighten Phase. If you find none, you lose the game. Common Battlefield Messenger 2G Bow Battlefield Messenger to produce 2 Gold. Reaction: After an attacking army destroys one of your Provinces, reduce the Force of all cards in one unit in that attacking army to 0. You may use this action while Messenger is bowed. The Bloodspeakers had already ravaged Gisei Toshi's defenses, but Toku would not turn aside. Common Bleeding Grounds 2G Shadowlands - Lose 4 Honor. Bleeding Grounds costs 1 less Gold for each Shadowlands Personality you control. Bow Bleeding Grounds to produce 2 Gold. Lose 2 Honor. Uncommon Daigotsu Dojo 2G Shadowlands - Lose 3 Honor. Bow Daigotsu Dojo to produce 3 Gold when paying for a Shadowlands card. Lose 3 Honor. Open: Bow Daigotsu Dojo and one of your Personalities to give a Personality -1F or -1C. Uncommon Fortress of Thunder 0G Fortification - Unique Battle: Bow Fortress of Thunder to have one of your Samurai in this battle produce a Ranged Attack equal to his Personal Honor, +1 if the Samurai is Crane Clan. "In this place, heroes shall neither fall nor fade from memory." -The Oracle of Thunder Rare Geisha Network 3G Bow Geisha Network to produce 2 Gold plus 1 Gold for each Geisha House you control. "We are pleased that you remember the true meaning of loyalty, Yasuko," said Maru upon accepting the scroll. Yasuko said nothing. Uncommon Glassblower 6G At the start of your Straighten Phase add Glass tokens to Glassblower until is has four. Reaction: When paying a Gold cost, remove any number of Glass tokens from Glassblower to produce an equal amount of Gold. "Satsu is a fool to threaten me," the Khan scowled. "His next vision will be of his own demise." Rare Hasty Barricades 0G Fortification - Singular While this card is in play, cards attacking you cannot have their Force raised above their printed Force by actions. As an Open action, any player who controls Personalities with more than 6 total Force may destroy this card. Reaction: Durng your Dynasty Phase, pay 3 Gold and destroy this card to turn a card in this Province face-up. Common Legacy of My Ancestors 2G Bow Legacy of My Ancestors to produce 2 Gold. Reaction: Before one of your Personalities is destroyed, bow and destroy Legacy of My Ancestors to move any of that Personality's Spells, Followers, or Items to one of your other Personalities. If the Personality to be destroyed is in an army, the other Personality must be in that army. Rare Pillar of Flesh 5G Retainer - Oni - Shadowlands Bow Pillar of Flesh to produce 6 Gold. Lose 6 Honor. This loss may not be copied or redirected. "The Bloodspeakers craft abominations of dark magic on the Plains Above Evil," Katamari said. "From there, they cultivate endless legions." Rare Quartermaster 2G Bow Quartermaster to produce 2 Gold. Bow and destroy Quartermaster to produce 2 Gold when paying for a Samurai Personality or Bushi Personality. Give that Personality a +2F/+2C Weapon Item token after he enters play. Common Retired Master 6G Retainer - Retired Master costs 2 less Gold for Scorpion Clan players. Bow Retired Master to produce 3 Gold, or to produce 4 Gold when paying for a Courtier. Limited: Once per turn, raise a Courtier's Personal Honor to 3 until the beginning of your next turn. "Let the Empire think me dead..." Uncommon Secluded Outpost 6G Bow Secluded Outpost to produce 4 Gold. If this pays for a Samurai or Bushi Personality, you may attach an Item or Follower to him from your hand after he enters play, for 4 Gold less. You must pay all remaining costs. Toku and his magistrates fought on, holding out for hope that might never dawn. Rare Shrine of Compassion 2G Bow Shrine of Compassion to produce 2 Gold. While you control a Shrine of Compassion and have more than two destroyed Personalities in your discard pile, players must bow their Strongholds before they issue a challenge to one of your Personalities during the Action Phase or the challenge is negated. Rare Shrine of Courage 3G Singular Bow Shrine of Courage to produce 2 Gold. Battle: Bow and destroy Shrine of Courage to have one of your Samurai or Bushi challenge an opposing Personality to an unrefusable duel of Force or Chi. "Show me your steel, samurai." Rare Shrine of Duty 2G Singular Bow Shrine of Duty to produce 2 Gold. Political Reaction: During your End Phase, if you assigned at least two Samurai or Bushi to attack this turn, destroy Shrine of Duty to target a player. Until the beginning of your next turn, negate all Honor gains for that player other than those from winning a battle or duel. Rare Third Whisker Mine 2G Iron Mine Bow Third Whisker Mine to produce 2 Gold. Battle: Bow Third Whisker Mine to give a Human Follower +1F. Battle: Bow Third Whisker Mine to give a Nonhuman Follower +2F. "Wherever they point, dig." -Kaiu Namboku Uncommon Well-Tended Farm 1G Bow Well-Tended Farm to produce 1 Gold. Limited: Bow Well-Tended Farm to gain 1 Honor. "No detail is insignificant." -Ikoma Sume Uncommon Personalities: Crab Hida Daizu 4F 4C -HR 8G 1PH Crab Clan Samurai - Yu 3 Once per game, after Daizu is destroyed, you may restore him to Honorable status and return him to play unbowed, in your home, ignoring all costs and restrictions. "A samurai's worth is measured in the quality of his death. Come, let me give your life worth." Common Hida Enko 4F 3C 0HR 8G 2PH Crab Clan Samurai Battle:Once per battle, discard an Action card from your hand as a cost. Each player who controls a unit opposing Enko must discard an Action card. Each of these players who cannot discard must reveal his hand. "Her tactics are ruthless and unorthodox. I would like to meet this Crab." -Bayushi Sunetra Rare Hida Sosuke 3F 3C -HR 7G 1PH Crab Clan Bushi - Yu 2 If Sosuke is destroyed while in a battle or duel, you may permanently give one opposing Personality -2F/-2C. "Bloodspeakers!" Sosuke roared from the Kaiu Wall's newest tower. "Begone from the Valley of Spirits! Common Hiruma Todori 4F 4C 0HR 7G 2PH Crab Clan Samurai - Hiruma Family Daimyo Scout - Experienced - Unique Todori gains +2F/+2C while attacking a player who declared an attack against you since your last turn ended. "Daigotsu promised peace for a year and a day. Time enough to deal with Iuchiban." Fixed Kaiu Kamura 4F 3C -HR 8G 1PH Crab Clan Bushi - Siege Master Other Siege cards gain +1F while in Kamura's army. Battle: Once per battle, bow Kamura to straighten a Siege card. "What you would build, Mohai would destroy," Kiyoshi whispered. "Let him try!" Kamura roared. Uncommon Personalities: Crane Daidoji Kikaze 2F 5C 2HR 10G 3PH Crane Clan Samurai - Daidoji Family Daimyo Harrier - Magistrate - Unique Reaction: Once per battle, before you take an Open or Battle action while Kikaze is defending any of your Provinces, you may take that action even if you have no units in the current battle. "Kikaze seeks neither glory nor fame," Kurohito said. "Only results." Rare Daidoji Tani 2F 3C 4HR 7G 2PH Crane Clan Samurai - Harrier Reaction: After a Personality moves into an army attacking one of your Provinces, give that Personality a Hunted token until the beginning of your next turn. Battle: Once per battle, move Tani into a battle opposing a Personality with a Hunted token. "We have found Cornejo, my lord. He is safe." Unknown Rarity Doji Asano 2F 3C 9HR 7G 2PH Crane Clan Courtier Political Battle: Bow Asano to give all Human Personalities in the current battle -1F. "No man will resist her charms, for in resisting you have already given her a measure of power." -Rezan, Ronin Poet Common Doji Yasuyo 4F 5C 10HR 12G 3PH Crane Clan Samurai - Hero - Experienced 2 - Unique Yasuyo gains Double Chi while she has a Unique Weapon attached. Limited: Once per turn, if Yasuyo is Honorable, bow her to challenge a Personality to an unrefusable duel. The loser bows and may not straighten until after his controller's next Straighten Phase. "A Doji bride," the Shogun mused. "How appropriate." Rare Kakita Kaneo 2F 4C 5HR 8G 2PH Crane Clan Samurai Reaction: Once per duel, instead of focusing in a duel against a Samurai, Kaneo gains +3C (or other stat used int he duel) as if he had focused. "Suru marched on Shiro Usagi, confident of success... the last sight he hoped to see was an army of Crane rising to meet him." -Usagi Kashira Uncommon Personalities: Dragon Mirumoto Arai 4F 4C 2HR 8G 2PH Dragon Clan Samurai Arai gains +1F/+1C while the Defender controls a Region. "The Lion do not trust us, Kei," Arai warned. "The Unicorn do not understand us. If we interfere in their war, bloodshed will follow." "Then prepare yourself for bloodshed," Kei said grimly. Uncommon Mirumoto Kei 2F 4C 4HR 7G 3PH Dragon Clan Samurai Kei may attach two Weapons. Battle: Once per battle, Kei challenges an opposing Personality to a duel. The loser suffers -3F. If the challenge is refused, Kei gains +3F. "Bring peace to the Lion and Unicorn, Kei," Satsu commanded, "by whatever means." Uncommon Mirumoto Satoe 3F 3C 4HR 7G 2PH Dragon Clan Samurai Reaction: After a Personality bows to cast a Kiho, draw a card. Satoe may not perform this action again until the beginning of your next turn. Satoe may do this while bowed if she cast the Kiho. "Stop seeking Kaelung, Satoe. He is lost to us." "Only if I stop seeking, Rosanjin-sama." Common Tamori Minoru 2F 4C -HR 7G 2PH Dragon Clan Earth Shugenja Reaction: After a Region is revealed but before it enters play, bow Minoru to switch that Region with a Dynasty card in one of the revealing player's other Provinces. "Nakamuro stood alone against Yajinden. When the mountains roared in defiance, he knew he was no longer alone. Uncommon Togashi Tsuri 3F 3C 6HR 6G 3PH Dragon Clan Monk - Unique Battle: Once per battle, copy the Force of an opposing Personality with more Chi than Tsuri. Battle: Once per battle, copy the Chi of an opposing Personality with more Force than Tsuri. "Nothing irritates a Dragon like a straight answer." -Heigai Rare Personalities: Lion Akodo Dagurasu 1F 3C 6HR 7G 2PH Lion Clan Samurai - Tactician Tactical Battle: Discard a card from your hand to give Dagurasu +3F. "Gaijin pepper, Aoiko-sama! Dozens of barrels, packed around the foundations of the Emperor's Palace!" Rare Akodo Minako 2F 4C 6HR 8G 3PH Lion Clan Samurai Minako gains +1F/+1C and the Tactician trait while she is in the current battle and a Formation is in play. "Why choose me, Ginawa-sama?" Shigetoshi asked. "Why not Minako? She is like a daughter to you." The old samurai laughed. "Because she is too much like me." Uncommon Akodo Tadenori 3F 4C -HR 9G 1PH Lion Clan Master Tactician - Bloodspeaker Experienced 2 - Unique - Shadowlands Lose 3 Honor after each Tactical action Tadenori performs. Maho Tactical Battle: Discard a card from your hand to destroy an opposing non-Unique Follower or non- Unique Item with a lower Focus than the discard. Fixed Matsu Fujiwe 4F 3C 6HR 7G 2PH Lion Clan Samurai - Lion's Pride Chui Other players may not target Fujiwe with Political Actions while she has the Tactician trait. "For years, the Lion have hunted the Tsuno. Where have the beasts gone?" Common Matsu Ryoichi 2F 2C 8HR 6G 2PH Lion Clan Samurai Battle: Once per battle, target another Lion Clan Personality in this army. Ryoichi gains a Force or Chi bonus equal to the target's Personal Honor until the battle ends. "Conflict is opportunity, Otemi-san. You should see this Scorpion betrayal for what it truly offers." Common Personalities: Mantis Chizuko 3F 3C -HR 7G 0PH Mantis Clan Ningyo - Nonhuman - Naval Open: Once per turn, remove the Naval trait from a card controlled by any player to add the Naval trait to a card controlled by any player. Uncommon Tsuruchi Arishia 3F 3C -HR 8G 2PH Mantis Clan Samurai - Scout Battle: Bow Arishia for a Ranged 4 Attack. Reaction: After an opposing player resolves a Battle or Open action during this battle, if you have not taken an action this battle, Arishia produces a Ranged 3 Attack. Common Tsuruchi Mochisa 3F 4C 0HR 8G 2PH Mantis Clan Samurai - Magistrate Battle: Bow Mochisa for a Ranged 3 Attack, or for a Ranged 4 Attack if the target is a Personality with 0 Personal Honor. This ranged attack may target a Dishonored Personality even if he has Followers. Uncommon Tsuruchi Nobumoto 2F 4C 0HR 7G 2PH Mantis Clan Bushi - Tsuruchi Family Daimyo Naval - Experienced - Unique Open: Once per turn, Nobumoto gainst the Cavalry trait and loses the Naval trait. Battle: Bow Nobumoto for a Ranged 4 Attack. You may then move this unit home. Rare Yoritomo Mie 4F 2C -HR 7G 1PH Mantis Clan Samurai - Naval "Toturi commanded that Aramasu keep peace with the gaijin; such was our duty," Kumiko said. "Where do the Mantis stand now that Aoiko would kill Rama Singh for somethign he has not done?" Common Personalities: Phoenix Asako Soun 2F 4C 6HR 7G 2PH Phoenix Clan Shugenja - Inquisitor Limited: Bow Soun to reduce the Honor Requirement of a Shugenja in one of your Provinces by 5. "Do not wonder how we have found your hidden city," Soun shouted to the Shiba. "We have come to help you save it!" Common Kaneka 5F 6C -HR 14G 2PH Phoenix Clan Samurai - Shogun - Double Chi Tactician - Unique - Kaneka may perform any number of Tactical actions per battle, once per printed action. Tactical Battle: Send an opposing unit home. Tactical Battle: Bow an opposing unit. That unit's controller may instead bow at least two other units whose combined total Force exceeds Kaneka's Chi. Rare Shiba Aikune 4F 5C 10HR 10G 3PH Phoenix Clan Samurai - Experienced 2 - Unique Open: Once per turn, target any number of your Shugenja to raise Aikune's Force and lower his Chi, or to raise his Chi and lower his Force, by that number. Open: Once per turn, bow one of your Shugenja to give Aikune Tactician, Double Chi, or Cavalry. "Leave our city, Bloodspeaker." Rare Shiba Koseki 3F 3C 4HR 7G 2PH Phoenix Clan Samurai Battle: Once per battle, give one of your Phoenix Clan Shugenja +1F or +1C. This is instead a +2 bonus if hte SHugenja has the Air, Earth, Fire, Void, or Water trait. "Better a single moment of brilliance than a lifetime of darkness." Common Shiba Marihito 3F 3C 8HR 7G 2PH Phoenix Clan Samurai Battle: Once per battle, bow one of your Shugenja and target a player to give Marihito a Force and Chi bonus equal to the number of Shrine and/or Temple cards that player controls. "My ancestors have always guarded Gisei Toshi, never stepping beyond its walls. Our time has come." Uncommon Shiba Toshiki 3F 3C 6HR 8G 3PH Phoenix Clan Samurai Shugenja Followers cost 2 less Gold, to a minimum of 2, while attaching to Toshiki. "Tsukimi-sama, I never dreamed such a city could exist." "Then summon all your braver, Toshiki, lest Gisei Toshi become a memory." Uncommon Personalities: Ratling Chee'trr 3F 3C -HR 6G 1PH Ratling - Green-Green-White Tribe - Creature Reaction: When focusing in a duel, Chee'trr uses the top card of his opponent's Fate discard pile, face-up, instead of a card from your hand. Remove that card from the game when the duel ends. "Chief Kan'ok'ticheck know better than to trust Tsuno. Whatever they offer, price too high." Common Ch'krit 3F 3C -HR 8G 1PH Ratling Bushi - Crippled Bone Tribe - Creature Battle: Once per battle, give +1F to all your Ratling Personalities or to all your Ratling Followers. "Crippled Bone say no to Ikm'atch-tek's offer. He kill-kill many of us to teach us a lesson. Survivors will teach-teach him another." Common Er'chi-chek 2F 3C -HR 7G 1PH Ratling Bushi - Crooked Tail Tribe - Creature Battle: Bow Er'chi-chek to destroy an opposing Follower with less Force than the number of Ratlings in this army. Battle: Bow Er'chi-chek to destroy an opposing Personality with no Followers and less Force than half the number of Ratlngs in this army. Uncommon Ikm'atch-tek 1F 5C -HR 7G 0PH Ratling Champion - Shugenja - Creature Shaman - Unique Battle: Give a Ratling Personality a Force bonus equal to the number of destroyed Ratling Followers in your Fate discard pile, then remove one of those Followers from the game. "Nezumi will obey or die-die like the animals they have become." Rare Ith-ik 1F 2C -HR 6G 1PH Ratling - Grasping Paw Tribe - Creature - Seige Battle: Once per battle, if Ith-ik is at another player's Province, bow Ith-ik and target one of your Provinces with a strength above 3 to reduce its strength and this Province's strength by 4 until the beginning of your next turn. Uncommon Ratling Raider 2F 2C -HR 10G 2PH Ratling - Stained Paw Tribe - Creature Raider's cost may not be reduced. When Ratling Raider enters play, permanently create two Personality cards in your home under your control. These Personalities have 2F/2C, 2 Personal Honor, and the Ratling and Creature traits. "Tomorrow Chieftan demands all Nezumi come, join him in building new Empire. We come." Rare Set'tchr'foo 2F 3C -HR 7G 1PH Ratling Matron - Tattered Ear Tribe - Creature Battle: Shuffle Set'tchr'foo into your Dynastry deck to create a number of 0F Ratling Creature Follower tokens up to the highest Gold cost of any other Ratling card in your army. Attach these tokens any way you wish to Ratling Personalities in your army. Uncommon S'ktcha 3F 3C -HR 7G 2PH Ratling Bushi - Creature - Unique Reaction: Once per turn, S'ktcha gains a +2F/-1C Frenzy token after an action on a Ratling card resolves. "Nezumi make no deals with nightmares," S'ktcha snarled. The Tsuno smiled at the chieftan's brother. "If you will not deal with a nightmare, your tribe will perish to a dream." Fixed Tek'teki-tek 2F 2C -HR 6G 1PH Ratling - Chipped Tooth Tribe - Creature - Scout Reaction: After Tek'teki-tek enters play from your Province, refill the Province face-up. If the new card is not a Ratling Personality, repeatedly discard the card and refill the Province face-up until it holds a Ratling Personality or you cannot refill it. Uncommon Personalities: Scorpion Bayushi Adachi 3F 4C -HR 7G 1PH Scorpion Clan Samurai Battle: Bow Adachi to challenge an opposing Personality to a duel comparing the target's Personal Honor to Adachi's Chi. If the target refuses, dishonor him, then send him home. "A Bayushi's smile is like a serpent's hiss. Look, she warns, but touch at your peril." -Kakita Munemori Uncommon Bayushi Kamnan 3F 4C -HR 7G 1PH Scorpion Clan Samurai - Spy Experienced - Unique Limited: Once per turn, permanently lose two Chi to look at up to four face-down cards. You may then pay 2 Gold to discard one. "Patient misdirection will defeat any enemy." -Bayushi Shoju Rare Bayushi Motomu 4F 4C -HR 8G 1PH Scorpion Clan Samurai Battle: Once per turn, discard a card from your hand to straighten a Personality in this battle. "The Scorpion eagerly offered their aid in Sezaru's quest. Who better to uncover Iuchiban's hidden servants than the Mistress of Secrets?" -Iuchi Katamari Uncommon Shosuro Mikado 2F 4C -HR 7G 2PH Scorpion Clan Courtier - Ninja - Mikado costs 2 less Gold if you control a Scorpion Clan Courtier. Political Reaction: Bow Mikado after you play a Political Action card to draw a card. Political Limited: Bow Mikado to look at the top three cards of your Fate deck. You may show one to all players and add it to your hand if it is a Political Action card. Common Shosuro Osamito 3F 4C -HR 7G 1PH Scorpion Clan Samurai- Ninja Battle: Once per battle, bow Osamito or discard a card from your hand for a Ranged 3 Attack. "He seeks the one who sent Yojiro's assassin. When he finds the one he seeks, he will burn a path of vengeance through everything they love." -Bayushi Sunetra Common Personalities: Unicorn Naka Tokei 5F 6C 7HR 10G 2PH Unaligned Grand Master of the Elements - Air, Earth, Fire, Void, Water Shugenja - Experienced 2 - Unique Before bringing Naka Tokei into play, you may waive his Honor Requirement, permanently give him the Shadowlands trait, and lose 5 Honor. Elemental Limited: Once per turn, straighten a card if Tokei does not have the Shadowlands trait, or bow a card if he does. Rare Personalities: Unicorn Iuchi Katamari 2F 4C 3HR 8G 2PH Unicorn Clan Magistrate - Doomseeker - Cavalry After Katamari enters play, you may permanently give him the Courtier or Shugenja trait. While Katamari is in play and is a Courtier, your Unicorn Clan Personalities may commit seppuku as if they were Samurai. Open: If Katamari is a Shugenja, once per turn, switch the Force and Chi of an Item. Uncommon Moto Gurban 3F 3C -HR 8G 2PH Unicorn Clan Bushi - Cavalry Gurban gains +1F if she has an Item. Reaction: Once per turn, when a Limited action targets one of your Personalities, cancel it. Permanently reduce Gurban's Personal Honor by the number of other Personalities you control. If her new Personal Honor is 0, Gurban commits seppuku. Common Moto Taidjut 4F 3C -HR 9G 1PH Unicorn Clan Bushi - Cavalry Battle: Bow and destroy one of Taidjut's Items to destroy a Region attached to this Province. "Destroy anything that cannot be held. Leave the Lion and Dragon to fight for blackened earth." Common Shinjo Jinturi 3F 3C 5HR 7G 2PH Unicorn Clan Samurai - Scout - Cavalry - Unique Battle: Once per battle, discard a Terrain from your hand to search your Fate deck for a Terrain card, show it to all players, and put it in your hand. "Leave the battle to the Moto and the Utaku. Give me the open plains and the wind in my face." Rare Utaku Jamaira 3F 3C 4HR 9G 2PH Unicorn Clan Samurai - Battle Maiden - Cavalry While Jamaira is in play, all your Unicorn Clan Personalities have +1 Personal Honor, to a maximum of 5. Reduce Jamaira's Gold cost and Honor Requirement by the highest Personal Honor among all Personalities with a Faction alignment in play. Uncommon Personalities: Shadowlands Daigotsu Meguro 3F 2C -HR 4G 0PH Shadowlands - Bushi - Lose 5 Honor Battle: Bow Meguro for a Ranged 2 Attack. Battle: Bow Meguro to permanently give an opposing Personality -2F. "Iuchiban, Daigotsu, what does it matter who leads us?" the oni asked. "Let me show you," Meguro said, and nocked a jade arrow. Common Daigotsu Toru 3F 4C -HR 6G 0PH Shadowlands - Samurai - Lose 3 Honor Reaction: Once per turn, when another player's Personality performs a Political action targeting one of your cards, Toru issues an unrefusable challenge to that Personality. If that Personality loses the duel or dies, cancel the Political action. Uncommon Fushin 5F 5C -HR 11G 0PH Unaligned Onisu of Betrayal - Cavalry - Nonhuman Unique - Shadowlands - Lose 5 Honor. While Fushin is in play, all players must bow a Personality they control as an additional cost of playing a Political Action card. Battle: Once per turn, gain control of a dishonored Personality until the end of the turn, and move that Personality into this army. Rare Goju Arai 3F 3C -HR 6G 0PH Shadowlands - Bushi - Lose 3 Honor. While in an army, Arai's printed Force equals the highest non-variable entering-play Honor loss among all cards in his army. "Damn that Shadow Dragon! Which side does it favor in this war?" Yajinden asked. "Its own, of course," Ninube replied. Common Kareido no Oni 3F 3C -HR 5G 0PH Shadowlands - Nonhuman - Oni Lose 6 Honor. Will only join a player with less than 0 Family Honor. "Daigotsu made a deal with the Ghul Lord, and vanished with Kokujin into the desert sands." -Kyofu Uncommon |
Actions Archer Squad 0G Reserve Formation Formed by three Samurai or Bushi Personalities. Your Personalities in this battle gain "Battle: Bow this Personality for a Ranged 3 Attack." Personalities in different units may combine these attacks. 1F Uncommon A Samurai's Anger 0G Limited: Bow one of your Samurai or Bushi Personalities to bow a Courtier with less Force. The Courtier's controller chooses whether A Samurai's Anger permanently gives the Courtier -2C or permanently removes all his abilities. If the Courtier has no abilities, the -2C must be chosen. 2F Common Armed Brigade 0G Flank Formation Formed by three Personalities, each with an Item. Battle: Bow two of your Items to bow an opposing Personality. "You fight well, Lion. Your defeat will be a tale for the histories." 2F Uncommon Blessings of Steel 0G Flank Formation Formed by one Shugenja Personality and one Samurai Personality. Battle: Bow one of your Shugenja Personalities in this army to give a Force bonus to one of your Samurai in this army equal to the Shugenja's Force plus the number of Shugenja in this army. 1F Rare Blind Honor 0G Immediate Terrain Battle: Personalities have a Force penalty equal to their Personal Honor while in this battle. Korin could not believe what Yasuko had done. By the time he gathered the courage to speak, the deed was done and she was gone. 1F Rare Blocked Ground 0G Immediate Terrain Battle: You gain the ability, "Reaction: Before a unit moves into or from this battle, destroy Blocked Ground to negate the movement." If you are the Defender, you may play this Terrain in a battle in which you have no units. 1F Common Brilliant Soul 0G Center Formation Formed by a Unique Samurai and a Samurai or Bushi Personality. Battle: Bow one of your Samurai or Bushi Personalities to give one of your Unique Samurai +2F/+2C. "Where would heroes be without meager souls to cheer them?" -Asahina Nizomi 3F Uncommon Brutal Confrontation 0G Battle: All players may take the following actions for the rest of the battle. You may take one such action immediately if your army has at least two units. "Battle: Bow one of your Personalities for a Ranged 3 Attack." "Battle: Bow one of your Personalities to challenge an opposing Personality to an unrefusable duel of Force or Chi." 3F Rare Cautious Advance 0G Reserve Formation Formed by two Samurai or Bushi Personalities. Reaction: Bow one of your Samurai or Bushi Personalities in this battle to cancel a Reaction This cannot cancel a Reaction on a Formation. 3F Rare Deathseeker's Oath 0G Open: Restore a Dishonored Samurai to Honorable status, and permanently give him +1F, Yu +3, and the Deathseeker trait. "My life is wasted. My honor is dead. For the sake of my ancestors, let my end be glorious." 3F Uncommon Delayed March 0G Battle: Target one of your opposed Samurai in this battle to move any number of your unopposed units from adjacent Provinces to this Province. "Since the Rain of Blood, even those who were once our closest allies may rise against us." Common Direct Assault 0G Center Formation Formed by four Samurai or Bushi, each with a Follower or Item. Battle: Bow one of your units in this battle to destroy an opposing unit or a Holding controlled by an opposing player. 2F Rare Endless Horde 0G Center Formation Formed by a Personality with a Follower and a Samurai or Bushi Personality with a Follower. Battle: Bow one of your non-token Followers to destroy an opposing Follower, Item, or Personality with no Followers or Items. 2F Uncommon Exhaustion 0G Tactical Battle: Target your performing Tactician and an opposing Personality with lower printed Gold cost. If the opposing Personality's controller passes on his next opportunity to act this battle, destroy the opposing Personality. "Where did these damned Dragons come from?" 2F Rare Explored Territory 0G Immediate Terrain Battle: The next time one of your cards in this battle (other than Explored Territory) would be destroyed by a card effect, negate the destruction and draw a card. 1F Common Failure of Duty 0G Political Battle: Target one of your Courtiers to target a defending Personality in this battle. If the defending Personality is bowed or at home when the battle resolves, dishonor him, and you may search your Fate deck for a Political Action card, show it to all players, and put it in your hand. 2F Rare Fire in the Hidden City 0G Reaction: Play after an attacking army destroys one of your Provinces that had no defending units during the entire Attack Phase. If the Province contained a face-up Personality, bring him into play, ignoring all costs. If the Province contained a face-up Event, destroy one Personality in the attacking army. 3F Common From Nowhere 0G Open: During the Action Phase, bow one or more of your Personalities with a combined Chi greater than 12 as a cost. Ninja contribute +3C each for this payment. The Dynasty Phase occurs immediately after the Action Phase this turn (and before the Attack Phase, if any). 4F Rare Go in Disgrace 4G Political Limited: Target a Holding or Region controlled by a player with more Family Honor than you. For the rest of the game, negate all Honor gains produced by that target. You may bow one of your Courtier Personalities when playing this card to reduce its Gold cost by 4. 3F Uncommon Gold Buys Security *G Political Open: Bow one of your Courtiers to target one or more Personalities. Each time any of those Personalities assigns or moves to attack you, his controller loses Honor equal to the Personality's Personal Honor, then the Personality is dishonored. This card's Gold cost equals your starting Family Honor (minimum of 1) times the number of other Personalities targeted. 2F Rare Heart of a Hero 0G Battle: Bow and destroy one of your Unique Personalities aligned with your Faction in this battle to permanently raise by 3 all new Force bonuses created by actions you take between now and the end of the battle. 3F Uncommon Ignominious End 0G Political Battle: Target one of your unbowed Courtiers to move an unbowed Dishonored Personality into the current battle. If you are a Scorpion Clan player, you may move a bowed or unbowed Dishonored Personality. "March, fool, lest your lord learn the truth." 4F Uncommon Iron Pillar Center Formation Formed by two Samurai or Bushi Personalities, each with a Follower or Armor. Reaction: Before a Personality in your army is destroyed, bow one of your Followers in this battle to negate the destruction. 3F Common Killing Fields 0G Immediate Terrain Battle: Followers gain +2F while in this battle and opposed. 1F Common Kiss of the Scorpion 0G Reserve Formation - Formed by two Samurai Personalities and one Ninja Personality. When this Formation enters play, you may look at an opponent's Fate Hand. Battle: Twice this battle, bow an opposing Personality who has no attached cards, or bow one of your Personalities to bow an opposing Personality. 2F Rare Knife in the Dark 0G Political Ninja Open: Give a Ninja Personality the following abilities: "Reaction: Cancel a Political action not performed by a Personality." "Reaction: Before a Personality performs a Political action, challenge that Personality to a duel. Negate the action's effects unless that Personality accepts and wins." 3F Common Lotus at Dusk 0G Flank Formation Formed by three Samurai or Bushi Personalities. You may take one additional consecutive Battle or Open action after each normal Battle or Open action you take. You may not gain Battle or Open actions from other actions. 3F Uncommon Marching Column 0G Reserve Formation Formed by three Samurai or Bushi Personalities. If you are the Defender, this requirement may be met by your cards at all Provinces, and you may play this Formation in a battle where you have no units. Battle: Move one of your units with fewer than two Followers from an adjacent Province into this Province. 2F Common Outer Walls 0G Battle: Give a Province +3 strength. You may take this action during a battle in which you have no units. Reaction: Reduce a Ranged Attack's strength by 2. "I would be proud to have your Kaiu Wall extend around my lands, Lord Kuon." -Moto Chagatai 3F Common Shameless Slander 0G Political Open: During the Action Phase, target one of your unbowed Courtiers and a face-up Personality with higher Personal Honor in a Province. Until the end of the turn, the target Personality enters play Dishonored. "If the Lion has his suspicions, he knows better than to come forth and speak them." 3F Uncommon Scrutiny's Sweet Sting 6G This card costs 4 less Gold if you are a Scorpion Clan player. Political Limited: Bow one of your Courtier Personalities to permanently remove the Samurai, Shugenja, or Courtier trait from a Personality. "Reveal the spy, Korin," Otemi demanded, "or begone forever." 1F Rare Shining Example 0G Center Formation Formed by a Unique Samurai and a non-Unique Samurai. Your Samurai gain +1F/+1C. When this card enters play, you may give a Unique Samurai from your Faction the Tactician trait until this card leaves play. 2F Uncommon Ten Thousand Swords 0G Battle: Give each Personality in your army who has a Weapon or Armor (or both) a Force and Chi bonus equal to the number of such Personalities in your army. "While the Lion battled the Dragon invasion, Chagatai led his armies south to Shiranai Toshi. There, the Khan would make his stand." -Shinjo Shono 1F Common The Legions Charge 0G Reaction: Play when a phase ends in which two or more of your Personalities were destroyed by one other player's actions. If it was an Attack Phase, create a permanent 4F/4C Cavalry Samurai Personality card with 4 Personal HOnor in your home under your control. If it was not an Attack Phase, create two such cards. 3F Uncommon The Pull of Destiny 0G Limited: Straighten a Samurai. He knew the risks: remain in solitude and be safe while his clan perished, or return and risk all that he had gained. "I will help them, mother," Shiba Aikune whispered, and rose to his feet. 2F Uncommon We Know 0G Political Limited: Bow one of your Courtier Personalities to target an opponent's Honorable Personality. That player decides whether We Know dishonors his Personality or whether you draw two cards. Lose 3 Honor unless at least one other player has more Family Honor than you. 1F Uncommon Spells Essence of Yomi 4G You may, as a Battle action, pay this Spell's Gold cost and discard it from your hand to give +3F/+3C to an opposed non-Shadowlands Samurai. Battle: Bow this Shugenja to give +3F/+3C to a non-Shadowlands Personality or -3F to a Shadowlands Personality. 2F Common Heart of Bushido 2G Limited: Bow this Shugenja, who may remain bowed, to give one of your Samurai or Bushi +1F/+1C and either Tactician, Double Chi, or Yu +5 while this Shugenja remains bowed and in play. Then destroy this Shugenja. "For Gisei Toshi and the Phoenix!" 3F Common Summon Air Kami 2G Elemental Air Battle: Bow this Shugenja and destroy this Spell to suspend the current battle, begin another unresolved battle of your choice, then resume the current battle after the new one ends. You need not bow this Shugenja if he is an Air Shugenja. 3F Uncommon Summon Earth Kami 3G Elemental Earth Battle: Once per turn, bow this Shugenja to create a 1F/1C Personality in the current battle, controlled by either the Attacker or the Defender and in that player's army. Remove that Personality from the game when the turn ends. You need not bow this Shugenja if he is an Earth Shugenja. 3F Uncommon Summon Fire Kami 1G Elemental Fire Battle: Once per turn, bow this Shugenja to give each Personality in this army a Chi bonus equal to that Personality's Personal HOnor. You need not bow this Shugenja if he is a Fire Shugenja. 3F Uncommon Summon Water Kami 3G Elemental Water Battle: Bow this Shugenja and destroy this Spell to prevent other players' effects from moving units into or out of battles for the rest of the turn. You need not bow this Shugenja if he is a Water Shugenja. (This Shugenja must be in the current battle.) 4F Uncommon Followers Brothers in Arms 2F 0C 1HR 4G Will only attach to a Samurai or Bushi. After Brothers in Arms enters play from your hand, you may search your Fate discard pile and deck for a Brothers in Arms, show it to all players, and put it in your hand. 3F Uncommon Demanding Gunso 2F 0C 0HR 4G When paying for Demanding Gunso, you may permanently increase its Gold cost by 2 to permanently give it the Cavalry trait. Open: Bow and destroy Demanding Gunso to search your Fate deck for a Formation, show it to all players, and put it in your hand. "Dress that line!" 2F Uncommon Deranged Mujina 2F 0C 0HR 5G Creature - Cavalry Costs 1 less Gold if you are a Crab Clan player. When Deranged Mujina enters play, each player must discard a random card from his hand. "Sometimes imprisonment shatters what little mind was there to start." -Kuni Jiyuna 1F Uncommon Desperate Conscripts 2F 0C 0HR 3G Ashigaru Desparate Conscripts costs 3 less Gold if any of your Provinces have been destroyed by other players this game. "A peasant with a spear will surely die when facing a samurai, but nine peasants may tire him so that the tenth can plant a spear in his heart." -Bayushi Atsuki 2F Common Disciplined Infantry 2F 0C 1HR 2G Will only attach to a Samurai or Bushi. Disciplined Infantry gains +1F while you have a Formation in play. "One well-trainted soldier can defeat twenty untrained fools." -Heigai 2F Common Expert Archers 2F 0C 1HR 4G Will only attach to a Samurai or Bushi. Battle: Bow Expert Archers for a Ranged 3 Attack. "Kumiko showed Kitao mercy once... So we must find her first this time, my brothers." -Tsuruchi Nobumoto 2F Common Fudoshi 2F 0C 0HR 3G Oni - Nonhuman - Shadowlands - Lose 3 Honor. If Fudoshi have less than 8 Force, they gain +1F each time a Personality or other Follower is destroyed at their Province. 2F Common Hardy Infantry 4F 0C 1HR 7G Will only attach to a Samurai or Bushi. Reaction: Before this Personality is moved or destroyed while in a battle, move Hardy Infantry to one of your other Personalities in that battle. "Send me, my lord," Isamu offered. "I will slay Tsuburu." 2F Rare Peasant Laborers 2F 0C 0HR 4G Ashigaru - Seige Limited: Bow and destroy Peasant Laborers, and pay 4 Gold, to search your discard pile for a non-Unique Region and attach it to one of your Provinces, paying all costs. For the rest of the game, that Region may not be destroyed to pay costs. 3F Rare Political Adjunct +1F +1C 3G Will only attach to a Samurai. Political Reaction: During an Attack Phase, bow and destroy Political Adjunct to pay a cost of discarding the Imperial Favor. "A masterful tactic, my lord. If I may make a suggestion?" 2F Uncommon Seasoned Cavalry 3F 0C 1HR 7G Will only attach to a Samurai or Bushi. Battle: Bow Seasoned Cavalry to target an opposing units. Cancel the next action performed during this battle by a card in that unit. "If I do not return, Kyofu, you must kill Shahai for me." 2F Uncommon Strategic Assassin 2F 0C 1HR 3G Will only attach to a Samurai, Bushi, or Ninja. Will attach to a Scorpion Clan or Ninja Personality regardless of Personal Honor. You may attach Strategic Assassin from your hand as a Battle action. "The Rain of Blood was a tragedy, but it has brought opportunity to expose the Emperor for what he is." -Bayushi Atsuki 2F Common The Iron Legion 4F 0C 0HR 7G Will only attach to a Samurai, Bushi, or Crab Clan Personality. Ranged attacks may not target The Iron Legion. After The Iron Legion enters play from your hand, you may give this Personality a +0F Weapon Item token, a +0F Armor Item token, or both. 3F Rare Usagi Rangers 2F 0C 0HR 4G Will only attach to a Samurai or Bushi. Usagi Rangers gain +1F while you have a Terrain in play. Usagi Rangers gain +2F while another player has a Terrain in play. Despite their larger numbers, the Bloodspeakers found Shiro Usagi a most difficult objective. 2F Common War Council 2F 0C 1HR 4G Will only attach to a Samurai or Bushi. Battle: Bow War Council to draw a Fate card. "Ginawa has retired and taken the name Heigai. Incidentally, Lord Kaneka has a new monk advisor." 2F Uncommon Yobanjin Wyrm 2F 0C 0HR 4G Creature - Cavalry When Yobanjin Wyrm enters play, lose Honor equal to this Personality's Personal Honor, then dishonor this Personality. This Personality gains the Cavalry trait while Yobanjin Wyrm is attached. Bow this Personality if Yobanjin Wyrm is destroyed. 2F Rare Items Ambition +1F +1C 8G Weapon - Bloodsword - Experienced - Unique Lose 3 Honor. - While Ambition is in play, all Celestial Items have a maximum Force and Chi of +0. Ambition gains +2F/+2C for each other Unique Weapon in play. Maho Battle: Bow Ambition to have this Personality issue an unrefusable challenge to an opposing Personality. Lose 4 Honor. 4F Promo Anvil of Earth +2F +1C 6G Unique Elemental Battle: Bow Anvil of Earth and destroy a Terrain controlled by any player to bow an opposing Personality. "It shapes the land. Stand too close, and be shaped as well." -Oracle of Earth 3F Rare Blade of Fury +1F +1C 1G Weapon - Shamesword Dishonor this Personality after playing Blade of Fury. This Personality may not be restored to Honor while Blade of Fury is attached. Blade of Fury may not be moved. After this Personality is destroyed while in a battle or duel, his controller draws a card and gains 2 Honor. 2F Common Daisho of Water +0F +2C 3G Weapon Elemental Battle: Twice per turn, bow Daisho of Water or a Cavalry card in this army to bow an opposing Follower. "The Unicorn were prepared to drive the Lion from Kaeru Toshi when Mirumoto Kei led her soldiers in and claimed the city from both armies." -Shinjo Jinturi 3F Rare Family Token +0F +0C 1G Nemuranai Family Token gains +2F/+2C while at a Province belonging to a player who controls a Region, or +3F/+3C if this Province has a Region. "So long as you carry it, my love, you will be as safe as within your own castle." -Doji Akiko 2F Common Family War Banner +2F +2C 3G Unique This Personality's Force and Chi cannot be reduced below their printed values by other players' card effects. Each Samurai and Bushi Personality in this army gains Yu +2. "Draw courage from the colors of your clan." -Akodo's Leadership 4F Rare Gleaming Wakizashi +1F +1C 3G Weapon - Unique Will only attach to a Samurai or Bushi. Reaction: Bow Gleaming Wakizashi to draw a card after this Personality enters a duel. The Dragon held his wakizashi at an angle, catching the light of the sun. The Lion flinched only for a moment - the rest of his life. 4F Rare Hero's Banner +1F +1C 4G Will only attach to a Samurai or Bushi. You may attach this card from your hand as a Battle action. Personalities with Followers in this army gain +1F. Opposing Personalities with no attached cards have -1F. Reaction: Once per turn, after Hero's Banner is destroyed while in an army, return it to your hand and reduce its Gold cost to 0 until the battle ends. 2F Rare Ichiro's Yumi +0F +0C 3G Will only attach to a Samurai or Bushi. Battle: Bow Ichiro's Yumi to give -3F to an opposing Follower or Personality. You may then produce a Ranged 0 Attack against that card if it is a legal target. 2F Common Mirumoto Daisho +0F +2C 4G Weapon Mirumoto Daisho gains +2F while attached to a Samurai or Bushi. After attaching Mirumoto Daisho from your hand, you may give this Personality a +1C Weapon Item token. 2F Common Purloined Letters +0F +0C 1G Will only attach to a Courtier or Ninja. Political Reaction: Before another player gains Honor, bow this Personality as a cost. That player may dishonor one of his Personalities to destroy Purloined Letters. If he does not, negate the Honor gain. You may not use this Reaction during battle. 3F Uncommon Seeds of the Void +1F +2C 4G Unique - Costs 1 less Gold if you are a Crab Clan player. Seeds of the Void has the Shadowlands trait if you are a Shadowlands player. You may bring this card into play from your hand as an Open action. Elemental Open: Once per turn, discard a Fate card to take Seeds of the Void into your hand. You may also use this action if Seeds of the Void is in your discard pile. 3F Rare Senpet Scimitar +4F +0C 7G Weapon After attaching Senpet Scimitar from your hand, dishonor this Personality unless he is Unicorn Clan or Scorpion Clan. Force bonuses this Personality receives are increased by 1 while he is opposed. 1F Common Shakuhachi of Air +0F +0C 4G Unique Costs 1 less Gold if you are a Lion Clan player. Battle: Bow Shakuhachi of Air to give an opposing Personality -2F. If that Personality's Force is now 0, bow that Personality. 3F Rare Yumi of Fire +0F +0C 5G Weapon - Unique Costs 1 less Gold if you are a Unicorn Clan player. You may bring Yumi of Fire into play from your hand as a Battle action. If you do, you may immediately gain an additional Battle action to use the following ability: Elemental Battle: Bow this Personality for two consecutive Ranged 3 Attacks. 3F Rare Kihos Drunken Mantis 0G Kiho Battle: Target one of your unbowed Monks to have one of your Samurai issue an unrefusable challenge to an opposing Personality. Penalties do not affect your Samurai's Chi for purposes of resolving this duel. Bow the loser. "Mock my style with a mouth full of mud!" 2F Uncommon Fire and Water 0G Elemental Kiho Battle: Bow one of your Shugenja or Monks to straighten a Follower. Elemental Kiho Battle: Bow one of your Shugenja or Monks to move a Follower from one of your Personalities to another. "You seem to know me, Tokei," Katamari said, "but we have not met." 2F Common Turn of Fortune 0G Kiho Reaction: Target one of your unbowed Shugenja or Monks to redirect an action targeting him to one of your Samurai, or targeting one of your Samurai to him. "I could have died." "No," the monk smirked. "Did you not see me here?" 1F Rare |
||||||||||||||||||