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Regions Bay of Green Coral Singular All units assigned to defend your Provinces have the Naval trait. Open: Destroy this card: Destroy a target Region. "A peaceful place. A place of beauty. Legend holds that the first Hantei spent a week here when searching for his bride." Fixed Sacred Hillside Singular This Province has +1 Strength for each Ring you control. Open: Straighten a Ring in play. "An honest man was once blessed by the Fortunes here. Many seek to honor his memory. Reverence, or greed?" -The Ronin Fixed Snow-Blocked Pass Singular "The other clans have become accustomed to winter crippling their wars. They allow their guard to drop." -Moto Chagatai Fixed Events A Quest Abandoned Discard any Rings you control. Until the end of the game, you may not put Rings into play. Beginning with the player to your left and proceeding around the table, each player may destroy his rightmost Province. Each player who does not do this permanently loses the ability to win by Enlightenment. "Enough games. The throne cannot remain unprotected." Fixed Curfew Declared This card enters play in your home. Limited: Discard this event from your home: Name "Followers", "Items", or "Spells". Bow all cards in play of the named type. Cards of that type do not straighten until after the beginning of your next turn. "All loyal citizens shall remain in their homes after sunset, for their own protection." -Magistrate's Decree Fixed Festival of Inari Until the end of your next turn, Unaligned Human Personalities have +2F; and Farm, Ashigaru, and Peasant cards have their Gold cost reduced to 1, and may bow when paying a Gold cost to produce 1 Gold. "War or peace, all that matters to the peasants is that they have a harvest that pays taxes and feeds their children." Fixed Seeking Enlightenment Until the end of the game, all players gain the ability, "Limited: Bow a Personality you control: Put a Ring from your discard pile into your hand." "You are not who you claim to be, human," the Naga said, "but your quest is pure." Fixed Holdings Divining Pool 2G Singular Open: Turn a face down card in a Province or in play face up. (This does not target.) "All the secrets of this world and beyond," Ruri whispered, "if only one has the courage to look." Fixed Eager Students 2G Retainer Bow this card: Produce 2 Gold. Open: Target 2 Personalities controlled by the same player: Move one or more attached cards from one Personality to the other. Straighten the cards you moved. If you moved another player's cards, destroy this card. "As eager to please as they are to learn. They scurry about like helpful little rabbits." -Doji Seishiro Fixed Monastary Classroom 2G Bow this card: Produce 2 Gold. Bow this card: Produce 3 Gold for an Enlightened Personality. Open: Bow this card: Raise a target Enlightened Personality's Chi and Personal Honor to 5. "Is Enlightenment hidden atop some remote mountain? Or is it merely hiding in plain sight, where none of us look anymore?" -The Mystic Fixed Mystic Waterfall 2G Bow this card: Produce 2 Gold. Bow this card: Produce 4 Gold for an Enlightened Personality. Reaction: Even if bowed, after one of your Enlightened Personalities is targeted by another player's action: Draw a card. "Would that I had such freedom." -The Wanderer Fixed Sumotori Arena 3G Singular Limited: Bow this card and bow a target Human Personality you control: Target a Personality controlled by another player. Your Personality challenges the other Personality to a duel. If he refuses, Dishonor him, and he loses 2 Honor. Bow the loser. The winner gains 4 Honor. In such uncertain times, diversion for the masses is extremely important. Fixed Tuftuf Sake House 2G Lose 3 Honor. Bow this card: Produce 3 Gold. Lose 1 Honor. Bow this card: Produce 4 Gold when paying for a non-Shadowlands Human. Dishonor him and permanently give him the Shadowlands trait. Lose 1 Honor. Open: Target a Shadowlands Human. He and all his Followers gain the Cavalry trait. "Black Water Sake is the finest in all the land!" Fixed Personalities: Unaligned Itsume 1F 4C -HR 6G 2PH Unaligned Creature - Kenku Trickster spirit - Duelist Limited: Target a Ring and a Personality controlled by the same player. Itsume challenges the Personality to an unrefusable duel. Bow the loser. If Itsume wins, take control of the Ring. If the player later meets the Ring's printed requirements for putting the Ring into play, he can bow a Monk or Shugenja he controls as a cost to gain control of the Ring. Fixed Komori Junsaku 1F 3C -HR 4G 3PH Unaligned Bat Clan Shugenja Junsaku may not use Spells or Kihos during battles. Open: Target an Honorably Dead Personality you own and a Personality you control. Replace the printed Force, Chi, or Personal Honor of your Personality with the same printed stat from the dead Personality. The Bat Clan are the summoners of creatures and spirits. Their spirit allies can carry a message across the Empire in days. Fixed Nagisa 2F 4C -HR 2G 2PH Unaligned Samurai - Ronin All players have the ability, "Elemental Open: If you control more Rings than Nagisa's controller: Gain control of Nagisa." "I am on a warrior pilgrimage, my friend. Kindly stand out of my way, or you shall be my next test." Fixed Personalities: Crab Personalities: Crane Asahina Yoshino 1F 4C 5HR 9G 3PH Crane Clan Air Shugenja - Enlightened Experienced - Unique Reaction: After your Action Phase ends: Straighten two target non-Holding target cards. "There is more to Enlightenment than temples and contemplation. The world cannot be understood at a distance!" Fixed Daidoji Akagi 3F 3C 0HR 7G 2PH Crane Clan Samurai - Harrier Enlightened - Experienced - Unique Ranged Attacks by Harrier Personalities you control have +2 Strength for each Ring you control. Battle: Ranged 3 Attack. Reaction: After a target Personality performs a Ranged Attack, Dishonor Akagi or bow a Ring you control: Straighten the target or move him home. Fixed Daidoji Setsuko 41F 4C 0HR 10G 3PH Crane Clan Samurai - Harrier Enlightened - Experienced - Unique Battle: Bow a Courtier you control or target a Ring you control: Move Setsuko to any location where she would be opposed. You may immediately take a Battle action. "Certainty is truth. Purity of purpose is purity of spirit." Fixed Doji Saori 2F 4C -HR 8G 2PH Crane Clan Samurai - Courtier - Duelist Enlightened - Experienced - Unique Elemental Reaction: After Saori wins a duel: Destroy the loser. Retrieve a Dark Virtue card from your discard pile. "Those who think duels are a method to 'honorably resolve disputes' are fools. Duels are the means to eliminate otherwise inconvenient opposition." Fixed Doji Seo 5F 4C 6HR 10G 3PH Crane Clan Samurai - Duelist - Enlightened Experienced - Unique Challenges Seo issues while she is in an army are unrefusable. Battle: If Seo is at a battlefield: Issue a challenge to a target opposing Personality. You may bow or discard a Ring you own as a cost to target a Personality at any battlefield. Fixed Kakita Funaki 3F 4C 6HR 8G 3PH Crane Clan Air Samurai - Courtier - Duelist Enlightened Experienced - Unique Elemental Political Limited: Target a Personality controlled by another player. He may challenge Funaki. If he does not, he loses all text in his text box except bold-faced traits until the beginning of your next turn. You may bow a Ring you control as a cost to make the loss permanent. Fixed Personalities: Dragon Hitomi Kazu 2F 5C 4HR 8G 2PH Dragon Clan Monk - Enlightened Experienced - Unique Elemental Reaction: After Kazu assigns: Target another Personality. Switch Kazu's printed Force and Chi. Switch the target's printed Force and Chi. If you control a Ring, gain 2 Honor. "He claims Lady Moon has opened his eyes. All I know is that he is more dangerous than ever." -Daidoji Kikaze Fixed Hoshi Masote 5F 4C -HR 9G 2PH Dragon Clan Monk - Tattooed - Duelist Enlightened - Experienced - Unique In the first duel each turn involving Masote, other players may not gain Honor during the duel, the loser is destroyed, and other players may not play Reactions to winning the duel. "What happens when a man gains the only thing he desires?" -Mirumoto Mareshi Fixed Mirumoto Bokkai 4F 4C 0HR 8G 3PH Dragon Clan Samurai - Duelist Enlightened - Experienced - Unique Reaction: After Bokkai wins a duel during a battle: Target a Personality in your discard pile or attached to one of your Provinces. Bring him into play at the current battlefield. Remove the Personality from the game after the battle. Fixed Mirumoto Gonkuro 4F 4C -HR 7G 3PH Dragon Clan Samurai - Duelist Enlightened - Experienced - Unique Limited: Put the top card of your Fate deck under your Stronghold. Limited: Straighten a Ring. Gonkuro charged at the Crane line, bellowing a war cry and laughing. He was outnumbered six to one, and yet he returned alone. Fixed Mirumoto Hakahime 4F 4C 5HR 8G 3PH Dragon Clan Samurai - Enlightened Experienced - Unique Reaction: Before removing a Personality from the game after a battle ends: Attach that Personality face down to one of your Provinces. "This 'Wanderer' is to be allowed to travel anywhere he wishes in Dragon lands, without restraint. How odd." Fixed Togashi Nyima 4F 3C -HR 7G 1PH Dragon Clan Monk - Tattooed - Enlightened Experienced - Unique Reaction: After the end of an Attack Phase in which you were the Defender: Return a Ring in your discard pile to your hand. Declare an attack against the Attacker in that phase. Neither of you may invite allies. You can only assign Nyima to this attack. "Rage and brutality are weaknesses." Fixed Personalities: Lion Akodo Anshiro 3F 4C 6HR 7G 3PH Lion Clan Samurai - Duelist - Tactician Enlightened - Experienced - Unique Elemental Battle: Discard a Tactical or Ring card: Target a Personality, or up to two if you discarded a Ring. Move the targets to the current battlefield. "Our enemy does not understand. Ignore his flanking maneuver and continue. All will be as it should." Fixed Akodo Bakin 3F 2C 4HR 7G 3PH Lion Clan Samurai - Tactician Enlightened - Experienced - Unique Elemental Battle: Bow an opposing unit. You may discard a Ring you own as a cost to destroy all attached cards in the unit. "We are more than stones on a board. Each life has meaning and purpose." Fixed Akodo Kuemon 3F 3C 0HR 7G 3PH Lion Clan Samurai - Tactician Experienced - Unique Reaction: After an action moving a unit to this battlefield resolves: Bow or straighten the unit's Personality. "He longs to seek Enlightenment, but knows that his duty must come first. He is the essence of all that is Akodo." -Akodo Setai Fixed Akodo Natsu 3F 3C 5HR 7G 3PH Lion Clan Samurai - Tactician Experienced - Unique Reaction: After a Battle Action Segment begins: The Attacker has the first opportunity to take an action or pass during this battle. Play proceeds in turn order from him after that. "These false paths will lead to ruin for all who seek them. Better to die a warrior's death than a fool's." Fixed Akodo Rokuro 3F 3C 0HR 7G 3PH Lion Clan Samurai - Tactician Experienced - Unique Reaction: Before a Lion Clan Personality bows: Negate the bowing. If the bowing was a cost, it is paid. "Enlightenment is the business of monks and priests!" he shouted. "We are soldiers! We need nothing but an enemy!" Fixed Ikoma Kosaku 43F 4C 6HR 8G 3PH Lion Clan Samurai - Tactician Experienced - Unique Reaction: Once per battle, after Kosaku assigns or moves to a battle: Target a face-up Personality in one of your Provinces. Reduce his Gold cost by the number of Lion Clan Personalities in Kosaku's army. Bring the target into play in Kosaku's army, paying all costs. "I have no time for games. My calling is to war!" Fixed Personalities: Mantis Moshi Amika 3F 4C -HR 7G 1PH Mantis Clan Water Shugenja - Fire - Naval Enlightened - Experienced - Unique Elemental Battle: Ranged 6 Attack. Elemental Battle: Even if bowed, bow or discard a Ring you own: Ranged 6 Attack. Fixed Moshi Kekiesu 3F 3C -HR 8G 1PH Mantis Clan Shugenja - Naval - Enlightened Experienced - Unique Maho Battle: Ranged 4 Attack or two consecutive Ranged 2 Attacks. The Ranged Attacks compare to Personalities' Chi, and may target Personalities with attached Followers. They can not be modified unless you control a Ring, and cannot be combined. "She knows many frightening things," Sayoko mused. "Perhaps too many." Fixed Tsuruchi Arishia 4F 3C -HR 9G 2PH Mantis Clan Samurai - Naval - Scout Enlightened - Experienced - Unique Recon Open: Target a Province. Ranged Attacks produced by attacking Mantis Clan Human Personalities you control at that Province may target cards even if they are in the Defender's home. Battle: Bow Arishia: Ranged 5 Attack. "End battles quickly, decisively. That is how we preserve lives." Fixed Tsuruchi Terao 3F 4C -HR 8G 1PH Mantis Clan Samurai - Naval - Enlightened Experienced - Unique Fire Battle: Even if Terao is bowed: Ranged 4 Attack. You may bow or discard a Ring you own as a cost to perform two more consecutive Ranged 4 Attacks, which may be combined together. "Death?" he laughed. "Death only comes for those who fear it!" Fixed Yoritomo Chimori 3F 3C -HR 7G 1PH Mantis Clan Samurai - Naval Enlightened - Experienced - Unique Open: Give all Mantis Clan Human Personalities you control +1F. If you control any Rings, Mantis Clan Personalities have an additional +4F while opposed. "The Empire believed him dead. In his second life, perhaps he will find something he believes in." -Komori Fixed Yoritomo Iongi 5F 3C -HR 9G 1PH Mantis Clan Pirate - Naval - Enlightened Experienced - Unique Battle: Bow a Ring you control, discard a Ring from your hand, or bow Iongi: Target a unit. Your actions may target the Personality in that unit as if he had no attached cards. Battle: Even if Iongi is bowed: Ranged 5 Attack. "I free others from the burden of possessions, that they might find understanding." Fixed Personalities: Naga Qolsa 4F 4C 0HR 6G 1PH Naga Shugenja - Vedic - Constrictor Open: Bow a target opposing Personality with less Force than Qolsa, a Ring, or a target Enlightened Personality. "A second Constrictor has awakened!" Akasha said breathlessly. "After so long with so few, what can this mean for the Naga?" Fixed Personalities: Phoenix Agasha Miyoshi 3F 4C 6HR 8G 4PH Phoenix Clan Fire Shugenja - Cavalry Enlightened - Experienced - Unique Open: Bow Miyoshi and a Ring you control: Search your discard pile for a Dragon Creature Personality and put it into play, ignoring costs and requirements. Miyoshi can not straighten until the beginning of your next turn. At the end of the turn, remove the Dragon from the game. "I know not why I have been chosen, but I will not fail." Fixed Asako Takakazu 2F 4C -HR 7G 3PH Phoenix Clan Air Shugenja Experienced - Unique Air Open: Attach a Spell to Takakazu from your hand, paying all costs. You may immediately take another action. "One cannot research one's way to Enlightenment, but if it were possible, Takakazu would be the first." -Asako Toshi Fixed Isawa Kimi 3F 4C 4HR 7G 2PH Phoenix Clan Void Shugenja Enlightened - Experienced - Unique Void Reaction: Even if Kimi is dead, after the turn begins: Phoenix Clan Personalities you control gain the Element traits of all Rings you control. "When my day comes," Ningen smiled, "you shall stand in my place." Fixed Isawa Sawao 1F 4C 6HR 6G 2PH Phoenix Clan Fire Shugenja - Duelist Enlightened - Experienced - Unique Fire Battle: Any number of times per turn, bow or discard a Ring you own: Destroy a target Item, Spell, or Follower. "There can be no growth without loss, no healing without pain. All answers can be found within the flames." Fixed Shiba Denbe 3F 4C 5HR 8G 3PH Phoenix Clan Yojimbo - Samurai Enlightened - Experienced - Unique Open: Put a Ring you control into your hand. Open: Put a Ring into play from your hand. While this Ring is in play, it has no ability, does not count for Enlightenment, and your Personalities have that Element trait. "I fear his discoveries may have shaken his mind." -Shiba Danjuro Fixed Shiba Yoshimi 3F 4C 4HR 7G 3PH Phoenix Clan Yojimbo - Samurai - Duelist Enlightened - Experienced - Unique If there is an Earth Shugenja in Yoshimi's army, other players must discard a card as an additional cost to target Shugenja in Yoshimi's army. Elemental Air Reaction: After another player's action targets a Personality in Yoshimi's army, target an Air Shugenja in your army: Redirect the action to another Personality in his army. Fixed Personalities: Monk Akifumi 0F 2C -HR 3G 2PH Unaligned Monk - Ashigaru Limited: Target a Personality. Give him the Enlightened trait, or remove the Enlightened trait from him. "I have seen my share of fools, and my share of sages. If it is wisdom you seek, I shall tell you what little I know." Fixed Personalities: Ratling Achirin 1F 4C -HR 7G 0PH Ratling - Creature - Shugenja - Third Whisker Tribe Enlightened - Experienced - Unique - Loyal Limited: Once per game, remove a Ring you control from the game: Remove a unit from the game. (This does not target the unit.) This ability may not be copied. "I have seen Tomorrow. We fear it, but it fears us!" Fixed Chikka-tek 3F 2C -HR 6G 1PH Ratling - Creature - Grasping Paw Tribe Experienced - Unique - Loyal Reaction: After a player draws one or more cards from his own card effects, discard a card: The player must discard a number of cards equal to the number drawn. "When I take Enlightenment from humans, they pay much to get it back! Then all respect the One Tribe!" Fixed Ep'kee 4F 2C -HR 6G 0PH Ratling General - Creature - Bushi Green-Green-White Tribe - Enlightened Experienced - Unique Elemental Reaction: Before a Personality gains a Force bonus, target a Ring you own in play or in your discard pile, or show a Ring from your hand: Ep'kee gains the bonus instead. Fixed Gran-otik 1F 3C -HR 6G 0PH Ratling - Creature - Scout - Enlightened Experienced - Unique - Loyal Reaction: Before a Battle Action Segment begins at Gran-otik's battlefield, bow him: Gran-otik produces a number of consecutive Ranged 4 Attacks equal to one plus the number of Rings in play and in discard piles. "To have no clan, a terrible thing. Still, Gran-otik will find no home until his spirit learns to rest." -K'mee Fixed K'mee 2F 3C -HR 5G 1PH Ratling Shugenja - Creature - Third Whisker Tribe Enlightened - Experienced - Unique - Loyal Attaches Jingasa cards without Gold cost. Limited: Bow K'mee: Put a Ring in a discard pile into play under your control. The Ring does not count for Enlightenment while in play. If K'mee leaves play at any time, destroy the Ring. "Not all humans fools after all." Fixed Z'chkir 4F 4C -HR 8G 1PH Ratling Shugenja - Creature - Third Whisker Tribe Enlightened - Experienced - Unique Reaction: After you create a Ratling Personality, discard a card: Create another, identical Ratling Personality in the same location. If you discarded a Ring, you may create an additional identical Personality. "One day, other tribes understand what Third Whisker seeking all these Yesterdays. That day, One Tribe finally complete." Fixed Personalities: Scorpion Bayushi Adachi 4F 4C -HR 7G 1PH Scorpion Clan Samurai - Magistrate Enlightened - Experienced - Unique Elemental Battle: Move an opposing target Dishonored Personality home. You may bow or discard a Ring you own as a cost to destroy the Personality instead. "Why would this Mystic go to such lengths to conceal his identity? What secrets does he hide?" Fixed Bayushi Bokatsu 3F 4C -HR 7G 1PH Scorpion Clan Courtier - Magistrate Enlightened - Experienced - Unique Bokatsu may remain bowed. Limited: Bow Bokatsu and restore a target Dishonored Personality to Honor: Target a differet Personality controlled by the same player. That Personality's controller either destroys the target, or the target is Dishonored, bowed, and may not straighten while Bokatsu is bowed and in play. Fixed Bayushi Kan 4F 4C -HR 8G 0PH Scorpion Clan Ninja - Samurai - Ninjutsu 2 Enlightened - Experienced - Unique Elemental Open: Target a Personality you control, and target a player. This counts as if the target player had targeted your Personality with an action. "She counters her inner darkness with outer light, and somehow finds balance in between." -Shosuro Maru Fixed Bayushi Saya 3F 4C -HR 8G 1PH Scorpion Clan Samurai - Courtier Enlightened - Experienced - Unique Elemental Battle: After a target Personality is Dishonored, bow or discard a Ring you own: Destroy that Personality. "It is time for a new game, I think. Perhaps the Lion and the Unicorn will prove more interesting the second time." Fixed Bayushi Shinzo 3F 4C -HR 8G 0PH Scorpion Clan Ninja - Duelist - Ninjutsu 2 Enlightened - Experienced - Unique Ninja Elemental Reaction: After Shinzo is targeted by another player's action, bow or discard a Ring you own: target a Personality controlled by the acting player. Shinzo issues him an unrefusable challenge. If the other Personality loses, gain control of him, straighten him, and permanently give him the Ninja trait. Fixed Shosuro Dazai 2F 4C -HR 7G 1PH Scorpion Clan Air Shugenja - Courtier Enlightened - Experienced - Unique Twice per turn, Dazai does not need to bow to pay the cost for a Spell or Political action. "The spirits whisper to me truths about these 'Wanderers.' Interesting truths indeed!" Fixed Personalities: Unicorn Iuchi Umeka 4F 4C 4HR 9G 4PH Unicorn Clan Shugenja - Cavalry - Baraunghar Enlightened - Experienced - Unique Actions on cards straightened by Umeka's printed abilities may be used one additional time per turn. Open: Bow a Spell or Ring you control: Straighten a target Samurai. Open: Bow a Samurai you control: Straighten a target Ring or Spell. Fixed Moto Akikazu 5F 4C -HR 10G 0PH Unicorn Clan Shugenja - Cavalry Enlightened - Experienced - Unique Akikazu has a Force bonus equal to the highest number of dead Personalities in any one discard pile. Elemental Open: Bow a Ring you control: Target a Personality. His controller must bow or discard a Ring he owns as a cost to assign or move into battlefields this turn. "Death awaits within the heart of a ruby." Fixed Moto Rumiko 5F 3C 0HR 9G 3PH Unicorn Clan Samurai - Cavalry Enlightened - Experienced - Unique When Rumiko enters play, you may search your hand, then deck, then discard pile, for the Ring of Air and put it into play. It does not count for Enlightenment while in play. Personalities in Rumiko's army have the ability, "Battle: Bow a Follower in this unit or a Ring you control: Bow a target opposing card with no attached cards." Fixed Shinjo Wei 3F 3C -HR 8G 1PH Unicorn Clan Samurai - Scout - Cavalry Junghar - Enlightened - Experienced - Unique Recon Open: Target a Province. During battles at that Province this turn, your Junghar Personalities have: "Battle: Ranged 4 Attack." "The Khan prepares for a second offensive, Lord Shono," Wei said. "What are your orders?" Fixed Utaku Keyo 4F 3C 4HR 9G 3PH Unicorn Clan Samurai - Battle Maiden - Cavalry Junghar - Enlightened - Experienced - Unique Reaction: After an attack is declared against you, even if Keyo is bowed: Straighten a number of target units equal to one plus the number of Rings you own in play and in your discard pile. "More death, more war, more suffering." She looked to the stars. "Guide me, Kamoko-sama." Fixed Utaku Tarako 5F 3C 4HR 10G 4PH Unicorn Clan Samurai - Battle Maiden - Cavalry Scout - Enlightened - Experienced - Unique When Tarako enters play, you may search your hand, then deck, then discard pile, for the Ring of Water and put it into play. It does not count for Enlightenment while in play. Recon Open: Bow a Region you control: Target a Province. Until the end of the turn, other players' actions may not move Personalities into that Province. Fixed Personalities: Shadowlands Chuda Ruri 3F 4C -HR 8G 0PH Shadowlands Shugenja - Bloodspeaker Enlightened - Experienced - Unique - Lose 4 Honor. Battle: Fear 5. Limited: Bow Ruri or a Ring in play: If a target Personality has the non-printed Shadowlands trait, give him a -4C token when your next turn begins. Otherwise, give him the Shadowlands trait. Fixed Daigotsu Fumiaki 7F 3C -HR 6G 0PH Shadowlands Samurai - Lost Experienced - Unique - Lose 4 Honor. Open: Target a Personality. The target may not use his abilities this turn. "I care nothing for your lies, Ruri!" he snarled. "I serve a god, and you serve yourself. Keep your distance or I shall end your blasphemy." Fixed Daigotsu Soetsu 4F 4C -HR 7G 1PH Shadowlands Samurai - Lost - Undead - Duelist Enlightened - Experienced - Unique - Lose 4 Honor. Elemental Battle: Bow Soetsu or bow and discard a Ring you own: Target up to 3 opposing units with total Force less than Soetsu's Force plus Chi. Destroy them. "I understand well the pain of loss, Tanitsu-san," he said. "The question is how to channel that pain." Fixed Kyoso no Oni 13F 6C -HR 13G 0PH Shadowlands Oni Overlord - Nonhuman - Enlightened Experienced 3 - Unique - Lose 8 Honor. The first time each game Kyoso no Oni enters play, destroy a Personality you control. You may destroy another Personality with an equal or lower Gold cost than your destroyed Personality. Limited: Target a Ring in play and a Shadowlands Personality in play. Destroy both targets. Fixed Moshangoru 8F 3C -HR 7G 0PH Ogre Bandit - Nonhuman - Shadowlands Enlightened - Experienced - Unique - Lose 4 Honor. Elemental Battle: Challenge a target opposing Personality to a duel of Force. His controller can only refuse the challenge by paying 5 Gold or bowing a Ring he controls. "I bring news, great Kyoso," the ogre rumbled. "News of a human called the Wanderer." Fixed Muketsu 7F 4C -HR 8G 0PH Shadowlands Monk - Bloodspeaker Experienced - Unique - Lose 5 Honor. Kihos performed by Personalities at Muketsu's location are Maho actions. Reaction: Even if Muketsu is bowed, after a Ring bows: Place a -2C token on a target Personality. "Do you think you understand pain, demon? You know nothing. Let me enlighten you." Fixed |
Actions A Clan Divided 0G Open: Target a Personality with an Honor Requirement of 0 or greater and another Personality with an Honor Requirement of "-". After the next time this game one of those Personalities moves or assigns to a battlefield, the other one straightens and moves to the same location. "I do not wish to disobey Lady Shinjo, but I fear the Khan's ambition will undo us all." -Shinjo Shono 3Fo Fixed A Clan United 0G Battle: If you have 2 Personalities with the same Clan but different Family Names in this battle: Target a Personality in your current army and a Personality opposing him. Your Personality issues the other an unrefusable challenge to a duel of Force, Chi, or Personal Honor. "On this day, Matsu Yoshino has earned his father's blade," Otemi proclaimed. "All hail Yoshino, Champion of the Lion!" 3Fo Fixed Aikido Demonstration 0G When revealed as a focus in a duel, the loser bows and other effects of the duel on the loser are negated. The winner gains 3 Honor, in addition to any other results. Battle: Target and bow a Personality you control at the current battlefield: Send home a target opposing Personality with less Personal Honor. "Size does not matter. Strength does not matter. Only leverage matters." 3Fo Fixed A Long Journey 1G Reaction: After a Personality enters play in your home: He may not be targeted by other player's actions or assign to armies until the beginning of your next turn. "So few options remaining. Why do I deny the one possibility my spirit tells me is the truth?" -The Wanderer 3Fo Fixed A Scorpion's Wisdom 0G When this card is revealed as a focus in a duel, if one Personality in a duel in which this card was focused was Dishonored, you may restore him to Honor and Dishonor the other Personality. Political Open: Target two Personalities. Give one +2 Personal Honor. Give the other -2 Personal Honor. "I do not doubt Kisada's wisdom. I doubt his ability to see anyone as being wiser." -Bayushi Paneki 4Fo Fixed Banzai Cry 0G Battle: Fear 4. This Fear bows Personalities with Chi less than or equal to its strength. "Now!" Matsu Yoshino screamed. "Now! Make them suffer for the death of our brothers! Of my father! Banzai!" 2Fo Fixed Gift of Rice 0G Open: Straighten a target Holding. Until the beginning of your next turn, all Personalities controlled by other players have +1F. "In times of war, it is easy for samurai to forget the peasants. A simple gift can win their loyalty." -Kokujin 1Fo Fixed Inspiring Leadership *G This card's printed Gold cost is equal to the number of unbowed non-Tactician Personalities you control. Open: Permanently give all Personalities you control the Tactician trait. "Think for yourself," Tawagoto encouraged. "Act on your own! Your will belongs to no one, despite what they may tell you!" 3Fo Fixed Journey's Beginning *G Reaction: After a Personality you control moves to a battlefield: Move one or more other target Personalities you control from the same starting location to the battlefield. This action costs 1 Gold for each such Personality moved. "Go," the Khan ordered. "Return victories, or not at all." 2Fo Fixed Journey's End 0G Reaction: After a Personality you control moves to a battlefield: Take a Battle action. "More Unicorn have been sighted, Yoshino-sama," Fujimaro reported. "What are your orders?" 2Fo Fixed Reckless Charge 0G Heroic Open: Target a Human Personality you control: Give him +2F. He may not be destroyed by other player's card effects. He is destroyed immediately after the Attack Phase. "The front line shall break their defenses. You shall stand with your fathers in Yomi tonight!" -Matsu Yoshino 1Fo Fixed Test of Enlightenment 0G Limited: Target a Personality you control and a Personality controlled by another player. Your Personality challenges the other Personality. If he refuses, Dishonor him. The loser is bowed. The winner may search his deck, then discard pile, for a Ring, reveal it, and add it to his hand. "Tell me what you've learned," the Wanderer said. Sawao smiled. "I can only show you." 3Fo Fixed Followers Boisterous Soldiers 4F 0C 1HR 4G Unique Once per game, after Boisterous Soldiers is destroyed, you may bring it into play attached to one of your Personalities, ignoring all costs and restrictions. "Nothing like a quick drink to put you in the mood for a good scrap, eh boys?" 1Fo Fixed Sisters of the Elements 1F +1C 0HR 4G Unique - Monk - Air - Earth - Fire - Water - Void May only attach to a Monk, Shugenja, or Enlightened Personality. Once per turn, you may target or bow this card instead of this Personality as a cost for casting a Kiho. Limited: Remove two cards in your hand from the game: Retrieve an Elemental Fate card from your discard pile. "A small order, but wise." -Tanari 1Fo Fixed Wandering Pilgrim 3F 0C 2HR 3G Unique Costs 2 less Gold attaching to an Unaligned Samurai. Reaction: After an action titled Compassion, Courage, Courtesy, Duty, Honor, Honesty, or Sincerity resolves: If it is an Attack Phase, move this Personality to any location. If it is not, gain 1 Honor. "A bowl of soup is all the thanks I need, friend Dragon." 3Fo Fixed Items Fragrant Waters +0F +0C 3G Unique May not be attached to a Crab Clan or Nonhuman Personality. This Personality has +1 Personal Honor. Limited: Once per game, if this Personality has ever been opposed in a Battle Action Segment while this is attached: Gain 5 Honor. "So wonderful, so relaxing. Does it not put you at ease?" 2Fo Fixed Gaijin Writings +0F +0C 4G Unique Limited: Remove Gaijin Writings from the game: you may target a player with over 10 Family Honor and/or a Personality with over 5 Force. The target player (if any) loses 4 Honor. The target Personality (if any) permanently loses -4F. Lose 4 Honor. "These scrolls are bound with dead flesh! Disgusting!" -Miya Nishio 1Fo Fixed Teaching Stick +0F +0C 0G Weapon This Personality loses and may not gain the Duelist trait. If this Personality has less than 5 Force, duels this Personality is involved in are duels of Force. Open: Gain +2F. 3Fo Fixed Writ of the Elements +0F +0C 1G After this card enters play, name an Element trait. While it is attached to this Personality, he has the Enlightened trait and the chosen Element trait. "They hold great power, if you are but willing to spend your entire life learning their secrets." 3Fo Fixed Kiho Elemental Arrow 0G Kiho Fire Reaction: Before a card in your army produces a Ranged Attack, target a Monk, Shugenja, or Enlightened Personality in your army: The Ranged Attack has +3 Strength. You may produce a second consecutive Ranged Attack with strength equal to the final strength of the first. "I could kill you easily," Akagi said, "but I have no wish to." 3Fo Fixed The Darkened Path 0G Kiho Maho Open: Target and bow a Monk or Enlightened Personality you control: Target a number of Rings in play up to your Personality's Chi. Remove those Rings from the game. Return them to the game before the beginning of your next turn. Lose 3 Honor. "What's the matter, beast? Do you fear yourself?" Kokujin laughed. 3Fo Fixed The Way of Will 0G Kiho Open: Target a Monk or Enlightened Personality you control: Target a number of Personalities up to the number of Rings you have in play. Each target has +2F. "The enlightened soul can be harnessed and used as a weapon. But what price does a soul pay for such squandered potential?" 1Fo Fixed Spells Mantle of Flame 3G Unique May attach to and be cast by any Enlightened Personality as if he were a Shugenja. This Personality may remain bowed during the Straighten Phase. Open: Bow this Shugenja: Target a Personality you control. While this Shugenja is bowed, targeting that Personality costs an additional 4 Gold. 3Fo Fixed Partake of the Fire 4G Elemental Fire Water Battle: Bow this Spell: Ranged 4 Attack. You may destroy a Terrain, Region, or Formation at this Province. You may move this unit home. "It smells like poison. The morning after you drink it, it feels like poison as well." -Yoritomo Iongi 3Fo Fixed The Dragons' Talons 3G Fire Battle Ritual: Destroy this Shugenja and any number of Shugenja you control in the same army: Consecutively target and destroy a number of opposing bowed cards and/or cards with no unbowed cards attached equal to the number of Shugenja destroyed. "I do not wish to harm you," Miyoshi said. "Please, come no farther." 3Fo Fixed |
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