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Regions Kaiu Village Unique Reaction: Pay 2 Gold to attach a +1/+1 Weapon Item token to a Personality after he or she enters play from one of your Provinces. Reaction: Pay 2 Gold to attach a +1/+1 Armor Item token to a Personality after he or she enters play from one of your Provincers. The Crab want for jade, but never steel. Rare Sacred Grove Unique This Province has -1 Strength. Each time this Province is attacked and not destroyed, dishonor each Personality in the attacking army immediately before destroying the losing or tied armies, if any. Limited: Once per turn, gain 1 Honor. "Something weakens Daigotsu's power," Sezaru said. "The Naga," Tsudao whispered. "From their dreams, they fight." Rare Events A Champion's Heart Gain this ability for the rest of the game: "Political Reaction: Target and bow one of your Personalities with more than 0 Personal Honor after another player discards the Imperial Favor to gain the Favor." "You have proven your valor, Hachi," Kuon said. "Then let me continue to do so," Hachi said. "Let Crab and Crane be at peace, my lord. Uncommmon Commanding Favor This card remains in play in your home. While it is in play, you may discard it to pay the cost of using the Imperial Favor. Unknown Flavor Text Unknown Rarity Contingency Plans For the rest of the game, actions on Holdings in play cost one extra Gold to use. (This does not apply to producing Gold unless the production is the effect of an action.) This will add a Gold cost to actions that do not have one. "Kaneka expected Naseru to offer him an alliance. The Shogun did not expect the alliance to sound so profitable." -Bayushi Sunetra Uncommon Eloquence Permanently give a target Courtier Personality the ability "Political Limited: Bow this card to gain the Imperial Favor. This counts as a lobbying attempt." "Listen to my tale," the storyteller said. "A tale of Four Winds, and the Void between them..." Rare The New Order You may destroy your rightmost Province to increase the amount of Honor needed to achieve an Honor Victory by 10. "The time has come for the Empire to be reunited," Tsai said to the Legionnaires. "All will bow. Either by choice or before the Emperor's sword." Rare No Mercy - UNCONFIRMED RUMOR For the rest of the game, any player that has lost Honor from his own cards or actions loses the game if they reach -14 Honor. Flavor Text Unknown Rarity Unknown Promotion to the Court Permanently give a target Human Personality the Courtier trait and +1 Personal Honor. You may then permanently remove the Courtier trait from a different target Courtier Personality. "The Omoidasu are the heart of the Lion. No less fearless, no less dangerous. Theirs is simply a different battlefield." -Matsu Nimuro. Rare Strike Like the Wind The next time a duel begins this game, the challenged Personality gains Double Chi until the duel ends. "An old man I may be, Atsuki," Yojiro said between gasping breaths, "but I am still young enough to deal with your inept minions." Uncommon Wait and See Destroy this Province to gain 5 Honor. Flavor Text Unknown Rarity Unknown Holdings Akodo's Grave 2G Bow Akodo's Grave to produce 2 Gold. Battle: Bow and destroy Akodo's Grave to destroy a Terrain. "Domotai's sacrifice brought Akodo's remains home, and gave even a Dark Oracle pause. The shrines that hold Akodo's ashes honor Domotai as much as they honor Akodo." -Matsu Ketsui Common Ashigaru Fort 2G Farm Bow Ashigaru Fort to produce 2 Gold. Open: Bow and destroy Ashigaru Fort during another player's Action Phase to straighten a unit. "Are you ready to fight?" Ijiasu asked the peasant. "We are always ready," came the reply. Common Corrupted Dojo 2G Shadowlands - Lose 3 Honor. Bow Corrupted Dojo to produce 2 Gold. Lose 2 Honor. Bow Corrupted Dojo to produce 3 Gold when paying for a Personality. Lose 2 Honor. "Daigotsu's armies grow every day." -Toturi Tsudao Uncommon Court Chambers 3G Unique Bow Court Chambers to produce 2 Gold. Political Reaction: Bow Court Chambers and discard the Imperial Favor before a player gains Honor to reduce the gain by 2 or to increase it by 1. You need not discard the Favor if your Wind is Hantei Naseru. Rare Honored Sensei 2G Retainer Bow Honored Sensei to produce 2 Gold. Bow Honored Sensei to produce 3 Gold and gain 1 Honor when paying for a Human or Naga Personality with neither the Shadowlands nor your faction trait. "A skilled swordsman can defeat one enemy. A skilled teacher can defeat thousands." Uncommon Kyuden Tonbo 3G Unique Bow Kyuden Tonbo to produce 2 Gold. Political Reaction: Bow Kyuden Tonbo and discard the Imperial Favor to draw a card after you focus a card from your hand or you discard an unplayed card from your hand. You need not discard the favor if your Wind is Toturi Sezaru. Rare Meditation Chamber 4G Bow Meditation Chamber to produce 2 Gold. Political Limited: Bow Meditation Chamber and one of your Courtiers to gain 2 Honor if your Family Honor is below 20. Political Limited: Bow Meditation and two of your Courtiers to gain 2 Honor. Common Oblivion's Gate 3G Unique - Shadowlands - Lose 4 Honor. Bow Oblivion's Gate to produce 2 Gold. Battle: Bow Oblivion's Gate and discard the Imperial Favor to destroy a Follower. You need not discard the Favor if your Wind is Daigotsu. "How can the Winds defeat the Dark Lord when he has forseen his own demise?" -Tonbo Toryu Rare Personal Librarian 2G Bow Personal Librarian to produce 2 Gold. Open: Bow and destroy Personal Librarian during the Action Phase and discard your hand to draw a number of fate cards equal to the number you discarded. Reaction: Once per turn, during your end phase, put a Fate from your hand on the bottom of your deck. Common Provincial Governor 2G Retainer Bow Provincial Governer to produce 2 Gold. Political Open: Bow Provincial Governer to force the player controlling the Imperial Favor to target and bow of his or her Gold Producing Holdings. "There is much profit in strife." -Master Tiger Uncommon Reserve Commander 2G Retainer Bow Reserve Commander to produce 2 Gold. Reaction: When another player's card or action destroys one of your Personalities in the current battle, bow and destroy Reserve Commander to prevent that unit's Followers from being destroyed and create a 0F/1C Personality card with 1 Personal Honor leading that unit. Common Ruins of Yotsu Dojo 2G Bow Ruins of Yotsu Dojo to produce 2 Gold. If you are paying for an Item or Follower, you may reveal and discard the top card of your Fate deck. Ruins of Yotsu Dojo produces 4 Gold instead of 2 if the focus value is odd. "One day, we will rebuild Otosan Uchi as it was." Uncommon Stable Master 6G Retainer Bow to produce 4 Gold. Open: Bow Stable Master to give the Cavalry trait to the Personality and each Follower in one unit. Unknown Rarity The Shogun's Barracks 3G Unique Bow The Shogun's Barracks to produce 2 Gold. Political Reaction: Bow The Shogun's Barracks and discard the Imperial Favor when you refill a Province to refill it face-up. You need not discard the Favor if your Wind is Akodo Kaneka. Rare Tsudao's Chambers 3G Unique Bow Tsudao's Chambers to produce 2 Gold. Political Reaction: After one of your Followers bows, bow Tsudao's Chambers and discard the Imperial Favor to straighten that Follower. You need not discard the Favor if your Wind is Toturi Tsudao. "It takes more than a throne to make an Empress." Rare Untouched Temple 2G Bow Untouched Temple to produce 2 Gold. Open: Bow and destroy Untouched Temple as a cost during the Action Phase. Until the end of the turn, negate all effects of cards that end battles if the Attacker controls no Shadowlands cards. "Surely the Fortunes are with us." -Yotsu Seou Uncommon Wretches 4G Shadowlands When Wretches enters play, put three Worker tokens on it and lose 4 Honor. Bow Wretches to produce Gold equal to the number of Worker tokens this card has. Lose 3 Honor. Limited: Bow and remove a Worker token from Wretches to add a 2F Shadowlands Nonhuman Follower token to one of your Personalities. Lose 3 Honor. Uncommon Personalities: Crab Hida Hoitsu 5F 3C 0HR 10G 1PH Crab Clan Berserker Hoitsu costs 1 less Gold if your Wind is Toturi Tsudao. Hoitsu may not be challenged while he is in an army if he has one or more Followers. "She shines with all the glory of the Sun. I would die for her. I would kill for her. Question my loyalty, and you will see." Common Hida Sozen 4F 3C 0HR 9G 2PH Crab Clan Samurai - Yu 3 Sozen cannot be destroyed while in an army unless there is an opposing unit with more total Force than his unit or the destruction is an effect of your own card or Stronghold. This does not protect attached cards from effects that destroy this entire unit. "He was born a Dragon, not a Crab, Lord Kuon." "He is willing to die as a Crab. That is all that matters." Common Hida Wukau 1F 3C 2HR 7G 2PH Crab Clan Taskmaster - Experienced - Unique Limited: Once per turn, bow Wukau to target a unit. Each Follower in that unit gains +2F and Yu +2 until Wukau leaves play or he uses this ability again. Wukau need not bow if he targets himself. "He is the finest student of Sunda Mizu in many years. Learn from his example." Fixed Korjagun 3F 3C -HR 8G 0PH Crab Clan Mujina - Cavalry - Creature Mujina Followers attaching to Korjagun produce no entering-play effects. (This includes Honor losses.) Korjagun's Follower gains Cavalry while he has only one Follower and it has less Force than he. Reaction: Once per turn, cancel a Daigotsu Wind action targeting one of your cards. Uncommon Yasuki Namika 3F 2C -HR 7G 2PH Crab Clan Samurai - Courtier Political Reaction: Once per turn, dishonor a Personality after he or she issues a challenge to a Crab Clan Personality with less Chi than the challenger. Rare Personalities: Crane Asahina Barako 1F 4C 5HR 8G 3PH Crane Clan Shugenja Political Battle: Bow Barako to target a player with attacking units opposing Barako. That player must pay Gold equal to the number of his or her attacking units in this battle, or bow all of his or her Gold-producing holdings. "Her soul is like an unfettered storm." -Doji Yasuyo Uncommon Daidoji Akimasa 2F 4C 2HR 7G 2PH Crane Clan Samurai - Scout Akimasa has +1F while opposed by a Personality controlled by a player whose Wind is Akodo Kaneka. Battle: Once per turn, bow Akimasa to create and play a blank Delayed Terrain card for this battle. Akimasa need not bow if he is defending. "You call him a Shogun. I call him a thief." Common Doji Tanitsu 0F 3C 10HR 6G 3PH Crane Clan Samurai - Courtier - Experienced - Unique When Tanitsu enters play or is overlayed, you may select a Wind you do not currently control from outside the game and bring it into play. Remove this Wind from the game if Tanitsu leaves play. "Watch out for that one. Whoever takes the throne, he shall stand at their side." -Ikoma Sume Rare Kakita Hirotada 1F 3C 6HR 7G 2PH Crane Clan Artisan - Master Painter - Courtier Political Reaction: Bow Hirotada and target an opponent when you are paying for a Holding to produce 3 Gold. That opponent may gain 1 Honor. "Stay your blade and set your grief aside, Reju-sama," Hirotada said. "You may yet serve the Crane." Uncommon Kakita Rekkusu 2F 4C 5HR 8G 2PH Crane Clan Samurai Rekkusu costs 1 Gold less if your Wind is Hantei Naseru. Each time Rekkusu focuses, immediately raise that card's Focus value by 1. "Of course I follow the Anvil. His siblings are all... imperfect." Common Personalities: Dragon Hitomi Kichi 4F 2C -HR 8G 1PH Dragon Clan Monk Reaction: Kichi gains +2F until the beginning of your next turn after one of your Dragon Clan Personalities is destroyed. "Tamori is gone now, but there will be other enemies. We must stand ready to receive them." Uncommon Kitsuki Kiyushichi 2F 5C 9HR 11G 3PH Dragon Clan Justicar - Samurai - Double Chi - Unique Kiyushichi costs 1 less Gold if your Wind is Toturi Sezaru. Political Reaction: Bow Kiyushichi when a Personality refuses a challenge from one of your other Dragon Clan Personalities to cause that Personality to accept the challenge instead. "Justice, like the Wolf, will not be defied." Rare Kitsuki Mizuochi 2F 4C 6HR 7G 3PH Dragon Clan Investigator - Kitsuki Family Daimyo Samurai - Magistrate - Experienced - Unique Gain 2 Honor each time Mizuochi wins a duel against a Personality controlled by a player using Hantei Naseru. Political Limited: Once per turn, if Mizuochi is honorable bow him to look at the top card of any player's deck. If it's a Kolat, Ninja, or Assassin card, straighten Mizuochi, discard it, and cause that player to lose 4 Honor. Rare Mirumoto Ryosaki 3F 4C 5HR 8G 2PH Dragon Clan Samurai Ryosaki has +1C if you control one or more Courtiers. Each Focus card revealed by Ryosaki's opponent in a duel has -1 Focus Value when it's revealed. "Reju returned to the Crane long ago, but he sent his daughter back to us. She has joined her mother's family, and serves as he once did." -Mirumoto Uso Common Mirumoto Takeo 3F 3C 4HR 7G 2PH Dragon Clan Samurai Battle: Once per battle, if Takeo is opposed, draw a card. "Understand one thing. Embrace it to the utmost. Through this, you shall understand everything." Common Personalities: Lion Akodo Sarasa 3F 3C 5HR 9G 2PH Lion Clan Samurai - Tactician - Scout Open: Once per turn, give Sarasa and each of her Followers Cavalry until the end of the turn. Sarasa may not perform Tactical actions for the rest of the turn. "It is a dangerous time to travel for all enemies of the Lion." Uncommon Akodo Tadenori 1F 4C 5HR 7G 3PH Lion Clan Campaigner - Samurai - Tactician Experienced - Unique Tadenori costs 1 less Gold if your Wind is Akodo Kaneka. Tactical Battle: Reduce the Force of an opposing Personality or Follower to its printed Force. "Come, my friends. I will show you how to kill." Rare Ikoma Korin 3F 3C 4HR 6G 2PH Lion Clan Samurai Korin has +1F/+1C while opposing, in a battle or duel, a Shugenja, a Courtier, or any Personality controlled by a player whose Wind is Toturi Sezaru. "We cannot die in Phoenix lands, uncle. We cannot be forgotten. We must press on." Common Kitsu Tanoyame 2F 3C 7HR 6G 3PH Lion Clan Shugenja Political Battle: Once per battle, send home a Lion Clan Personality. "I have no time for fools, boy. Offer your prayers and begone from this place. Uncommon Matsu Ferishi 3F 3C 5HR 7G 2PH Lion Clan Samurai Political Battle: Once per turn, bow an opposing non-Unique Follower. "Why would I fight someone so beautiful, Ferishi?" "I was about to ask you the same question, Rekkusu," she said with a sly smile. Common Personalities: Mantis Moshi Eihime 2F 4C 1HR 8G 1PH Mantis Clan Shugenja - Naval Eihime has +2F if your Wind is Toturi Tsudao. After attaching a Spell to Eihime, you may return a Spell attached to her to your hand. "Kumiko has proven herself, Jukio-sama. The time has come to set aside your anger over Wakiza's death. The time has come for the Mantis to be whole." Uncommon Moshi Yoshinaka 2F 3C 0HR 7G 1PH Mantis Clan Shugenja - Unique Elemental Water Reaction: Bow Yoshinaka to target one of your Naval units when it assigns to a battle. During this attack, other players' cards may not send thta unit home or bow cards in it. "Is it true male Moshi shugenja are ignored?" Lixue asked. "It's true." Yoshinaka smirked. "But I like it that way." Fixed Tsuruchi Tasuku 2F 3C -HR 8G 1PH Mantis Clan Bushi - Naval Battle: Once per battle, bow Tasuku for a Ranged 3 Attack. Tasuku need not bow if you have taken no Battle or Open actions yet this battle or if the target is controlled by a player whose Wind is Toturi Sezaru. "Not all the former Dragonfly appreciate the fact that Sezaru has taken their home for himself." Common Yoritomo Manobu 3F 3C -HR 8G 2PH Mantis Clan Samurai Open: Bow Manobu to straighten a Naval card. "Ready yourselves, fools!" Manobu roared. "Fail me, and you will not survive to report your uselessness to the Daughter of Storms!" Rare Yoritomo Yorikane 4F 4C 0HR 9G 2PH Mantis Clan Samurai - Naval Limited: Pay 2 Gold to give one of your Followers the Naval trait permanently. If any of your opponents' Winds is Toturi Tsudao, this costs 1 Gold instead. "I do not fear that the sea shall take my life. To never sail again - that, to me, is death." Common Personalities: Phoenix Asako Shiwasu 2F 3C 6HR 8G 2PH Phoenix Clan Shugenja - Scribe Shiwasu costs 1 less Gold if your Wind is Toturi Sezaru. Once per turn, Shiwasu may cast a Spell attached to one of your other Shugenja as if it were attached to Shiwasu. "The tale of Toturi Sezaru shall be one for the ages." Common Isawa Fosuta 2F 5C 6HR 7G 2PH Phoenix Clan Inquisitor - Shugenja - Unique Open: Bow Fosuta during another player's Action Phase to target one of that player's Personalities and a Limited or Open action on that Personality. That player must use the action at his or her next chance to act if the action is legal then. "Someone is hunting us." -Ikoma Fujimaro Rare Isawa Wazuka 1F 4C 4HR 7G 2PH Phoenix Clan Shugenja Elemental Water Open: Bow Wazuka to move any number of Items, Spells, and Followers from one of your unbowed Personalities to another. "She is powerful, wise, and discreet. A remarkable combination in a vassal." -Doji Akiko Unknown Rarity Ryouko 2F 3C 8HR 8G 3PH Phoenix Clan Fushicho - Emissary of Tengoku Shugenja - Nonhuman - Cavalry Will not attach Spells. When Ryouko dies, you may permanently raise its Honor Requirement by 6 and place it on top of your Dynasty deck instead of your discard pile. Battle: Once per battle, make a Ranged 2 Attack without bowing. Uncommon Shiba Emiri 3F 3C 3PH 7G 2PH Phoenix Clan Samurai Emiri has +1F while opposing a card in battle controlled by a player whose Wind is Toturi Tsudao. Battle: Once per battle, bow one of your Shugenja in an army to move Emiri into that army (if necessary) and give her a Force bonus equal to the Shugenja's Force. Common Personalities: Ratling Chu-Rochu 3F 3C -HR 6G 1PH Ratling Leader - Creature Actions on Wind cards may not target Chu-rochu. "The name the shamans gave him means 'ten-and-six.' Since he became a pack-chief, fifteen oni have fallen to his spear. What will happen when he fights the next? Even the shamans cannot say." -Hida Hio Common Ik'krt 3F 3C -HR 6G 1PH Ratling Scout - Creature - Experienced - Unique Players must bow one of their Followers in Ik'krt's battle as an additional cost of taking any action on one of their Followers opposing Ik'krt. Limited: Once per turn, search your discard pile for a Ratling Follower, show it to your opponents, and put it in your hand. Fixed Mat'chek 3F 2C -HR 6G 0PH Ratling - Stained Paw Tribe - Creature Mat'chek costs 1 less Gold if your Wind is Daigotsu. Reaction: Once per duel, instead of focusing, target an Item attached to Mat'chek's opponent. Permanently move the Item onto Mat'chek if legal, otherwise, destroy it. "Tomorrow will tell." Uncommon Personalities: Scorpion Bayushi Aotora 3F 4C -HR 8G 0PH Scorpion Clan Poison Master - Ninja Aotora costs 1 less Gold if your Wind is Hantei Naseru. Open: Bow Aotora to remove the Double Chi, Tactician, Cavalry, or Yu trait from a Personality until the beginning of his or her controller's next turn. Death to all trators. No mercy. No forgiveness." Uncommon Bayushi Kwanchai 1F 2C -HR 5G 1PH Scorpion Clan Martyr - Experienced - Unique Reaction: Bow Kwanchai before one of your bowed or unbowed Scorpion Clan Personalities dies during battle or duel resolution to negate that destruction. Either destroy Kwanchai or put him on top of your Dynasty deck (your choice). "A true master of the Dark Sword cannot die!" Rare Bayushi Rie 3F 3C 0HR 8G 1PH Scorpion Clan Samurai Political Reaction: The Defender loses 3 Honor at the start of the Resolution Segment. Use this ability only if Rie is in the current attacking army and there are no defending units. "You think I would challenge one who was not worthy of my blade? Cowards heap shame upon themselves. Common Soshi Seika 2F 4C 0HR 7G 1PH Scorpion Clan Courtier Reaction: Once per turn, before you take a Political action, remove the Political trait from that action. If the action is on a card, also remove the Political trait from that card until the end of the turn. "Be careful of that one. By the time you realize he is against you, it may already be too late." -Ikoma Sume Uncommon Soshi Tabito 1F 3C 0HR 7G 2PH Scorpion Clan Courtier Political Reaction: After any opponent loses Honor, gain 1 Honor. "I have heard rumors of a secret organization within your clan," Miya Gensaiken said. "They are called the Kuroiban." Tabito's eyes narrowed. Common Personalities: Unaligned Miya Shoin 0F 2C 2HR 6G 3PH Unaligned Imperial Herald - Courtier - Unique While you control Shoin, other players may not lobby and may, as a Political Limited action, pay 8 Gold to take permanent control of Shoin. "With Tadaji, Kaukatsu, and Tanitsu, he has rebuilt the court. It is a fortunate daimyo who draws his favor, and a fool who ignores him." -Hantei Naseru Rare Otomo Taneki 0F 2C -HR 2G 2PH Unaligned Courtier - Samurai Gain 1 Honor when Taneji enters play. "Hatori's karo has learned much on his journeys and has friends in every household." -Kakita Munemori Common Personalities: Unicorn Moto Genki 3F 3C 2HR 8G 2PH Unicorn Clan Yojimbo - Samurai - Cavalry Limited: Bow Genki to take a non-Unique Item from your discard pile and attach it to her, paying all costs. Genki need not bow if she has no Items. "My brother has responsibilities to his family," Haruko said, "and the Shinjo have been without an heir too long. Marry Shono, and let our houses stand as one." Common Moto Latomu 4F 4C -HR 9G 1PH Unicorn Clan Samurai - Cavalry Latomu costs 1 less Gold if your Wind is Akodo Kaneka. Reaction: After an action moves Latomu into a battle, bow Latomu for a Ranged 4 attack, or make a Ranged 2 Attack without bowing. "Sezaru had only four jade tears. Kaneka was forced to enter the Shadowlands without us. I pray for him." Uncommon Shinjo Haruko 3F 3C 4HR 8G 2PH Unicorn Clan Imperial Guard - Samurai Courtier - Cavalry Political Reaction: Once per turn, bow Haruko to cancel a lobbying attempt. Haruko needs not bow if the lobbying player's Wind is Hantei Naseru. (A canceled lobby attempt does not count against a player's limit of one attempt per turn.) "You have my brother's respect, Anvil. You have mine." Uncommon Shinjo Xushen 4F 4C 0HR 8G 2PH Unicorn Clan Bushi - Cavalry - Experienced Unique Reduce the strength fo all ranged attacks targeting cards in Xushen's army by 1, or by 2 if Xushen assigned during Infantry Maneuvers. Battle: Bow for a Ranged 4 Attack "None shall escape the Khan!" Rare Utaku Qsi-Tsing 3F 3C 4HR 8G 2PH Unicorn Clan Battle Maiden - Gunso Samurai - Cavalry Political Limited: Once per turn, pay 3 Gold to attach a +1F/+1C Weapon Item token to one of your Personalities. Yue's personal guard mercilessly hunted the Phoenix who stole the Black Scroll, but found nothing. Common Personalities: Shadowlands Bawaru no Oni 4F 4C -HR 7G 0PH Oni - Nonhuman - Shadowlands - Lose 4 Honor. At the beginning of the Resolution Segment, straighten Bawaru no Oni if there are any unbowed opposing Personalities. "That one's... rather large, isn't it?" -Kihei Common Gaki 3F 1C -HR 4G 0PH Spirit - Nonhuman - Shadowlands - Lose 4 Honor. All bonuses to Gaki's Force and Chi are treated as penalties instead. (This includes focusing.) This does not apply to effects that set its stats directly to a certain value. "There are some foes, Ekiken, that steel cannot defeat." Common Ghul Lord 4F 3C -HR 7G 0PH Undead - Nonhuman - Shadowlands Lose 3 Honor. Battle: Destroy one of your Undead cards in this army to bow an opposing Follower. Battle: Fear 3. "I have crossed the Burning Sands to find a city of corruption and madness. I knew I had come home." Uncommon Omoni 4F 2C -HR 7G 0PH Goblin Sculptor of Flesh - Nonhuman - Experienced Unique - Shadowlands - Lose 4 Honor. Reaction: When a Fear effect from cards in Omoni's unit targets an opposing unit, the Fear reduces the Force of all Followers in the targeted unit by the Fear strength instead of producing its notrmal effect. Battle: Produce Fear with a strength equal to the number of Goblin Followers attached to Omoni, plus 2. Rare Settozai 4F 4C -HR 9G 0PH Unaligned Onisu of Larceny - Nonhuman - Cavalry Unique - Shadowlands - Lose 5 Honor. Reaction: Once per turn, negate all effects of a Battle action by the Attacker if the Defender has not yet taken a Battle or Open action, or passed, during the current battle. Reaction: Dishonor one of your Honorable Personalities to produce 2 Gold and lose 2 Honor. This ability may be used once per turn by each player, and while Settozai is bowed. Rare |
Actions Barren Fields 0G Delayed Terrain Battle: If there are more unbowed attacking cards in this battle than the Attacker has unbowed Gold- producing Holdings, the Attacker must bow attacking cards in this battle until the number is equal. The Defender then does likewise with defending cards based on his or her own Holdings. 1F Common Bloodied Ground 0G Delayed Terrain - Attacker and Defender only. Political Battle: You may play a Fate card face down from your hand. If you do, the opposing player may likewise play a card. Alternate until one of you refuses to play a card. Turn all these cards face up, add their Focus values to your respective army totals (even if an army has no units) then discard them. This is not a duel. 2F Rare Control the Field 0G Battle: Target one of your Personalities in this battle with more than 2 Chi, the Tactician trait, or the Scout trait to destroy a Terrain. You may then play a Terrain. "The Scorpion move against their own, Ichiro-sama." "Follow them, Terao. Find out what is happening and, if it threatens the Mantis, end it." 3F Common Defend Your Master 0G Immediate Terrain Political Battle: Your units may not be moved out of this battle by other player's cards. Play this card only if you have a Courtier in this battle or in your home. "Four winds against one Dark Lord?" Daigotsu mused as he gazed out upon his readied armies. "More like four Winds against four thousand." Uncommon Dismissed 0G Political Reaction: Bow one of your Courtiers to cancel a Political Limited action. Political Reaction: Bow one of your Courtiers to negate a Challenge during the Action Phase. "I've no time for your foolishness today." 3F Unknown Rarity Domotai's Sacrifice 0G Limited: Have one of your Honorable Samurai Personalities with your faction trait commit sepukku to gain 3 Honor and to permanently give all your remaining Personalities with your Faction trait +2F. Your Personalities gain +3F instead if your Wind is Akodo Kaneka. Play this action only if you have a lower Family Honor and fewer Provinces than each other player. 4F Rare Field of Glorious Slaughter 0G Immediate Terrain Political Battle: Gain 2 Honor each time a card you do not control is destroyed at this battle. "Leave a few of these clay toys intact," the Soultwister said. "I wish to understand the magic these humans use to bring them to life." 1F Common Fruitless Combat 0G Battle: Bow one of your Samurai Personalities in this battle to give all non-Samurai Personalities in this battle -2F. "The flesh of a Wind would be a precious prize indeed," Omoni whispered. 2F Common Gempukku 0G Political Open: Permanently give a Human Personality with neither the Shugenja nor Samurai traits +1 Personal Honor and either the Shugenja or the Samurai trait. This action may target a face-up card in a Province as well as one in play. "I see much of Toku in his sons," Saigorei said. "Pity for them," Ginawa said with a chuckle. 3F Common Hospitality - UNCONFIRMED RUMOR 0G Political Open: Bow one or more of your Courtier Personalities to permanently lower the Honor Requirements of all Personalities owned by one target player by the Courtiers' total Personal Honor. "I think some of our samurai are finding our new alliance with the Crane more comfortable than others, Lord Kuon," Benjiro said dryly. 3F Rare Inspired Troops 2*G Reduce the Gold cost of this card by the number of Courtiers you control. Political Open: Give +2F to each non-token follower in one unit. "Lady Namika commands that these weapons be finished in four days or you will answer to her. Finish them in two or you will answer to me." 1F Common Invasion 0G Battle: Bow one of your Cavalry or Naval units to send home an opposing non-Naval Infantry unit. "I have never seen a gaijin port before, Shanegon." "By the end of the evening, this port will belong to the Empire," the Moshi snapped. 2F Uncommon Mastermind 0G Political Limited: Bow one of your Courtiers with a higher combined Chi and Personal Honor than that of all opponents' Courtiers to gain 2 Honor. "The three of you may possess the power to fight Daigotsu and resist his taint," Naseru said, "but only I can tell you where he hides." 3F Uncommon Officer's Council 0G Limited: Bow one of your Tactician Personalities to give the following ability to a number of your other Personalities up to the Tactician's Chi: "Battle: Bow to bow an opposing card. This cannot target a Personality with unbowed cards attached." If you wind is Akodo Kaneka, you may instead bow any of your Personalities to play this card. 2F Uncommon Peasant Vengeance 0G Battle: Bow one of your Followers to destroy an opposing Infantry Personality with no Items or Followers. Battle: Bow one of your Cavalry Followers to destroy an opposing Personality with no Items or Followers. "Even with a sharp blade, samurai should mind their manners when traveling alone." -Kihei 1F Common Petty Insults *G Political Limited: Bow one or two of your Courtier Personalities to target another player. You and that player each lose Honor equal to the Gold you spent on this card or the Courtiers' total Personal Honor, whichever is less. Your loss cannot be copied or modified. The other player's loss cannot reduce him below his starting Family Honor. 2F Uncommon Poisoned Thread 4*G Limited: Target a Personality. For the rest of the game that Personality permanently loses -1F/-1C each time he or she assigns to an army or issues a challenge. You may bow one of your Courtier or Ninja Personalities to reduce the gold cost of this card by 4. "How tragic, for a samurai to die in his sleep." 2F Common Political Entanglements 0*G Political Limited: Bow one of your Courtiers to reduce all numberals printed on a target Personality by 1. You may make this reduction permanent by raising this card's Gold cost by 3 when you play it. "On the throne or beside it, the result is much the same to me." -Hantei Naseru 3F Rare Rage 0G Battle: One of your Personalities challenges an opposing Personality to a duel of Force. Bow the loser. If the challenge is refused, you may search your Fate deck for a Battle Action card and immediately play it for one of its Battle actions. "I thought the ogres had abandoned Daigotsu!" The ogre sneered and crushed him in his fist. 3F Common Retribution 0G Reaction: Play this card after an Attack Phase in which you were the Defender. Create an Attack Phase in which you are the Attacker and the former Attacker is the Defender. Neither of you may invite allies. You may not assign more than one unit. The Personality and each Follower in the unit you assign gain +1F. 4F Common Rhetoric 0G Political Reaction: When any player gains or loses Honor, bow one of your Courtiers with Chi greater than or equal to the gain or loss to redirect the gain or loss to a different player. "The lady Itami conveys you her thanks, Doji-san," Naseru said. "With Phoenix and Crane so closely allied, I think there are interesting times to come." 3F Common Running Engagement 0G Battle: Discard a card from your hand to move one of your units from one of the Defender's provinces to another. "You cannot keep up this facade forever, Choaozhu. Justice rides a swift steed!" -Moto Chen 1F Common Sound Strategy 0G Reaction: Play after a battle ends to take the topmost non-Terrain Action card that you played during that battle from your discard pile into your hand. (This cannot retrieve a card played after the end or resolution of a battle.) "Clay troops cannot defeat Daigotsu," Sezaru said. "No," Kaneka said. "But they need only distract him." 3F Rare Spearhead 0G Reaction: Play this card after a Resolution Segment to straighten one of your units that was in that battle's resolution. The Crab rallied around Kuon, punching a hold in the Horde's defenses and giving the Winds their chance to ride for the Wall as swiftly as they could. 3F Common Stay Your Blade 0G Battle: Bow and send home one of your opposed Samurai Personalities in the current battle to draw three cards. "You sent assassins to kill me, Naseru," Kaneka roared. "Why should I trust you?" The Anvil sneered. "Without me, you could never have proven yourself worthy of our father's legacy." 3F Common Stern Reprimand 0G Political Open: Bow one of your Courtiers to target a Follower or Spell. Its controller chooses whether Stern Reprimand sends the card to its owner's hand or whether Stern Reprimand dishonors that personality and causes the Personality's controller to lose 4 Honor. One misspoken word can defeat a lifetime of service. 4F Uncommon Storm Heart - UNCONFIRMED RUMOR 0G Political Limited: One of your Courtier Personalities challenges a non-Courtier Personality to a duel of Personal Honor. Destroy the loser. Dishonor the winner if the loser is not Shadowlands Dishonor the challenged Personality if the challenge is refused. Dishonored Personalities may not refuse. 2F Rare Strange Politics 0G Political Reaction: Cancel a Political action that targets a Creature Personality. Political Reaction: Bow one of your Creature Personalities to cancel a Political action. Dishonor the Creature. "A message, my lord, from the... Nezumi ambassador." "Fortunes," Naseru swore. "What is that smell?" 3F Uncommon Tainted Dreams 0G Delayed Terrain Battle: Bow all Followers in this battle. "Those who fight the Shadowlands long enough begin to see things that are not there, things that defy explanation." -Hiruma Todori 1F Common Taut Bowstrings 0G Reaction: Play before one of your target Followers or Items bows to produce a Ranged Attack or as part of a combined Ranged Attack. That card need not bow. Reaction: Play after a unit moves into a Province or before a unit leaves a Province to make a Ranged Attack targeting it from your opposing cards in that Province. Your cards need not bow to produce this attack. 3F Uncommon The Four Winds March 0G Political Battle: Discard the Imperial Favor to move one of your bowed or unbowed units from your home into this battle. Straighten all cards in that unit. This may not target a unit that has been in an army during battle resolution this turn. "To the City of the Lost," said Tsudao. Her brothers only nodded. 2F Rare The World is Empty 0G You may focus this card face-up in a duel to change its Focus value to a number of your choice from 0 to 4. Your opponent reveals his most recent focus card, if any, and discards it without effect if its focus value is greater than this card's. "If I am to defeat my lost sister, I must learn to fight as she did." 3F Uncommon Time to Pay the Price 0G Political Open: If the active player has destroyed any of your Provinces as the attacker this game, bow one of your Courtiers during the Action Phase to target him and force him to choose and bow three of his or her Personalities. That player may reduce the number of Personalities he or she must bow by paying 2 Gold for each Personality. These payments may be combined. 3F Unknown Rarity Traitor's Reward *G Limited: Bow one of your Personalities to search one of your decks for any number of cards, remove then from the game, and shuffle that deck. The number removed cannot exceen the amount of gold spent on this card if your Personality is a Courtier, or half that amount, rounded down, if he or she is not. "Ogura begged for forgiveness, and found none." 2F Uncommon Treachery 5G* Reduce this card's Gold cost by the number of Courtiers you control. Political Limited: Bow your Stronghold to target two Personalities controlled by the same player. Until the end of the game, these Personalities may not assign to the same Province unless it is not possible to assign them to different Provinces. Kamnan was apparently not as loyal as Furuyari had hoped. 4F Rare Utz! 0G Battle: Give an opposed Personality +2F until the end of this battle. "Kumiko tore the beast's throat apart with her father's kama as her men echoed her battle cry. Her Taint died with Settozai." -Rezan 1F Commmon Well Prepared 0G Battle: Bow or Straighten one card in the current battle. Play this only if you have a terrain in this battle. "The Shogun believed Ryoko Owari would be an easy target," Naseru said with a scowl. "Teach his troops the price of misplaced pride." 3F Common Ancestors Ichido no Shiryo +1F +0C 1HR 0G Crab Clan Ancestor - Unique After this card enters play, you may place a 0F Follower token on a number of your bowed and unbowed Crab Clan Personalities up to this Personality's Force plus Yu. "The fruits of your victory insure that others survive to recall your failures. Such is the burden of a hero." 3F Rare Shirasu no Shiryo +1F +0C 1HR 0G Unicorn Clan Ancestor - Unique While Shirasu opposes one or more Human Personalities with 0 Personal Honor in battle, all Unicorn Clan Magistrates in this army gain +2F/+2C. This Personality gains this bonus even without the Magistrate trait. 3F Rare Yasu no Shiryo +0F +1C 2HR 0G Phoenix Clan Ancestor - Unique Political Reaction: Bow this Personality after one of your non-Shadowlands Personalities dies to gain 2 Honor. "Hochin believed that a powerful new enemy would return the Phoenix to greatness. Look upon your clan and ask yourselves... was he wrong?" 3F Rare Spells Clarity of Purpose 3G Battle: Bow this Shugenja to give a Personality in the current battle +3F and each Personality opposing him or her +2F. "The Crab were angry that they could not follow the Winds into the Shadowlands. Sezaru told them to keep their anger ready. They would need it when the Dark Lord came seeking retribution." -Iuchi Lixue 2F Common Dark Wings 1G Maho Battle: Without bowing, move this unit to another Province. Lose 1 Honor. You must destroy this Spell as a cost if you have already used this ability this turn. "The Four Winds stand together, but too late. They shall not escape this battle unscathed." -Shahai 2F Common Hands of the Tides - UNCONFIRMED RUMOR 3G Battle: Bow this Shugenja and target an opposing unit to force that unit's controller to move all Followers in that unit to other Personalities he or she controls in that battle. Destroy any Followers that can't be moved. "When I see magic perform wonders such as these, I give thanks the Pheonix are pacifists." -Satoshi 3F Uncommon Judgement of the Kami 2G Reaction: Bow this Shugenja after an opponent searches his Fate deck for a card or draws a card due to his own card or Stronghold effect to look at the top four cards of your Fate deck, take one into your hand, and shuffle your deck. Look at your top eight cards instead if your wind is Akodo Kaneka. "Since that day, Kaukatsu no longer speaks of his son." 3F Unknown Rarity Kharmic Vengeance 2G Open: Bow this Shugenja during the Action Phase and target two units. For the rest of the turn, while these units are in the same battle, cards in each unit must target cards in the other unit with the actions they perform, if a legal target exists there. "We are tied together, you and I," Tsukuro hissed. "One day, Hachi, you will be as forgotten as I was." 3F Rare The Outer Darkness 4G Limited: Bow this Shugenja, who may remain bowed, to target one of your other units. Bow that unit. While this Shugenja remains bowed and in play, the other unit may not straighten, and while you are the Defender, you may, as a Battle action, straighten this Shugenja to straighten the other unit, move it into the current battle, and take an extra consectutive Battle or Open action (or pass). 4F Rare Followers Hachi's Legion 2F 0C 2HR 4G Imperial Destroy Hachi's Legion if this Personality is ever Dishonored. While you control the Imperial Favor, other players must discard a Fate card from their hands to target cards in this unit with an action. At Shinsei's Last Hope, Hachi made his stand. 4F Uncommon Heimin Laborer 1F 0C 0HR 2G Ashigaru Reaction: Bow Heimin Laborer before any player refills a province with a face-down card to make the next refill face-up. Heimin Laborer may not straighten until your next Straighten Phase. 2F Uncommon Hiruma Tracker 1F 0C 1HR 1G Reaction: Bow Hiruma Tracker after an opposing unit moves from this unit's Province to a different Province to move this unit to the same Province. "Why do they always run?" 3F Common Karo 0F 0C 0HR 3G Battle: Bow and destroy Karo to search your deck for a non-Unique, non-Karo Follower. Reduce the Follower's Gold cost by 3, then attach it to one of your Personalities in this battle, paying all remaining costs. Shuffle your deck. "It is not difficult to find good advice, though it may be difficult to listen to it." -Akodo's Leadership 3F Uncommon Kitsune House Guard 2F 0C 1HR 3G Unique This Personality may cast Kihos as if he or she were a Shugenja. "Though the Kitsune walk a path between two worlds, they understand both equally. Such wisdom is rare indeed." -Naka Tokei 4F Rare Monkey House Guard 2F 0C 1HR 3G Unique - Imperial Magistrate This Personality has +1 Personal Honor. Political Limited: Bow Monkey House Guard to restore a Dishonored Personality to honor. "None were so beloved by Toturi. It remains to be seen whether they will enjoy his successor's favor." 4F Rare Ox House Guard 2F 0C 1HR 4G Unique - Cavalry Ox House Guard gains +2F while defending. "We are fortunate to have such steadfast allies," Shiba Ningen said in a thoughtful voice. "Tell Morito I wish to meet him, Yoma." 4F Rare Prophets 2F 0C 1HR 3G Monk Other players may not target cards in this unit with Events. (Followers cannot cast Kihos.) "Just as a person standing far enough away can see the entire mountain clearly, the wise can easily predict the future of fools." -Hoshi Wayan 3F Common Steadfast Bushi 2F 0C 1PH 3G Straighten Steadfast Bushi each time this Personality straightens. "Bayushi Kamnan has slain Shosuro Furuyari. Bayushi Sunetra rules the Scorpion and the Shadowed Tower tsukai have been executed." "Excellent," Atsuki replied. "Now let us begin..." 3F Common Suzume House Guard 2F 0C 1HR 3G Unique After Suzume House Guard enters play, bow this Personality and gain 2 Honor. "I do not understand why Roshi did what he did," Yugoki said in a mournful voice. "I do," Ozaki said. "With your aid we might undo it." 4F Rare Tadaka's Children 3F 0C 2HR 5G Nonhuman Battle: Once per turn, bow Tadaka's Children to destroy an opposing Shadowlands Follower. Tadaka's Children need not bow if you are a Crane Clan player. "The Crab do not have enough jade to send an army to the City of the Lost," Sekawa said, "but with these soldiers you will not need jade." 3F Uncommon Items Banner of Heroes +0F +0C 8G Unique Will only attach to a Samurai. Give +1F to each Follower in this army. "Dragon and Phoenix began this war..." Nakamuro began as he stood before Tamori. "And Dragon and Phoenix will end it," Shaitung finished, standing by his side. 4F Rare Damning Evidence - UNCONFIRMED RUMOR ?F ?C 1G Destroy Damning Evidence to target a Personality. If you kill that Personality, either you gain 3 Honor, or that Personality's controller loses 3 Honor. ?F Rare Dark Soul Mask +0F +0C 6G Unique This unit does not add its Force total to its army. Battle: Bow Dark Soul Mask and this Personality to permanently move the mask onto an opposing Personality. "Some questions are best unanswered." -Kitsu Hisashi Rare Edict of Glory +0F +1C 2G Will only attach to a Courtier. Political Reaction: Bow this Personality after one of your target Personalities is involved in creating an Honor gain or is restored to honor to permanently give that Personality +1C and +1 Personal Honor. "The name Matsu Domotai shall be entered into the ranks of the greatest Lion heroes." -Ikoma Fudai 3F Uncommon Edict of Judgement +0F +1C 0G Will only attach to a Courtier. Political Open: Bow this Personality to target an unbowed Courtier with less Personal Honor. That Courtier's controller decides whether Edict of Judgement dishonors or bows that Courtier. "Do not be too hasty, Tanitsu-san," Kaukatsu said. "The court will have need of both of us, I think." 3F Uncommon Fine Steed +0F +0C 1G Will only attach to a Courtier. While this card is attached, this Personality gains Cavalry and may lobby for the Favor as though your Family Honor were 2 points higher. Battle: Bow and destroy this card to move this unit from one battle to another. Helm of Thunder +1F +1C 4G Experienced Dragon Helm - Unique Open: Bow the Helm of Thunder to bow a shugenja with less chi than this Personality. If the target is a Dragon, Helm of Thunder gains +2F/+2C. (This does not refer to Dragon Clan cards unless they are also Dragons.) 4F Prerelease Participation Prize Kaede's Fan +0F +0C 3G Unique Increase by 1 all Honor gains created by actions this Personality performs, by duels this Personality wins, and by battles won or tied by this Personality's army. "Mother," Sezaru said in a choked voice. 4F Rare Official Papers 0G Will only attach to a Courtier. Limited: Bow Official Papers to add a number of favor tokens to it equal to this Personality's Personal Honor. Limited: Bow Official Papers to move any number of favor tokens from it to a Writ Item. 3F Uncommon Radiant Staff +0F +0C 7G Battle: Bow Radiant Staff to move an opposing Follower that can legally attach to this Personality onto this Personality. Destroy that Follower after the battle ends and put it in its owner's discard pile. Sezaru's magic was so powerful that even Daigotsu's most loyal followers found themselves unwittingly fighting by his side for a time. 4F Rare Sashimono +0F +0C 1G Will only attach to a Samurai. Sashimono gains +1F while opposing cards controlled by a player whose Wind is Daigotsu. Reaction: Bow Sashimono before another unit in this army is sent home to negate the movement. "Forward to glory!" 3F Common Tetsubo of Thunder +2F +2C 5G Unique - Weapon Battle: Bow and destroy Tetsubo of Thunder to destroy an opposing follower. 3F Box Top Promo Writ of Conscription - UNCONFIRMED RUMOR 0F 0C 3G Will only attach to a Courtier. When it enters play, put Favor tokens on Writ of Conscription equal to the Courtier's Personal Honor. Political Reaction: Bow this Personality and remove one or more Favor tokens when any player is paying for a Follower or Item to reduce or increase that card's Gold cost by the number removed. 3F Uncommon Writ of Justice - UNCONFIRMED RUMOR 0F 0C 2G Will only attach to a Courtier. When Writ of Justice enters play, put a number of Favor tokens on it equal to the Courtier's Personal Honor. Political Open: Bow this Personality and remove 3 Favor tokens to dishonor a Personality. Political Open: Bow this Personality and remove 6 Favor tokens to destroy a Personality. Rare Writ of Peace +0F +0C 2G Will only attach to a Courtier. When Writ of Peace enters play, put a number of favor tokens on it equal to the Courtier's Personal Honor. Political Battle: Bow this Personality and remove one or more favor tokens to force a target opposing Personality's controller to decide whether to bow that Personality and not straighten him next Straighten Phase, or to lose Honor equal to the number of tokens removed. 3F Uncommon Kihos The Future is Unwritten - UNCONFIRMED RUMOR 0G Kiho Void Limited: Target an opponent and bow one of your Shugenja or Monks to draw four cards, then discard three cards. The opponent may name one of the discarded cards or may name The Future is Unwritten. If he or she names a card, you may not play any copies of that card for the rest of the game. 3F Uncommon Seek the Path 0G Kiho Reaction: Target one of your unbowed Shugenja or Monks before a player searches his or her Fate deck for a card to force that player to draw the top card of his or her Fate deck instead. Draw a card. "I do not believe Kokujin or Mitsu are dead," Satsu whispered. "Each still has a purpose to fulfill. 3F Common Sharing Strength 0G Kiho Open: Bow one of your Shugenja or Monks to give a Personality a Force bonus equal to the caster's printed Force or a Chi bonus equal to the caster's printed Chi. Straighten the caster at the end of the turn. "Enlightenment is best found through hardship. Let me help enlighten you, stranger." 2F Common Twist the World 0G Kiho Void Reaction: Target one of your Shugenja or Monks after a Battle Action Segment begins to reverse the direction in which players take actions for that battle. This does not affect who takes the first action. Fu Leng felt his grip on the Celestial Heavens slip, and the sky above Kyuden Seppun rained daggers. 4F Uncommon Weight of the Heavens 0G Kiho Open: Target one of your Shugenja or Monks to remove the Cavalry, Naval, Yu, Double Chi, and Tactician traits from one card. Kiho Open: Bow one of your Shugenjas or Monks to remove the Cavalry, Naval, Yu, Double Chi, and Tactician traits from a number of cards up to the caster's Chi. 2F Rare |
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