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Regions Bamboo Forest Singular While Bamboo Forest is in play, each player must discard a card from his hand as an additional cost of taking a Reaction during battles at your Provinces. "Tell me what you have seen, Reizo," Katamari roared, and seized the drunken samurai by his shoulders. "Tell me what happened in the Twilight Mountains!" Rare Beiden Shadows Singular While Beiden Shadows is in play, units sent home from your Provinces may not move into battles for the rest of the turn. "Beiden Pass is but a distant memory. Those who do not wish to offer the Unicorn tribute must journey through the many smaller passes, called Beiden SHadows. The passage is risky, but possible." -Akodo Setai Uncommon Musume Mura Singular Limited: Bow Musume Mura to discard a card from one of your Provinces and fill it face-up with a discarded (not dead) Personality from your discard pile. "The finest marriage arrangers of the Crane make their home here. Seek your future here, or seal your fate." -Kakita Munemori Uncommon The Barbarian Wall Singular Limited: Bow the Barbarian Wall to permanently raise or lower one Province's strength by 1. Open: Bow the Barbarian Wall to change one Province's strength to its base strength. You may do this during a battle in which you have no units. "Not yet as impressive as the Kaiu Wall, but it has its uses." -Moto Chagatai Events Courtly Sabotage This card remains in play in your home. Open: Discard this card and bow your Stronghold to target a player. Bow his Stronghold. Until the end of the turn, that player's Stronghold and Wind produce no effects except those involving victory or elimination conditions or changes to his Family Honor. Rare Goemon's Ascension This card remains in play in your home. Reaction: After one of your Experienced Personalities is targeted by an action, discard this card to redirect that action to another target. "I name you Fortune of Heroes, Matsu Goemon, General of the Legion of the Dead." -Toturi I Rare Hand of Vengeance For the rest of the game, after another player's card gives a Chi penalty to one of your Personalities, you may bow one of that player's cards. Uncommon Wrath of the Bloodspeaker Beginning with the player to your left and proceeding once in turn order, each player must either bow one of his Bloodspeakers to target any Personality or else target one of his own Persoonalities. Permanently give the target Personality -2F/-1C or -1F/-2C (targeting player chooses). Rare Wrath of the Emperor This card remains in play in your home. Reaction: Instead of focusing during a duel, discard this card to give your duelist +6 to the duel's stat as if he had focused. Open: Discard this card to bow a Wind. Rare Holdings Archer Towers 1G Fortification Battle: Bow Archer Towers for a Ranged 4 Attack targeting an attacking Follower at any of your Provinces. You may do this during battles at your other Provinces. Reaction: After another player's action moves a unit to or from any of your Provinces, bow Archer Towers for a Ranged 4 Attack against a legal target in that unit. Common House of the Jade Princess 3G Singular Bow House of the Jade Princess to produce 2 Gold. Political Limited: Bow this card and target one of your Personalities with a printed Gold cost above eight to target another player. If that player has a Personality with a printed Gold cost above eight in play or in his discard pile, he loses one Honor; otherwise he loses four. Uncommon Rich Coffers 3G Rich Coffers straightens during each player's Straighten Phase. Bow Rich Coffers to produce 2 Gold. The Emperor seeks retribution, and even those with no connection to the Bloodspeakers are wise to avoid his fury. Common Shi-Tien Yen-Wang Temple 4G Singular If you are a Unicorn Clan player, your Provinces have +1 Strength while Shi-Tien Yen-Wang Temple is in play. Bow Shi-Tien Yen-Wang Temple to produce 3 Gold. Reaction: Once per turn, before another player's action targets one of your Personalities, give that Perosnality +1F/+1C. You may do this while the Temple is bowed. Common Siege-Breakers 2G Bow Siege-Breakers to produce 2 Gold. Reaction: After an attack is declared against you, bow or destroy Siege-Breakers as a cost. You decide the order in which battles occur this Attack Phase. You may do this while Siege-Breakers is bowed. "No oni is coming through these." -Kaiu Namboku Common Temple of Initiation 4G Temple of Initiation costs 2 less Gold if you control a Bloodspeaker Personality. Bow Temple of Initiation to produce 2 gold. Maho Open: Bow one of your Bloodspeaker Personalities and destroy Temple of Initiation to bow a Personality. Rare Tower of the Ningyo 2G Singular Bow Tower of the Ningyo to produce 2 Gold. Limited: Bow Tower of the Ningyo and pay 3 Gold to straighten a Personality. This costs 1 Gold instead if you are a Dragon Clan player. "So many wonderful secrets." -Kitsuki Tadashi Rare Trading House 2G Bow Trading House to produce 2 Gold. Limited: Once per turn, discard a card from your hand to straighten Trading House. "The mysterious disappearance of so many ships has driven the price of basic goods to an all-time high. I recommend hiring skilled Mantis captains to avert tragedy." -Yoritomo Katoa Common Troublesome Bureaucrat 6G Retainer Costs 2 less Gold if your Family Honor is above 15. Bow Troublesome Bureaucrat to produce 4 Gold. Political Open: Bow Troublesome Bureaucrat to target another player's Personality. That player decides whether you gain Honor equal to that Personality's Personal Honor. If he decides against it, bow the Personality. Rare Personalities: Crab Hida Sobu 5F 3C -HR 9G 2PH Crab Clan Hero - Samurai - Yu 1 - Singular Sobu gains Yu +4 while he has a non-token Follower. Battle: If your Stronghold is Kyuden Hida, bow one of your non-token Followers in Sobu's army to bow an opposing Follower or an opposing Personality with no Followers. Uncommon Hida Tonoji 7F 3C -HR 9G 1PH Crab Clan Berserker - Bushi Fourth Legion Commander Bow Tonoji at the start of each of your Dynasty Phases if he was not in an attacking army that turn. "Patience is for cowards." Uncommon Hiruma Tokito 4F 4C 2HR 9G 2PH Crab Clan Samurai Reaction: After Tokito enters play, give him -2C permanently to reduce the Gold cost of an Infantry Follower in your hand or discard pile by 3 and attach it to Tokito, paying all costs. "The Bloodspeakers have not attacked Hiruma lands for months. Tokito has used that time well." Common Kuni Tansho 3F 4C 2HR 8G 2PH Crab Clan Earth Shugenja - Kuni Family Daimyo Experienced - Unique Limited: Once per turn, discard a card from your hand to force a player to discard a card from his hand. "Sezaru, you seek what we have hunted for centuries. Do you think that you will have greater success?" "No," Sezaru said, "not without you." Rare Kuni Yae 3F 3C -HR 9G 0PH Crab Clan Shugenja - Bloodspeaker Fallen Witch Hunter Maho Reaction: After Yae wins a duel or Yae's army wins a battle, bow Yae to target a dead Personality with less than 4 Chi who was destroyed by its resolution. Return that Personality to play under your control, ignoring all costs and restrictions. Permanently give him +1F/-1C and the Shadowlands trait. Lose 3 Honor. Common Yasuki Hachi 4F 5C 2HR 12G 4PH Emerald Champion - Crab Clan - Crane Clan - Samurai Double Chi - Magistrate - Experienced 2 - Unique Battle: Once per turn, Hachi challenges an opposing Personality to an unrefusable duel of Force or Chi. If Hachi wins, he gains +3F if you are a Crab Clan player, and you gain 3 Honor if you are a Crane Clan player. Battle: Once per turn, move Hachi into the current battle opposing a target Personality. Rare Personalities: Crane Daidoji Kumi 2F 4C 2HR 7G 2PH Crane Clan Samurai - Harrier Battle: Bow Kumi for a number of consecutive Ranged 4 Attacks equal to the number of your Provinces destroyed this game (minimum one). Battle: Once per turn, if Kumi is bowed and in a battle, move her and up to one other unit in her army to their controllers' homes or to one other battle. Common Daidoji Ryunosuke 2F 3C -HR 7G 2PH Crane Clan Samurai - Harrier Ranged Attacks may not target Ryunosuke's Followers. Battle: Once per battle, if you control a Terrain, give an opposing Personality -3F. Battle: Once per battle, if another player controls a Terrain, bow up to two of that player's Personalities in this battle. Uncommon Kakita Noritoshi 2F 7C 10HR 11G 4PH Crane Clan Samurai - Kakita Family Daimyo Kenshinzen - Double Chi - Experienced - Unique While in a challenge or duel created by an Iaijutsu card, Noritoshi gains +2C. Limited: Bow Noritoshi to take a Iaijutsu Action card from your discard pile into your hand. Noritoshi may retrieve each card title once per game. Fixed Kakita Tamura 3F 5C 5HR 9G 3PH Crane Clan Hero - Samurai - Singular If your Stronghold is Kakita Duelling Academy, you may bow Tamura instead of it to use its printed ability. You may not use its ability again this turn. Political Limited: Bow Tamura to have her issue an unrefusable challenge to another Personality. That Personality does not die if he loses. The winner gains 3 Honor. Uncommon Kakita Totani 2F 4C 5HR 8G 3PH Crane Clan Samurai - Third Legion Commander Totani gains the Tactician trait while defending. Ranged Attacks targetting Totani have -2 strength. Tactical Battle: Issue an unrefusable challenge to an opposing Personality. "You call yourself a samurai, Hotako? I call you a pirate." Common Yasuki Hachi 4F 5C 2HR 12G 4PH Emerald Champion - Crab Clan - Crane Clan - Samurai Double Chi - Magistrate - Experienced 2 - Unique Battle: Once per turn, Hachi challenges an opposing Personality to an unrefusable duel of Force or Chi. If Hachi wins, he gains +3F if you are a Crab Clan player, and you gain 3 Honor if you are a Crane Clan player. Battle: Once per turn, move Hachi into the current battle opposing a target Personality. Rare Personalities: Dragon Hitomi Suguhara 4F 4C -HR 8G 1PH Dragon Clan Monk - Tattooed Tenth Legion Commander Battle: Once per battle, bow one of your Rings to have Suguhara issue an unrefusable challenge to a duel of Force to an opposing Personality. Bow the loser. "If you cannot gain wisdom from the defeat I bring you, you do not deserve victory." Common Hoshi Akiyama 3F 4C 4HR 8G 2PH Dragon Clan Monk Battle: Once per battle, discard a Kiho from your hand to give Akiyama +2F, or +3F if he is defending. Battle: Once per battle, bow one of your Rings to take two consecutive Battle or Open actions after this one. "He joined the order to find peace after his wife died during the Rain of Blood. Sadly, he has found none." -Hoshi Wayan Rare Hoshi Ishida 1F 4C 6HR 7G 2PH Dragon Clan Monk Ishida costs 2 less Gold if you control a Samurai. Battle: Once per battle, issue a challenge to an opposing Personality. If he refuses, Ishida produces a Ranged 3 Attack without bowing. "To walk another's path is to walk a false path." Uncommon Mirumoto Kaiji 4F 5C 5HR 9G 3PH Dragon Clan Hero - Samurai - Singular If your Stronghold is Shiro Mirumoto, your Personalities in this battle may perform Limited Action cards that issue challenges as if they were Battle actions. The challenged Personality must be opposing the challenger. Kaiji may perform Shiro Mirumoto's printed ability without bowing. Uncommon Mirumoto Narumi 2F 4C 5HR 7G 3PH Dragon Clan Nightingale Samurai Mirumoto Narumi may attach two Weapons. Reaction: After Narumi enters play, either draw a card or increase your maximum hand size by 1 until Narumi leaves play. "It is how we live with the choices we make that is important, more so than how we make that choice." Common Mirumoto Rosanjin 4F 4C 5HR 9G 3PH Dragon Clan Samurai - Mirumoto Family Daimyo Double Chi - Experienced - Unique Rosanjin may attach two Weapons. While Rosanjin is in play, permanently give each Personality who performs a Maho action the Bloodspeaker trait after it resolves. Limited: Bow Rosanjin to have him issue an unrefusable challenge to a Bloodspeaker Personality. Rare Personalities: Lion Akodo Sanuro 4F 4C 6HR 7G 2PH Lion Clan Samurai - Deathseeker Battle: Bow and destroy Sanuro to destroy a non-Unique opposing Personality with a lower Gold cost. "War is the dream of every true Deathseeker." -Ikoma Sume Common Akodo Tsuyumi 4F 4C 6HR 11G 3PH Lion Clan Hero - Samurai Deathseeker - Singular Battle: Once per turn, if your Stronghold is Shiranai Toshi, give each Personality in your army +1F for each Terrain played so far this battle. "There is only one path to my forgiveness. You stand upon it, Scorpion." Uncommon Ikoma Hasaku 4F 3C 5HR 11G 2PH Lion Clan Samurai - Tactician Second Legion Commander Tactical Battle: Bow an opposing Personality with less Force than Hasaku. "I serve the Lion and the Emperor. There is no difference." Common Ikoma Masote 3F 3C 4HR 8G 3PH Lion Clan Samurai - Omoidasu Political Reaction: After one of your attacking Deathseeker Personalities dies honorably, bow masote to gain 3 Honor. "Lion to the east, Dragon to the north, Unicorn and Scorpion to the south and west. Crane waiting only for the opportunity. This shall be a tale of glory." Uncommon Ikoma Tsai 3F 5C -HR 8G 1PH Lion Clan Shugenja - Master Chrysanthemum Bloodspeaker - Kolat - Experienced - Unique Maho Open: If Tsai has no Spells, bow Tsai and either lose 2 Honor or pay 2 Gold to move any Spell in play to himself. "Your former master was weak, Mieko. Surpass his deeds and assume his title, if you can." Rare Tamago 7F 6C 0HR 15G 3PH The False Nimuro - Lion Clan Champion - Samurai Double Chi - Tactician - Unique - Tamago counts as the Egg of P'an Ku for deck construction. Battle: Permanently reduce Tamago's Personal Honor by 1 to issue an unrefusable challenge to an opposing Personality. Rare Personalities: Mantis Moshi Mogai 3F 3C -HR 8G 0PH Mantis Clan Courtier - Master of Pain - Experienced Unique - Shadowlands - Lose 1 Honor. While you control Mogai, increase your maximum hand size by one and reduce all other players' maximum hand sizes by one. Open: Once per turn, give +2F/+2C to a Personality with 0 Personal Honor other than Mogai. Lose 2 Honor. Rare Tsuruchi Okame 3F 4C 3HR 9G 2PH Mantis Clan Samurai - Naval Experienced - Unique Battle: Pay two Gold to give Okame +1F. Battle: Once per battle, bow Okame for a Ranged Attack with a strength equal to his Force. Okame need not bow if your Family Honor is greater than your starting Family Honor. Rare Tsuruchi Renshi 2F 4C 0HR 7G 2PH Mantis Clan Samurai Battle: Bow Renshi for a Ranged 4 Attack. Before targeting this attack, each player who controls Terrains in this battle may destroy any of them. If there is still a Terrain in play, this ranged attack may target a Personality with attached Followers. "Find Hiro, Okame." -Tsuruchi Nobumoto Common Yoritomo Egumi 4F 5C 2HR 10G 2PH Mantis Clan Samurai - Naval Ninth Legion Commander Egumi costs 2 less Gold if your Family Honor is higher than your starting Family Honor. Reaction: After you bring Egumi into play, if you gained Honor for doing so, you may attach either a 1F Naval Follower token or a +1F/+1C Weapon Item token to him. Common Yoritomo Hotako 4F 4C -HR 8G 1PH Mantis Clan Hero - Samurai - Naval - Singular Reaction: If your Stronghold is Kyuden Gotei, after the Cavalry Maneuvers Segment ends, bow one of your Ports to give all Personalities and Followers in one of your armies the Naval trait. Battle: If your Stronghold is Kyuden Gotei, bow one of your Ports to have Hotako produce a Range 3 Attack. Uncommon Yoritomo Katoa 4F 3C -HR 8G 1PH Mantis Clan Yojimbo - Naval Experienced - Unique While Katoa is in play, your Action cards with a Gold cost above 2 cost 2 less Gold. Political Open: Bow Katoa to negate all effects of the next Political action this game. "Pirate? I prefer 'opportunist.'" Rare Personalities: Phoenix Agasha Tomioko 3F 4C 4HR 8G 2PH Phoenix Clan Water Shugenja Fifth Legion Commander Reaction: Once per turn, after Tomioko attaches a Spell as a Limited, Open, or Battle action, take an additional action of the same type. "Those called to the highest order of the Imperial Legions are the finest of all samurai, commanded by the heroes of future legend." -Miya Shoin Common Asako Bairei 0F 5C 6HR 8G 3PH Phoenix Clan Water Shugenja - Scribe Experienced - Unique Limited: Once per game, name a Spell. Search your Fate deck for a copy of that Spell and attach it to Bairei, paying all costs. Reaction: Once per turn, after a Spell enters play, bow Bairei to draw a card. Rare Asako Tsuruko 3F 3C -HR 7G 1PH Phoenix Clan Murderess - Shugenja Bloodspeaker Maho Reaction: After Tsuruko enters play, permanently reduce her Chi by 2 to permanently give another Personality -1C. "Sleep well, nameless stranger. Your remains will serve my masters well." Uncommon Isawa Sueno 3F 5C 6HR 9G 3PH Phoenix Clan Hero - Air Shugenja - Singular Reaction: If your Stronghold is City of Remembrance, after bringing an Unaligned Dragon into play from one of your Provinces, pay 2 Gold to gain Honor equal to that Dragon's Personal Honor. Elemental Open: Once per turn, straighten an Unaligned Dragon. Sueno may do this while bowed. Uncommon Shiba Hayama 2F 4C -HR 7G 1PH Phoenix Clan Samurai - Bloodspeaker Maho Open: Once per turn, remove one of your Shugenja from the game to give Hayama a Force bonus equal to the Shugenja's Chi and a 1F Undead Shadowlands Follower token. "Hayama was one of many we assumed dead at Gisei Toshi. His fate was more tragic than that." -Isawa Nakamuro Common Shiba Tsukimi 3F 3C 0HR 8G 3PH Phoenix Clan Samurai - Experienced - Unique Reaction: Once per turn, before one of your Shugenjas receives a Chi penalty, give Tsukimi an equal penalty until the turn ends, then negate the Shugenja's penalty. Reaction: Once per turn, after one of your Shugenjas is destroyed, Tsukimi gains a Force bonus equal to that Shugenja's Force and a Chi bonus equal to his Chi. Rare Personalities: Ratling D'gr'n-ki 2F 3C -HR 6G 1PH Ratling Predator - Stained Paw Tribe - Creature D'gr'n-ki costs 1 less Gold for each Ratling with a printed Gold cost above 6 you have in play or dead in your discard pile. Battle: Bow D'gr'n-ki for a Ranged 2 Attack, or for a Ranged 4 Attack if the target is a Ratling or a Human. Common Jak-ir't 2F 4C -HR 6G 2PH Ratling Courtier - Crimson Paw Tribe - Creature Open: Bow Jak-ir't and one of your Ratling Personalities to target a Wind. That Wind's controller may bow his Stronghold. If he does not, that Wind's actions may not be used this turn. "Interesting," chuckled Munemori. "Disgusting, yes, but interesting." Uncommon Ratling Nameseeker 3F 3C -HR 7G 2PH Ratling Shaman - Shugenja - Creature Open: Once per turn, copy a Tribe trait from one of your Ratling Personalities. Limited: Once per turn, remove from the game a Ratling Personality in your discard pile that shares a Tribe trait with Ratling Nameseeker to draw a card. Common Sla't'err 4F 4C -HR 8G 1PH Ratling Hero - Chieftan - Creature - Singular Crooked Tail Tribe After the first time Sla't'err enters play, if your Stronghold is the Tch'tch Warrens, name a Tribe. for the rest of the game, Sla't'err has a Force bonus equal to the number of Ratlings of that Tribe in play. "Have faced creatures of shadow and lies before, Tsuno." Uncommon Te'tik'kir 2F 4C -HR 9G 2PH Ratling Shaman - Shugenja - Courtier - Creature Experienced 2 - Unique Open: Bow Te'tik'kir and remove one of your discarded Ratling Personalities from the game to put one of your dead Ratling Personalities into play, ignoring all costs. "I am sorry, Mat'tck. Soon, my rest will come." Rare Wikki'thich-hie Z-ee 2F 2C -HR 7G 3PH Ratling Spirit - Transcendent - Creature After Z-ee enters play, name a Tribe. While in play, Z-ee gains +1F/+1C for each Ratling of that Tribe in your discard piles. "Tomorrow comes swiftly, and with terrible hunger." Rare Personalities: Scorpion Bayushi Baku 5F 2C -HR 9G 2PH Scorpion Clan Guardian of Loyalty - Samurai - Spirit Nonhuman - Experienced 2 - Unique Baku does not die from having 0 Chi. Reaction: If you are a Scorpion Clan player, after Baku enters play from a Province, destroy him to target a Personality with a printed Gold cost less than 10. Put the target on top of his owner's Dynasty deck and send all cards attached to him to their owner's hands. Fixed Bayushi Muhito 3F 4C -HR 7G 1PH Scorpion Clan Samurai - Ninja Reaction: Once per turn, after Muhito moves during an Attack Phase, take a Battle or Open action. "Magic is a word fools use to describe that which they do not understand." Common Bayushi Toho 2F 4C -HR 8G 2PH Scorpion Clan Samurai - Tactician Tactical Battle: Target a Terrain. That Terrain produces no effects for the rest of the battle. "My lord Tsimaru sends his greetings, Kei-sama. He asks that you weigh carefully the promises your family has made." Uncommon Shosuro Hokii 2F 5C -HR 9G 3PH Scorpion Clan Hero - Courtier - Singular May perform one Political action per turn without bowing. Reaction: Before you shuffle a Political Action card into your deck due to the Shadowed Tower of the Shosuro's printed Reaction, bow Hokii to target another player's Honorable Personality. His controller decides whether Hokii dishonors him or the Action card goes to your hand instead of your deck. Uncommon Shosuro Naname 3F 5C -HR 9G 1PH Scorpion Clan Samurai - Courtier Sixth Legion Commander When bringing Naname into play, you may give him -2C permanently and reduce his Gold cost by 2. Battle: Once per turn, switch Naname's Force and Chi. Battle: Once per battle, switch an opposing Personality's Force and Chi. Common Yogo Baisetsu 4F 4C -HR 9G 0PH Scorpion Clan Shugenja - Bloodspeaker Maho Reaction: Once per turn, after a Personality bows to perform an action or performs a Political action, give that Personality a -1C Blood token. "The Wolf and his pack move howling through the streets like starving beasts. They shall thin the weak, and the strong shall prosper." Uncommon Personalities: Unaligned Many-Temple Master 3F 5C 0HR 6G 3PH Unaligned Monk - Singular Many-Temple Master may overlay any non-Experienced Personality with your Faction trait as if he were the Experienced version of that Personality. If he does, he permanently gains the Experienced trait, but is not considered Unique. "Look upon endings as new beginnings." Uncommon Personalities: Unicorn Horiuchi Nobana 3F 4C 2HR 8G 2PH Unicorn Clan Samurai - Cavalry Eighth Legion Commander Battle: Once per battle, bow a Weapon in this army or discard a Spell or Kiho from your hand to give +1F/+1C to all Personalities in this army. "Stand aside, Hasaku. Neither of us shall influence this war." Common Ide Tang 3F 5C 5HR 9G 3PH Unicorn Clan Samurai - Courtier - Cavalry Experienced - Unique Political Limited: If you are a Unicorn Clan player, bow Tang to add a 0F Cavalry Follower Gift token to another player's Personality with no Gift tokens. That Personality gains the Cavalry trait while that Gift token is attached. Gain 2 Honor. Rare Iuchi Ryoi 4F 4C -HR 9G 1PH Unicorn Clan Shugenja - Cavalry - Bloodspeaker Maho Limited: Once per turn, send an Item to its owner's hand. You may then remove an Item in your hand or discard pile from the game. If you do not, permanently give Ryoi -2C. "Your steel is nothing. This is power." Common Moto Chen 5F 4C 0HR 12G 3PH Unicorn Clan Vigilant - Samurai - Cavalry Tactician - Experienced - Unique Tactical Battle: Give each Unicorn Clan Personality in Chen's army the ability "Battle: Once per battle, challenge an opposing Personality to a duel. Personalities must destroy one of their Weapons to refuse." You may perform one of these actions immediately. Rare Shinjo Isuto 5F 5C 2HR 11G 2PH Unicorn Clan Hero - Samurai - Cavalry - Singular Battle: If your Stronghold is Shiro Shinjo, discard an Item from your hand to give an opposing Personality a Force and Chi penalty equal to that Item's Focus value. This cannot reduce the target's Chi below 1. "We are the wind that devours mountains." Uncommon Utaku Rishimaru 3F 3C 4HR 8G 3PH Unicorn Clan Fist of the Wolf - Battle Maiden Samurai - Cavalry Rishimaru gains +2F while it is not your turn. Open: Once per turn, and only on your own turn, bow Rishimaru or one of your Weapons to bow a Personality that attacked you since the end of your last turn. She rides with Sezaru, seeking vengeance for the Rain of Blood. Common Personalities: Shadowlands Chimamire no Oni 4F 4C -HR 7G 0PH Shadowlands Hero - Nonhuman Singular - Lose 4 Honor Battle: If your Stronghold is the Spawning Grounds, after Chimamire no Oni is destroyed, put a -1C token on up to two Personalities. "The Children of Jigoku offer our services where you will, but remember... no mortal is our master." Uncommon Chuda Mishime 3F 3C -HR 7G 0PH Shadowlands Shugenja - Bloodspeaker Maho Open: Once per turn, reduce a Personality's Chi to his printed Chi. Maho Limited: Bow Mishime and remove from the game a dead Personality with 0 Chi in any discard pile to put a 2F/2C Undead Shadowlands Personality into play in your home. Lose 2 Honor. Common Hida Horii 5F 5C -HR 9G 0PH Shadowlands General - Bushi - Bloodspeaker Will only join a Shadowlands player. Destroy Horii at the end of your Straighten Phase if he is bowed. Reaction: After Horii enters play from one of your Provinces, bow him to bow all Strongholds and prevent them from straightening while Horii remains bowed and in play. Uncommon Katsu 4F 5C -HR 8G 1PH Shadowlands Shugenja - Khadi Experienced - Unique - Lose 6 Honor. Katsu will not join players other than his owner. Limited: If Katsu is dead in your discard pile, bow your Stronghold to bring him into play, ignoring costs and restrictions. "For the one true Dark Lord!" Fixed Megumi 2F 5C -HR 7G 0PH Shadowlands Duelist - Lost Bushi Experienced Daidoji Megumi - Unique - Lose 2 Honor Battle: Fear 3. Reaction: Once per turn, before one of your other Shadowlands Personalities enters a duel, Megumi enters the duel instead. "Welcome home, Megumi-chan." -Rekai Rare Musaboru no Oni 3F 3C -HR 8G 0PH Devourer of Fortunes - Nonhuman Shadowlands - Lose 3 Honor Musaboru no Oni has +1F/+2C while your Stronghold is unbowed. Musaboru no Oni has +2F/+1C while attacking while the Defender's Stronghold is unbowed. Common |
Actions Ambush at Sea 1G Open: Give a Personality +1F/+2C. Open: Target one of your Personalities with a Chi penalty from another player's card. Permanently give that Personality +2F/+5C. This card costs 1 less Gold. "The Emperor is no fool, Munemori. Seek the true reasons for what he does." -Doji Akiko 3Fo Common Ambush Duel 0G Limited: Bow one of your Personalities with a ranged attack ability on himself or on one of his Items to have him challenge another Personality. If the challenge is refused, gain 3 Honor, and the other Personality may not assign to battles this turn. During the duel, each Personality adds the highest non-variable ranged attack strength from his own or his Items' actions to his Chi. 2Fo Uncommon Archer's Row 0G Reserve Formation Formed by 3 units, each with a Samurai, Bushi, or Follower card that has a printed ranged attack ability. Battle: Bow one of your Personalities or Followers in this battle to straighten a Personality or Follower in this battle with a printed ranged attack ability. This may straighten each card once. 2Fo Uncommon Army of Jigoku 0G Center Formation Formed by 3 units, each with a Fear-producing ability. When this card enters play, produce Fear 3 against each opposing Follower. Reaction: After a card in your army produces Fear against an opposing target unit, actions on that unit's Personality may not be used until after the battle ends. 3Fo Uncommon Bayushi's Knives 0G Flanking Formation Formed by 4 Personalities or 2 Ninja Personalities. Battle: Discard an Action card from your hand to straighten a Personality in this battle. This may target each Personality once. Battle: Destroy one of your Ninjas in this battle to send all your units home from this battle. 2Fo Uncommon Bloodspeaker Ambush 2G Immediate Terrain You may play this card if there is a Terrain in play. Maho Battle: Destroy all other Terrains. Personalities and Followers with the Bloodspeaker or Shadowlands traits gain +1F/+2C while at this battle. Lose 2 Honor. "You will not report to the Wolf, Scorpion." 1Fo Uncommon Crush the Unworthy 2G Battle: Bow all cards in one or two opposing units led by a Personality with printed Gold cost less than 7. You gain no Honor for destroying cards in that unit during this battle's resolution. "We are not afraid of the Khan." -last words of Matsu Ikari 1Fo Common Divide and Conquer 0G Delayed Terrain Battle: Send home a number of opposing units less than or equal to the number of players who control opposing units. The Lion counterattack struck between the Unicorn and Scorpion lines, but was quickly turned away. The Scorpion had known they were coming. 2Fo Uncommon Do Not Delay the Inevitable 0G Iaijutsu Limited: One of your Personalities challenges a Personality. This challenge may be refused regardless of card effects. If it is refused, your Personality permanently gains, "Battle: Once per battle, issue an unrefusable challenge to an opposing Personality." "Face me, lest I find justice in the slaughter of your family." 2Fo Common Fury of the Dark Lord 15G Limited: Destroy all non-Creature Infantry Personalities with a printed Gold cost less than 7 and all non-Creature Cavalry Personalities with a printed Gold cost less than 8. Then remove all Personalities in discard piles from the game. "You can hide from them, Bloodspeaker. You cannot hide from me." 4Fo Rare Fury of the Wolf 0G Limited: Target a non-Shadowlands opponent who controls at least three Bloodspeaker cards. Gain three 5G/5C Shugenja Personality cards with 3 Personal Honor in your home. For the rest of the game, remove these Shugenjas from the game if that opponent ever controls zero Bloodspeaker cards, and that opponent may destroy all his Bloodspeaker cards as an Open action. 4Fo Common Hida's Formation 0G Center Formation Formed by 3 Personalities, each with the Yu trait. Battle: Bow one or more cards in your army with the Yu trait to destroy an opposing Follower, or an opposing Personality with no Followers, with a Force less than or equal to the total Yu value of the bowed cards. 2Fo Uncommon Knife in the Darkness 0G Ninja Battle: Send one Ninja Personality and one Personality opposing him home from the current battle, bowed. Neither movement may be negated, including by effects that prevent movement. "An army led by an Akodo has never failed. Remove their generals, and the Lion will fall." -Bayushi Tsimaru 3Fo Uncommon Mercy in Battle 0G Reaction: Play before destroying an army as the Attacker. Negate the destruction of the defending army. You still gain Honor as if the defending army were destroyed. Units in your army do not bow due to this battle's resolution and may not move into attacking armies for the rest of the turn. (The Province is destroyed as normal.) 4Fo Common Motivation 0G Limited: Straighten one of your Personalities. That Personality may not straighten until after your next Straighten Phase. Bow that Personality at the end of the turn. When the Righteous Emperor demands action, there is no option but to triumph. 2Fo Rare Murder in the Streets 0G Delayed Terrain Battle: The Attacker targets one attacking unit in this battle, then the Defender targets one defending unit in this battle. If both players targeted a unit, destroy the unit with the lowest Force (both if they are tied). Then repeat this process once. Each unit may be targeted once with these effects. 1Fo Common One Tribe 0G Unorthodox Formation Formed by 3 Ratling Personalities, each with a non-token card attached. Battle: Bow 2 of your Ratling Personalities to bow an opposing Personality and destroy all his non-Unique Spells and non-Unique Items. 1Fo Uncommon Patronage 1G Political Open: Bow one of your Courtiers during another player's Action Phase to target one of that player's Personalities. At the end of the turn, if that Personality is still in play, gain 2 Honor. "The Doji are most gracious hosts." 3Fo Common Snow-Covered Pass 0G Immediate Terrain Battle: Personalities and Followers have -1F while attacking in this battle. "Only a fool starts a war in winter." -Daidoji Kikaze 2Fo Common Souls in Harmony 0G Flanking Formation Formed by 2 Shugenja, each with a Spell. Your Spells at this battle with no Maho actions have the ability "Elemental Battle: Bow this Spell for a Ranged 3 Attack. This ranged attack may be combined with ranged attacks from other units. 2Fo Uncommon Spirits and Steel 0G Reserve Formation Formed by 4 Personalities or 3 Dragon Clan Personalities. Battle: Bow one of your Rings or Personalities to give each Personality in your army +1F if the army contains a Shugenja, +1F if the army contains a Samurai, and +1F if the army contains a Monk. 2Fo Uncommon Strike and Move 0G Unorthodox Formation Formed by a Daidoji Personality and a Samurai. Battle: Bow one of your units to give an opposing Personality a Force penalty equal to your Personality's Chi or to send an opposing unit home. 3Fo Uncommon Strike with no Shadow 0G Ninja Limited: Bow one of your Ninja Personalities to target a player. If any of his Provinces hold cards, target and discard one of those cards; otherwise destroy one of that player's Personalities of his choice. You may increase this card's Gold cost by 2 to shuffle it into your deck instead of discarding it after playing it. 2Fo Rare Supply Lines 0G Reserve Formation Formed by 4 Personalities or 3 Unicorn Clan Personalities. Battle: Search your Fate deck for a non-Unique Item or non-Unique Follower and attach it to one of your Personalities in this battle, paying all costs. 2Fo Uncommon The Same Old Tricks 0G Reaction: Before the second or later time in one turn the same action on a target non-Formation card is used, cancel that action and permanently remove it from that card. "Root out the vices of your enemies so you might hinder them more easily, like blocking a well-traveled road." -Bayushi Kaukatsu 4Fo Common The Tribes Gather 0G Delayed Terrain Battle: Give all Nonhuman Personalities and Nonhuman Followers in your army +1F, or give all Human Personalities and Human Followers in this battle -1F. "The time has come," the Chief-of-Chiefs said. Stand together, or die alone." 1Fo Common To the Forests 0G Flanking Formation Formed by 2 units, each with a Scout card. Battle: Target one of your Scouts in this battle whom you have not yet targeted with this action to give an opposing Personality -2F. If that Personality's Force is now 0, you may bow him. 2Fo Uncommon War on the Plains 0G Reaction: After destroying another player's Province as the Attacker, if you have fewer Provinces than that player, bow your Stronghold to gain a Province to the right of your rightmost Province. Fill this Province face-up. You may not gain Provinces this game. 4Fo Rare Spells Binding Kharma 6G Ritual Limited: Bow this Shugenja and any number of your other Shugenja, and remove this Spell from the game, to name a legal Stronghold from your Faction ofther than your current Stronghold. Your Stronghold gains an ability of your choice from the named one for a number of turns equal to the number of participating Shugenja. 4Fo Rare Companion Spirit 7G Limited: Bow this Human Shugenja and destroy this Spell to create an Unaligned Cavalry Samurai Personality card in your home under your control with the same printed Force, Chi, Gold cost, and Personal Honor as this Shugenja. "Ancestors, watch over my daughter." -Shinjo Shono 1Fo Rare Curse of Blood 2G Maho Limited: Once per turn, bow this Shugenja to permanently turn a token on any Personality into a 2F/-1C Nonhuman Shadowlands Spirit Follower token. Bloodspeakers need not bow to cast this Spell. "You have sought us out, Wolf," Suru said. "We are here." 2Fo Rare Purge the Weak 1G Maho Reaction: Once per turn, after one of your Limited, Open, or Battle actions resolves, reduce this Shugenjas Chi by 1 to take another action of the same type. Mohai and Suru both turned their power upon the Wolf. 3Fo Common Sezaru's Punishment 2G Limited: Bow this Shugenja and destroy this Spell to permanently remove a Maho action from a card. Open: Once per turn, without bowing, destroy a token. "In the name of the Righteous Emperor, die." 2Fo Common The Iron Citadel 6G Black Scroll - Shadowlands - Experienced - Unique Limited: Bow and destroy this Shugenja and remove this Spell from the game to permanently raise your Province Strength by 3. Permanently gain "Reaction: After one of your Maho Spells or Maho Kihos resolves, bow your Stronghold to permanently raise your Province Strength by 2." You may not win an Honor Victory this game. 4Fo Rare Touching the Elements 2G Air Open: Bow this Spell to turn one face-down card in a Province face-up. Earth Open: Bow this Spell to give a Personality +1F. Fire Battle: Bow this Spell for a Ranged 1 Attack. Water Open: Bow this Spell to give a Personality +1C. "Incredible, the mystery of it all." -Naka Tokei 3Fo Common Unleash the Demons 10G Ritual Maho Limited: Bow this Shugenja and any number of your other Shugenja, and destroy this Spell, to target a number of your Oni Holdings equal to the number of participating Shugenja. Each Holding permanently becomes a Shadowlands Nonhuman Oni Personality with no other text and printed Force and Chi equal to its printed Gold cost. 4Fo Rare Followers Brother of Lightning 2F 0C 0HR 4G Monk Costs 1 less Gold when attaching to a Monk Personality. Battle: Bow Brother of Lightning to give an opposing card -2F. Reaction: Once per battle, after an opposing Personality bows due to one of your card effects, straighten Brother of Lightning. 3Fo Common Crippled Bone Runner 2F 0C 0HR 3G Ratling - Scout - Creature Costs 1 less Gold if you are a Ratling player. Battle: Bow and destroy Crippled Bone Runner to destroy a Terrain at its battle. "If my people must die, so be it. Better that than live as a mockery." -Ikm'atch-tek 2Fo Common Fierce Bushi 3F 0C 1HR 6G Yu * Will only attach to a Samurai or Bushi. Costs 3 less Gold when attaching to a Personality with a printed Gold cost greater than 8. Fierce Bushi's printed Yu value equals half this Personality's printed Gold cost, rounded down. 3Fo Common Ninja Mentor 2F +2C 0HR 4G Will only attach to a Scorpion Clan or Ninja Personality. While in an army, this Personality may not be targeted by other players' actions unless he has performed an action this Attack Phase. Any player may destroy Ninja Mentor as a Battle action by bowing one or more of his Personaliteis opposing it with a total combined Chi of at least 4. 2Fo Uncommon Otomo Spokesman 2F 0C 0HR 4G Will only attach to a Samurai or Bushi. Costs 2 less Gold if you have the Imperial Favor. Restor this Personality to Honor after attaching Otomo Spokesman (either by entering play or moving). Cards in this unit may not be targeted by actions on other players' Winds. 4Fo Uncommon Ratling Guide 1F 0C 0HR 2G Ratling Pack - Scout - Creature Reaction: Before Ratling Guide is destroyed, remove it from the game to draw a card. "Tomorrow Chieftain's warriors hunt us even on most well-hidden paths. Time to find-find new paths." 2Fo Common Sai no Oni 3F 0C 0HR 5G Nonhuman - Shadowlands - Lose 5 Honor. Reaction: After this army destroys an army or Province in battle, destroy Sai no Oni to destroy a Holding controlled by the opposing player. Sometimes moving out of the way is not enough. 3Fo Rare Shinjo Riders 2F 0C 1HR 5G Cavalry Open: Bow Shinjo Riders as a cost. At the end of the turn, straighten Shinjo Riders and give them +2F until the end of the next turn. "Take time, scout the terrain well, so that when the time comes for battle there will be no mistakes." -Shinjo Huang 3Fo Common Swamp Harriers 1F 0C 2HR 4G Reduce this card's Gold cost and Honor Requirement by 1 if attaching to a Daidoji Family Personality. Battle: Bow Swamp Harriers to give up to two opposing Personalities -2F each. Draw a superior enemy into hostile terrain, weaken them so you stand on an even footing, and finish them. 2Fo Common Veteran Spearmen 2F 0C 1HR 4G Experienced Spearmen - Unique Battle: Once per battle, destroy an opposing Follower with less than 4 Force. Battle: Bow Veteran Spearmen for a Ranged 2 Attack. "Survival is the surest proof of valor." -Kihei 3Fo Rare Items Armor of Sacrifice +2F +2C 4G Unique Will only attach to a Samurai. Other players must discard a card from their hands after each one of their actions resolves that targeted a Follower in this army. "Remember those who die. Live for their memor." -Crab proverb 3Fo Rare Ashigaru Armor +0F +1C 1G You may draw an extra card during your next End Phase after bringing this card into play from your hand. Ashigaru Armor's cost may not be reduced. Ashigaru Armor gains +1F while opposed in a battle. 1Fo Common Blade of the Meek +2F +2C 4G Shamesword - Weapon You may attach this card from your hand as an Open action. Costs 3 less Gold when attaching to a defending Personality. Dishonor this Personality. Battle: Bow Blade of the Meek to switch the Force and Chi of an opposing Personality with at least 1F. 1Fo Uncommon Exquisite Armor +3F +2C 6G Costs 3 less Gold when attaching to a Personality with printed Gold cost greater than 8. Crafted as gifts for those assuming new duties, many such suits are far more ornamental than practical. 4Fo Common Kaimetsu-uo's Blade +1F +1C 3G Weapon Battle: Target an opposing Item and its Personality. Bow Kaimetsu-uo's Blade and move it onto that Personality (even if he already has a Weapon) to move that Item to this Personality. Lose 3 Honor if you are not a Ratling player. "Mantis not miss this." -Sla't'err 2Fo Common Layered Armor +1F +2C 1G Reaction: Bow Layered Armor to negate a ranged attack targeting this Personality. Arrows and black energy rained from the sky, but Sezaru's forces did not waver. 2Fo Common Peasant Weapons +2F +1C 6G Costs 1 less Gold when attaching to a Monk. Dishonor this Personality unless he is a Mantis Clan or a Monk. Battle: Destroy Peasant Weapons to send an Item on an opposing Personality to its owner's hand. If Peasant Weapons is attached to a Monk, you may then take an additional Battle action. Don't call them that around a Yoritomo. 3Fo Uncommon Scroll Satchel +0F +1C 2G Reaction: After a Spell attached to this Personality is destroyed, bow Scroll Satchel to attach a Spell to this Personality from your hand, paying all costs. Reduce that Spell's Gold cost by 2. Reaction: After this Personality attaches a Spell, destroy Scroll Satchel to draw a card. 2Fo Common Suru's Mempo +1F +1C 8G Experienced - Unique Maho Battle: Bow Suru's Mempo to give all other Personalities in this army -2C. Then, give this Personality +2F for each other Personality still in this army. If the Chi penalty reduced any Personality's Chi to 0, you may straighten this Personality. Lose 3 Honor. 3Fo Rare Kihos Blood Frenzy 0G Maho Kiho Reaction: After a Personality dies from having 0 Chi, target one of your unbowed Shugenjas to straighten one of your Personalities. If your Shugenja is a Bloodspeaker, you may also give one Personality -1C permanently. "Kill us if you must. We have tested your power, Wolf." Sezaru complied. 4Fo Uncommon Contagion 0G Maho Kiho Battle: Bow one of your Shugenjas or Monks to target a Personality. Contagion destroys any number of cards attached to that Personality, determined by his controller. Then Contagion gives the Personality -3C for each card still attached to him. 3Fo Uncommon Fall Before the Master 0G Kiho Open: Target one of your unbowed Monks. After each duel he wins this turn, he permanently gains +2F/+2C and you may draw a card. "Offer me a battle, offer me victory, and I will follow you anywhere, my lord." 3Fo Uncommon For the Lady 0G Kiho Battle: Destroy one of your unbowed Shugenjas or Monks to produce Fear 3 targeting one or two opposing units. This Fear affects Personalities as if they were Followers. "Never attack a Hitomi with the full moon in the sky." -unknown Matsu Officer 2Fo Common Martial Instruction 0G Kiho Open: Bow one of your Monks and remove this card from the game to search your Fate deck. for a Kiho Battle Action card, show it to all players, put it in your hand, and shuffle your deck. "Get up," the sensei snapped. "Do not fall so easily again." 2Fo Rare Shifting Fortunes 0G Maho Kiho Battle: Target one of yoru unbowed Monks to switch the Force between two Personalities in the same army in this battle, or to switch the Chi between two such Personalities, or to switch the Force and Chi of one Personality in this battle. "Let weakness become strength." 3Fo Rare Strength from Weakness 0G Kiho Battle: Target one of your Shugenjas or Monks in this battle, a bowed Personality in this army (which may be himself), and a bowed opposing Personality. Straighten the bowed Personality in this army. If the caster is not a Monk, straighten the opposing Personality. In the halls of lost Gisei Toshi, Aikune seeks the truth. 3Fo Uncommon Victory of the Wolf 0G Kiho Battle: Target one of your Shugenjas or Monks to bow a unit in the current battle that was moved by an action this Attack Phase. You may do this during a battle in which you have no units. Kiho Reaction: Before a target card in the current battle straightens, target one of your Shugenjas or Monks to prevent it from straightening for the rest of the turn. 1Fo Uncommon Sensei Gozoku Sensei +0PS +0GP -1FH All Factions Sensei You may not play this card if you have a Wind. Political Open: Discard the Favor to bow a Personality. He may not straighten until after you discard the Favor again or his controller pays 6 Gold as an Open action. Political Reaction: Once per turn, before any player gains or loses Honor, bow your Stronghold or one of your Courtiers to reduce the loss or gain by 2. Uncommon Iuchiban Sensei +0PS +0GP -2FH All Factions Sensei Non-Bloodspeaker Personalities you own cost 1 more Gold. Your Stronghold produces 1 additional Gold when paying for a Bloodspeaker Personality. Reaction: Once per turn, after a Bloodspeaker Personality performs a Maho action, straighten him. Uncommon Jigoku Sensei +0PS +0GP +0FH Shadowlands Sensei After revealing this Sensei, put up to nine non-Unique Oni Personalities from your deck face-down under it. Your deck must still be legal. You may not play non- Unique Oni Personalities from your Provinces. Limited: Pay 3 Gold and discard one of your Shugenja to put into play one of these Oni with lower Gold cost than the Shugenja's cost plus Chi, ignoring costs. Rare Mihoko Sensei +0PS +0GP +0FH Crane Clan Sensei Negate your first Honor gain from a Holding or Region each turn. Units sent home from your Provinces are sent home bowed. Battle: Once per turn, move one or two of your defending Samurai Personalities from another Province into the current one. Rare Setai Sensei +0PS +0GP +0FH Lion Clan Sensei Before bringing a non-Deathseeker Personality into play, either dishonor him and permanently give him the Deathseeker trait or permanently give him -1F. Battle: Restore to Honor (if you wish) and destroy one of your Deathseeker Personalities to destroy an opposing card with no attached cards and a Gold cost less than or equal to your Deathseeker's. Rare Shosuku Sensei +0PS +0GP +0SH Mantis Clan Sensei Lose 2 Honor after each time you lose Honor from one of your other cards. Your ranged attacks may not target bowed cards. Reaction: Once per turn, increase the strength of one of your ranged attacks targeting a single card by 2. This attack bows its target instead of destroying it. Gain 2 Honor if the target bows. Rare Someisa Sensei +0PS +0GP +0SH Dragon Clan Sensei Shugenja will not join you. You may bring Monk Personalities into play regardless of Honor Requirement if you control no Shadowlands cards. Open: Once per turn, bow one of your Monk Personalities that has not cast a Kiho this turn to straighten a Ring. Rare Tadaji Sensei +0PS +0GP +0SH Unicorn Clan Sensei Personalities with a printed Personal Honor less than 2 will not join you. After each time an army containing your units wins a battle or destroys a Province (or both), you may gain Honor equal to the number of Battle Maidens you control in that army. Rare Tenshu Sensei +0PS +0GP +0SH Crab Clan Sensei Personalities you own lose the Yu trait and may not gain it. Your Berserkers gain +2F while opposed in a battle. Battle: Once per battle, straighten a Berserker Personality. Rare Tishi Sensei +0PS +0GP -1SH Scorpion Clan Sensei Your Honor gains have a maximum value of 1. Ninja you own have +1C. Open: Once per turn, bow one of your Scorpion Clan Personalities to look at a number of face-down cards in an opponent's hand or Provinces up to your Personality's Chi. Rare Tomorrow Sensei -3PS +0GP -1SH Ratling Sensei Limited: Once per turn, discard a Ratling Personality from one of your Provinces to fill that Province face-up and draw a card. Limited: Discard a card from your hand to shuffle a Ratling Personality in your discard pile into your Dynasty deck. Rare Yoma Sensei +0PS +0GP +0SH Phoenix Clan Sensei If your Family Honor is greater than 10, negate your Honor gains except those during battles and duels. Battle: Bow one of your opposed Samurai in this battle to search your Fate deck for a Spell. Show it to all players, then put it in your hand. Battle: Bow one of your Spells to give an opposed Samurai in this battle +1F for each Spell in his army. Rare |
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