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Emperor Edition rule changes 
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Jade Hand Councillor

Joined: Thu Jul 03, 2003 6:49 pm
Posts: 1460
Location: Oni Mura
Post Emperor Edition rule changes
Here they are, plentiful and all.

http://www.l5r.com/news/emperor-edition ... new-rules/

Some fairly noticeable ones - dueling, seppuku, etc - in there.
I figure some of you will want to do something about that.

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Mon Oct 24, 2011 3:52 am
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Gunso

Joined: Tue Oct 23, 2007 9:12 am
Posts: 90
Location: Pasig City, Philippines
Post Re: Emperor Edition rule changes
Greetings, Himoto! Let me take first crack at it.

Dragon does not start with the favor
Twas fun while it lasted.

Death from 0 chi will not be negated
Not that hard to remember the exceptions but I'm glad it's gone.

Required targeting is now listed in the constraints block
Very good. I hope they've finally figured it out. :)

Dueling and Duelist
I trust the Design Team but this will take getting used to. I'm going to put together a dueling deck with Duelists just to force myself to get used to the changes. Somewhere, Togashi Yoshi is slow-clapping. (Kolat represent!)

Conqueror
Mechanics: Nice ability. Flavor: Moar battle! = Conqueror?

Melee Attacks
I do loves me some flavor.

Seppuku
Shugenja seppuku is only fair. Seppuku as an Open, instead of a Reaction, is interesting.

Equip
Promotes Spells outside of Phoenix. I hope Kihos don't get overshadowed though.

Proclaim
Clan Discount and Ignoring Honor Requirements
Can't complain.

Creating units for Rule of Presence and Location
Shiro Kitsuki is back to its former glory to avenge the destruction of the High House of Light!

Overlaying
I'm okay with removing the cost of overlaying. I'm not okay with removing the inheritance of abilities. :(

Dishonor and Enlightenment
Only fair.

Keywords on abilities don’t move up
They moved up? Really? :lol:

Events
The last holdout. Finally, its pseudo-Uniqueness will be brought in line with the rest.

Reactions
I'm not sure if I'm reading this right. Clarification, anyone?

Stronghold Immunity
Again, I hope they've finally figured it out.

I'll post some more when my brain finishes processing everything.

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a.k.a. Mark V. Navarro • Legacy Council
Tournament Organizer: 2010 Charity Tourney, Turquoise Championship, IG3 Tourney, 2011 Pacific Rim Championship, 2012 "A Soul Ascends" Tourney feat. John Zinser, Kotei, L1 & 5 GSTs, L10 Replacement Event
Prepping for Kotei? Completing your collection? All cards in 8 binders, Legal and Legacy, HALF-PRICE! Morito Maruku's Merchant Caravan


Mon Oct 24, 2011 11:00 am
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Shireikan

Joined: Thu Nov 30, 2006 3:16 am
Posts: 696
Post Re: Emperor Edition rule changes
I think we'll have to grandfather old events as unique and we'll likely have to keep stronghold immunity to keep the inexp Isawa's Last Wish from being used to nuke strongholds.

We'll have to decide what to do with cards that reference the focus pool.

The rest doesn't seem likely to need any action by us.

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Ikoma Ken
RogerGS wrote:
The more I see all the mess that got put in the rules archive, the more I see no obligation to honor those 10 year old fiat-based rulings. They're from the aboriginal dreamtime, when effects could walk like a wolf but talk like a man.

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Mon Oct 24, 2011 12:45 pm
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Hohei

Joined: Fri Mar 19, 2010 12:13 pm
Posts: 40
Location: Paris, France
Post Re: Emperor Edition rule changes
Hi,

I agree with you Ken about the new overlay vision, do you think it is possible to keep abilities from the less experienced personality for Legacy games ?

* * *

What do you think about the old Stronghold, should they become card ? And about cards like not too old like Shinsei for example, would they considerer Stronghold like cards ?

For me it was really nice to say that Strongholds was a special kind of protected cards. Telling new players that a few of them were cards and other were not was not really interesting. Now, thinking that we'll have to tell new players that newer cards can only affect strongholds which are not too old and that old cards cannot... it will not be nice.

My three questions :
- Should Shinsei's cost be paid by bowing your stronghold ?
- Should The Same Old Tricks be able to remove The Dark Path of Shadow's battle ability ?
- Should Isawa's Last Wish (Inexperienced) be able to destroy a Stronghold ? (Ken already answered, but is there any other point of view?)

Regards,
Rémi.

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Mon Oct 24, 2011 3:07 pm
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Hohei

Joined: Tue Apr 21, 2009 1:29 pm
Posts: 28
Location: Philippines
Post Re: Emperor Edition rule changes
T1 Thunders

T1 Clan Champions

T1 Attack - Action Phase Blitz

T2 3x Evil Feeds Upon Itself/1x Desperate Measures with Imperial Palace of Fu-Leng

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Mon Oct 24, 2011 9:57 pm
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Gunso

Joined: Tue Oct 23, 2007 9:12 am
Posts: 90
Location: Pasig City, Philippines
Post Re: Emperor Edition rule changes
According to the CE Glossary, Overlay is
Quote:
A procedure for merging two Personality cards into one, usually during the Dynasty Phase.
There are ways to overlay during other times but not to the effect of a Turn 1 attack.

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a.k.a. Mark V. Navarro • Legacy Council
Tournament Organizer: 2010 Charity Tourney, Turquoise Championship, IG3 Tourney, 2011 Pacific Rim Championship, 2012 "A Soul Ascends" Tourney feat. John Zinser, Kotei, L1 & 5 GSTs, L10 Replacement Event
Prepping for Kotei? Completing your collection? All cards in 8 binders, Legal and Legacy, HALF-PRICE! Morito Maruku's Merchant Caravan


Mon Oct 24, 2011 10:54 pm
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Hohei

Joined: Tue Apr 21, 2009 1:29 pm
Posts: 28
Location: Philippines
Post Re: Emperor Edition rule changes
well that's a relief~! :D


so on to the rules, should we apply them all or put a "prior to EE" clause to some?
i'm thinking of the events and stronghold being a card.

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Red Crane • Kakita Yogoso's Lost Disciple
"We are all but a Kakita's strike... Perfect."


Tue Oct 25, 2011 5:10 am
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Rikugunshokan

Joined: Thu Sep 04, 2003 11:17 pm
Posts: 1020
Post Re: Emperor Edition rule changes
Quote:
I think we'll have to grandfather old events as unique and we'll likely have to keep stronghold immunity to keep the inexp Isawa's Last Wish from being used to nuke strongholds.


Don't the current targeting rules prevent anything outside of the battle being targeted anyway, since it's a Battle action and doesn't move something to the battlefield?

If all else fails, we could just say that SH's can't be destroyed. Though I'd be surprised if that doesn't make it into the standard rules.

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Tue Oct 25, 2011 6:22 am
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Hohei

Joined: Tue Apr 21, 2009 1:29 pm
Posts: 28
Location: Philippines
Post Re: Emperor Edition rule changes
Tear Away the Darkness
can nuke
    City of Blood
    Iuchiban's Citadel
    Fields of the Dead

while

Isawa's Last Wish Inexperienced
    can nuke any box aswell
both are limited actions

making strongholds indestructible would definitely make the logical choice

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Red Crane • Kakita Yogoso's Lost Disciple
"We are all but a Kakita's strike... Perfect."


Tue Oct 25, 2011 6:29 am
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Rikugunshokan

Joined: Thu Sep 04, 2003 11:17 pm
Posts: 1020
Post Re: Emperor Edition rule changes
Quote:
The Rule of Location: This rule has two parts:

1. A card in a unit must be at the current battlefield to be targeted by, or explicitly perform, a Battle action.
2. If a Battle action is on a card in a unit (a Personality or attachment in play), the unit must be at the current battlefield in order to take that action
.

By part one, ILW can't hit SH's. Or Holdings. Or Celestials. Or Senseis. Or anything not currently at the battlefield.

TAtD on the other hand doesn't have to worry about anything like that, as it's a Limited action.

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Magistrate * Emerald * Jade Hand * Loyal
Smart Ass * Experienced 3 * Unique

Your Kolat cards can not be targeted by other players, because they do not exist.


Tue Oct 25, 2011 7:41 am
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Shireikan

Joined: Thu Nov 30, 2006 3:16 am
Posts: 696
Post Re: Emperor Edition rule changes
The problem is the inexperienced version of ILW.
http://l5rsearch.com/db/search.cgi?cmd= ... rd_id=4915

Quote:
While this card is bowed, all other players have the ability: "Open: Once per turn, target a card other than a Wind, a Sensei, or a Ring. Remove it from the game."
Limited: Bow this card: Target a card other than a Wind, a Sensei, a Ring, or a Personality with a card attached. Destroy it.

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Ikoma Ken
RogerGS wrote:
The more I see all the mess that got put in the rules archive, the more I see no obligation to honor those 10 year old fiat-based rulings. They're from the aboriginal dreamtime, when effects could walk like a wolf but talk like a man.

Image


Tue Oct 25, 2011 8:48 am
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Rikugunshokan

Joined: Thu Sep 04, 2003 11:17 pm
Posts: 1020
Post Re: Emperor Edition rule changes
Okay, yeah that's a little bit of an issue. Though if you're playing with that, your SH is next.

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Your Kolat cards can not be targeted by other players, because they do not exist.


Tue Oct 25, 2011 9:04 am
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Hohei

Joined: Tue Apr 21, 2009 1:29 pm
Posts: 28
Location: Philippines
Post Re: Emperor Edition rule changes
so what happens then when your SH is removed from the game? :|

[aside from it being in the... Outer Limits~ ninuninuninuninu <yep! just trying to put some Halloween spirit here :lol:>]

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Red Crane • Kakita Yogoso's Lost Disciple
"We are all but a Kakita's strike... Perfect."


Tue Oct 25, 2011 10:22 am
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Rikugunshokan

Joined: Thu Sep 04, 2003 11:17 pm
Posts: 1020
Post Re: Emperor Edition rule changes
Well, I'd assume your Province Strength would drop to zero, you'd lose out on some gold, and lose what ever abilities your box had.

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Crab Clan * Samurai * Kolat * Taskmaster
Magistrate * Emerald * Jade Hand * Loyal
Smart Ass * Experienced 3 * Unique

Your Kolat cards can not be targeted by other players, because they do not exist.


Tue Oct 25, 2011 8:19 pm
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Hohei

Joined: Fri Mar 19, 2010 12:13 pm
Posts: 40
Location: Paris, France
Post Re: Emperor Edition rule changes
Hi,

Yasuki Yamakori wrote:
Well, I'd assume your Province Strength would drop to zero, you'd lose out on some gold, and lose what ever abilities your box had.

Your entire clan looks at you, you are banished;)
That's make no sense... if you do not have a stronghold, you do not have any clan, where does your Sensei go ?
Please, forget that... a stronghold should be protected.

Ken, Kyuden Hida XP is destroyed by Iris Festival too.

Morito Maruku wrote:
There are ways to overlay during other times but not to the effect of a Turn 1 attack.

There is an event that allow you to bring a face-up personality into play at the end of your first event phase. During your first action phase it is quite easy to discard personalities... then you can use Black Pearl XP to do stupid effects. Well, I stop thinking about that but the scenario posted by Ken seems quite possible under my eyes.

Regards,
Rémi.

_________________
P'an Ku first Fan !

My life for the Unicorn Clan !

L5R 2010 WORLD CHAMPIONSHIPS
English Report : Click Here !

Let's play Legacy !
Most of the Legacy rule questions asked over the AEG Boards are listed here.


Wed Oct 26, 2011 8:38 am
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